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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-04 13:13:25 +03:00
occt/src/AIS/AIS_Point.cxx
kgv a577aaabf9 0024131: TKOpenGL redesign GPU memory management for markers presentation
Introduce Point Sprites usage.
Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray.
Added new Draw Harness commands vcaps, vmarkerstest.
2013-09-05 13:23:03 +04:00

262 lines
8.2 KiB
C++
Executable File

// Created on: 1995-08-09
// Created by: Arnaud BOUZY/Odile Olivier
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#define GER61351 //GG_171199 Enable to set an object RGB color
// instead a restricted object NameOfColor.
#include <AIS_Point.ixx>
#include <Aspect_TypeOfLine.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Graphic3d_Structure.hxx>
#include <Graphic3d_Group.hxx>
#include <Quantity_Color.hxx>
#include <Graphic3d_ArrayOfPoints.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectBasics_EntityOwner.hxx>
#include <Select3D_SensitivePoint.hxx>
#include <StdPrs_Point.hxx>
#include <Geom_Point.hxx>
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <AIS_Drawer.hxx>
#include <AIS_InteractiveContext.hxx>
//=======================================================================
//function : AIS_Point
//purpose :
//=======================================================================
AIS_Point::AIS_Point(const Handle(Geom_Point)& aComponent):
myComponent(aComponent),
myHasTOM(Standard_False),
myTOM(Aspect_TOM_PLUS)
{
myHilightMode=-99;
}
//=======================================================================
//function : Component
//purpose :
//=======================================================================
Handle(Geom_Point) AIS_Point::Component()
{
return myComponent;
}
//=======================================================================
//function : SetComponent
//purpose :
//=======================================================================
void AIS_Point::SetComponent(const Handle(Geom_Point)& aComponent)
{
myComponent = aComponent;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Point::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentationManager*/,
const Handle(Prs3d_Presentation)& aPresentation,
const Standard_Integer aMode)
{
aPresentation->Clear();
aPresentation->SetInfiniteState(myInfiniteState);
if (aMode==0)
StdPrs_Point::Add(aPresentation,myComponent,myDrawer);
else if (aMode== -99)
{
// Beeurk.. a revoir - rob-25/04/97
static Handle(Graphic3d_AspectMarker3d) PtA =
new Graphic3d_AspectMarker3d ();
PtA->SetType(Aspect_TOM_PLUS);
PtA->SetScale(3.);
Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation);
TheGroup->SetPrimitivesAspect(PtA);
Handle(Graphic3d_ArrayOfPoints) aPoint = new Graphic3d_ArrayOfPoints (1);
aPoint->AddVertex (myComponent->X(),myComponent->Y(),myComponent->Z());
TheGroup->AddPrimitiveArray (aPoint);
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Point::Compute(const Handle_Prs3d_Projector& aProjector,
const Handle_Geom_Transformation& aTransformation,
const Handle_Prs3d_Presentation& aPresentation)
{
// Standard_NotImplemented::Raise("AIS_Point::Compute(const Handle_Prs3d_Projector&, const Handle_Geom_Transformation&, const Handle_Prs3d_Presentation&)");
PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation) ;
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_Point::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer /*aMode*/)
{
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this,10);
// eown -> SelectBasics_EntityOwner::Set(5);
Handle(Select3D_SensitivePoint) sp = new Select3D_SensitivePoint(eown,
myComponent->Pnt());
aSelection->Add(sp);
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_Point::SetColor(const Quantity_NameOfColor aCol)
#ifdef GER61351
{
SetColor(Quantity_Color(aCol));
}
void AIS_Point::SetColor(const Quantity_Color &aCol)
#endif
{
hasOwnColor=Standard_True;
myOwnColor=aCol;
UpdatePointValues();
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_Point::UnsetColor()
{
hasOwnColor=Standard_False;
UpdatePointValues();
}
//=======================================================================
//function : Vertex
//purpose :
//=======================================================================
TopoDS_Vertex AIS_Point::Vertex() const
{
gp_Pnt P = myComponent->Pnt();
return BRepBuilderAPI_MakeVertex(P);
}
//=======================================================================
//function : Compute
//purpose : to avoid warning
//=======================================================================
void AIS_Point::Compute(const Handle(Prs3d_Projector)&,
const Handle(Prs3d_Presentation)&)
{
}
//=======================================================================
//function : SetMarker
//purpose :
//=======================================================================
void AIS_Point::SetMarker(const Aspect_TypeOfMarker aTOM)
{
myTOM = aTOM;
myHasTOM = Standard_True;
UpdatePointValues();
}
//=======================================================================
//function : UnsetMarker
//purpose :
//=======================================================================
void AIS_Point::UnsetMarker()
{
myHasTOM = Standard_False;
UpdatePointValues();
}
//=======================================================================
//function : AcceptDisplayMode
//purpose :
//=======================================================================
Standard_Boolean AIS_Point::
AcceptDisplayMode(const Standard_Integer aMode) const
{return aMode == 0;}
//=======================================================================
//function : UpdatePointValues
//purpose :
//=======================================================================
void AIS_Point::UpdatePointValues()
{
if(!hasOwnColor && myOwnWidth==0.0 && !myHasTOM){
myDrawer->PointAspect().Nullify();
return;
}
#ifdef GER61351
Quantity_Color aCol;
#else
Quantity_NameOfColor aCol;
#endif
Quantity_Color QCO;
Aspect_TypeOfMarker aTOM;
Standard_Real aScale;
if(myDrawer->HasLink()){
myDrawer->Link()->PointAspect()->Aspect()->Values(QCO,aTOM,aScale);
aCol = QCO.Name();
}
else{
aCol = Quantity_NOC_YELLOW;
aTOM = Aspect_TOM_PLUS;
aScale = 1;
}
if(hasOwnColor) aCol = myOwnColor;
if(myOwnWidth!=0.0) aScale = myOwnWidth;
if(myHasTOM) aTOM = myTOM;
if(myDrawer->HasPointAspect()){
// CLE
// const Handle(Prs3d_PointAspect) PA = myDrawer->PointAspect();
Handle(Prs3d_PointAspect) PA = myDrawer->PointAspect();
// ENDCLE
PA->SetColor(aCol);
PA->SetTypeOfMarker(aTOM);
PA->SetScale(aScale);
}
else
myDrawer->SetPointAspect(new Prs3d_PointAspect(aTOM,aCol,aScale));
}