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occt/src/VrmlData/VrmlData_Cone.hxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

145 lines
4.1 KiB
C++

// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_Cone_HeaderFile
#define VrmlData_Cone_HeaderFile
#include <VrmlData_Geometry.hxx>
/**
* Implementation of the Cone node.
* The cone is located with its middle of the height segment in (0., 0., 0.)
* The height is oriented along OY.
*/
class VrmlData_Cone : public VrmlData_Geometry
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Cone ()
: myBottomRadius (1.),
myHeight (2.),
myHasSide (Standard_True),
myHasBottom (Standard_True)
{}
/**
* Constructor
*/
inline VrmlData_Cone (const VrmlData_Scene& theScene,
const char * theName,
const Standard_Real theBottomRadius = 1.,
const Standard_Real theHeight = 2.)
: VrmlData_Geometry (theScene, theName),
myBottomRadius (theBottomRadius),
myHeight (theHeight),
myHasSide (Standard_True),
myHasBottom (Standard_True)
{}
/**
* Query the Bottom Radius
*/
inline Standard_Real BottomRadius () const { return myBottomRadius; }
/**
* Query the Height
*/
inline Standard_Real Height () const { return myHeight; }
/**
* Query if the bottom circle is included
*/
inline Standard_Boolean HasBottom () const { return myHasBottom; }
/**
* Query if the side surface is included
*/
inline Standard_Boolean HasSide () const { return myHasSide; }
/**
* Set the Bottom Radius
*/
inline void SetBottomRadius (const Standard_Real theRadius)
{ myBottomRadius = theRadius; SetModified(); }
/**
* Set the Height
*/
inline void SetHeight (const Standard_Real theHeight)
{ myHeight = theHeight; SetModified(); }
/**
* Set which faces are included
*/
inline void SetFaces (const Standard_Boolean hasBottom,
const Standard_Boolean hasSide)
{ myHasBottom = hasBottom; myHasSide = hasSide; SetModified(); }
/**
* Query the primitive topology. This method returns a Null shape if there
* is an internal error during the primitive creation (zero radius, etc.)
*/
Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape ();
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther) const;
/**
* Fill the Node internal data from the given input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to output stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Standard_Real myBottomRadius;
Standard_Real myHeight;
Standard_Boolean myHasSide : 1;
Standard_Boolean myHasBottom : 1;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Cone)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Cone, VrmlData_Geometry)
#endif