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117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
// Created on: 2011-06-01
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// Created by: Oleg AGASHIN
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <gp_XY.hxx>
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#include <Precision.hxx>
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#include <BRepMesh_VertexInspector.hxx>
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#include <BRepMesh_Vertex.hxx>
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//=======================================================================
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//function : BRepMesh_VertexInspector
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//purpose : Constructor
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//=======================================================================
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BRepMesh_VertexInspector::BRepMesh_VertexInspector (const Standard_Integer nbComp,
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const BRepMesh_BaseAllocator& theAlloc)
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: myTol(0,1),
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myResInd(theAlloc),
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myVertices(nbComp),
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myDelNodes(theAlloc)
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{
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SetTolerance( Precision::Confusion() );
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}
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BRepMesh_VertexInspector::BRepMesh_VertexInspector (const Standard_Integer nbComp,
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const Standard_Real aTol,
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const BRepMesh_BaseAllocator& theAlloc)
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: myTol(0,1),
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myResInd(theAlloc),
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myVertices(nbComp),
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myDelNodes(theAlloc)
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{
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SetTolerance( aTol );
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}
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BRepMesh_VertexInspector::BRepMesh_VertexInspector (const Standard_Integer nbComp,
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const Standard_Real aTolX,
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const Standard_Real aTolY,
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const BRepMesh_BaseAllocator& theAlloc)
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: myTol(0,1),
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myResInd(theAlloc),
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myVertices(nbComp),
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myDelNodes(theAlloc)
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{
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SetTolerance( aTolX, aTolY );
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}
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//=======================================================================
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//function : Inspect
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//purpose :
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//
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//=======================================================================
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NCollection_CellFilter_Action BRepMesh_VertexInspector::Inspect (const Standard_Integer theTarget)
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{
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const BRepMesh_Vertex& aVertex = myVertices(theTarget-1);
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if( aVertex.Movability() == BRepMesh_Deleted )
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{
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myDelNodes.Append(theTarget);
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return CellFilter_Purge;
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}
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const gp_XY& aPos = aVertex.Coord();
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Standard_Real dx,dy;
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dx = myCurrent.X() - aPos.X();
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dy = myCurrent.Y() - aPos.Y();
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Standard_Boolean inTol;
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if ( myTol(1) == 0. )
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{
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inTol = (dx*dx + dy*dy) <= myTol(0);
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}
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else
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{
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inTol = ( (dx*dx) <= myTol(0) ) &&
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( (dy*dy) <= myTol(1) );
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}
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if ( inTol )
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myResInd.Append(theTarget);
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return CellFilter_Keep;
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}
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//=======================================================================
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//function : Add
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//purpose :
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//
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//=======================================================================
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Standard_Integer BRepMesh_VertexInspector::Add(const BRepMesh_Vertex& theVertex)
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{
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if( myDelNodes.IsEmpty() )
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{
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myVertices.Append(theVertex);
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return myVertices.Length();
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}
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Standard_Integer aNodeIndex = myDelNodes.First();
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myVertices(aNodeIndex-1) = theVertex;
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myDelNodes.RemoveFirst();
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return aNodeIndex;
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}
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