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occt/src/Prs3d/Prs3d_Arrow.cxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

98 lines
3.6 KiB
C++

// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Prs3d_Arrow.ixx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
//=======================================================================
//function : Draw
//purpose :
//=======================================================================
void Prs3d_Arrow::Draw(const Handle(Prs3d_Presentation)& aPresentation,
const gp_Pnt& aLocation,
const gp_Dir& aDirection,
const Quantity_PlaneAngle anAngle,
const Quantity_Length aLength)
{
Quantity_Length dx,dy,dz; aDirection.Coord(dx,dy,dz);
//
// Point of the arrow:
Quantity_Length xo,yo,zo; aLocation.Coord(xo,yo,zo);
// Center of the base circle of the arrow:
Quantity_Length xc = xo - dx * aLength;
Quantity_Length yc = yo - dy * aLength;
Quantity_Length zc = zo - dz * aLength;
// Construction of i,j mark for the circle:
Quantity_Length xn=0., yn=0., zn=0.;
if ( Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) xn=1.;
else if ( Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) yn=1.;
else zn=1.;
Quantity_Length xi = dy * zn - dz * yn;
Quantity_Length yi = dz * xn - dx * zn;
Quantity_Length zi = dx * yn - dy * xn;
Quantity_Length Norme = sqrt ( xi*xi + yi*yi + zi*zi );
xi = xi / Norme; yi = yi / Norme; zi = zi/Norme;
const Quantity_Length xj = dy * zi - dz * yi;
const Quantity_Length yj = dz * xi - dx * zi;
const Quantity_Length zj = dx * yi - dy * xi;
const Standard_Integer NbPoints = 15;
Handle(Graphic3d_ArrayOfSegments) aPrims1 = new Graphic3d_ArrayOfSegments(2*NbPoints);
Handle(Graphic3d_ArrayOfPolylines) aPrims2 = new Graphic3d_ArrayOfPolylines(NbPoints+1);
gp_Pnt p1;
const Standard_Real Tg=tan(anAngle);
for (Standard_Integer i = 1; i <= NbPoints ; i++)
{
const Standard_Real cosinus = cos ( 2 * M_PI / NbPoints * (i-1) );
const Standard_Real sinus = sin ( 2 * M_PI / NbPoints * (i-1) );
const gp_Pnt pp(xc + (cosinus * xi + sinus * xj) * aLength * Tg,
yc + (cosinus * yi + sinus * yj) * aLength * Tg,
zc + (cosinus * zi + sinus * zj) * aLength * Tg);
aPrims1->AddVertex(aLocation);
aPrims1->AddVertex(pp);
if(i==1) p1 = pp;
aPrims2->AddVertex(pp);
}
aPrims2->AddVertex(p1);
Prs3d_Root::CurrentGroup(aPresentation)->AddPrimitiveArray(aPrims1);
Prs3d_Root::CurrentGroup(aPresentation)->AddPrimitiveArray(aPrims2);
}
//=======================================================================
//function : Fill
//purpose :
//=======================================================================
void Prs3d_Arrow::Fill(const Handle(Prs3d_Presentation)& /*aPresentation*/,
const gp_Pnt& /*aLocation*/,
const gp_Dir& /*aDirection*/,
const Quantity_PlaneAngle /*anAngle*/,
const Quantity_Length /*aLength*/)
{
}