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The copying permission statements at the beginning of source files updated to refer to LGPL. Copyright dates extended till 2014 in advance.
512 lines
16 KiB
Plaintext
512 lines
16 KiB
Plaintext
// Created on: 1992-09-24
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// Created by: Mireille MERCIEN
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and / or modify it
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// under the terms of the GNU Lesser General Public version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_NoSuchObject.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <Standard_NotImplemented.hxx>
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#include <Standard_ProgramError.hxx>
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#include <Standard_OStream.hxx>
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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// -----------
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// constructor :
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// -----------
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PCollection_HSequence::PCollection_HSequence()
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{
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Size = 0;
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FirstItem.Nullify();
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LastItem.Nullify();
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}
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// ----------------------------------
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// Clear : Clear the Current Sequence
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// ----------------------------------
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void PCollection_HSequence::Clear()
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{
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Handle(PCollection_SeqNode) cell;
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Handle(PCollection_SeqNode) pnul;
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pnul.Nullify();
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if (Size != 0) {
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while (Size != 1) {
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cell = FirstItem;
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FirstItem = FirstItem->Next();
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FirstItem->SetPrevious(pnul);
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#ifndef CSFDB
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cell.Delete();
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#endif
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--Size;
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}
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FirstItem.Nullify();
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#ifndef CSFDB
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LastItem.Delete(); // free memory
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#endif
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Size = 0;
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}
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}
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// -------------------------------------------------
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// Append : Push an item at the end of the sequence
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// -------------------------------------------------
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void PCollection_HSequence::Append(const Item& T)
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{
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Handle(PCollection_SeqNode) newcell;
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#ifndef OBJS
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newcell = new PCollection_SeqNode(LastItem,T);
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#else
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newcell = new (os_segment::of(this)) PCollection_SeqNode(LastItem,T);
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#endif
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if (Size == 0) FirstItem = newcell;
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if (!LastItem.IsNull()) LastItem->SetNext(newcell);
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LastItem = newcell;
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++Size;
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}
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// ---------------------------------------------------
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// Append : Push a sequence at the end of the sequence
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// ---------------------------------------------------
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void PCollection_HSequence::Append(const Handle(PCollection_HSequence)& S)
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{
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for (Standard_Integer i = 1; i <= S->Length(); i++)
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Append (S->Value(i));
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}
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// ---------------------------------------------------------
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// Prepend : Push an element at the begining of the sequence
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// ---------------------------------------------------------
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void PCollection_HSequence::Prepend(const Item& T)
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{
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Handle(PCollection_SeqNode) newcell;
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#ifndef OBJS
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newcell = new PCollection_SeqNode(T,FirstItem);
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#else
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newcell = new (os_segment::of(this)) PCollection_SeqNode(T,FirstItem);
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#endif
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if (Size == 0) LastItem = newcell;
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if (!FirstItem.IsNull()) FirstItem->SetPrevious(newcell);
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FirstItem = newcell;
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++Size;
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}
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// ---------------------------------------------------------
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// Prepend : Push a sequence at the begining of the sequence
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// ---------------------------------------------------------
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void PCollection_HSequence::Prepend(const Handle (PCollection_HSequence)& S)
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{
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for (Standard_Integer i = S->Length(); i >= 1; i--)
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Prepend (S->Value(i));
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}
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// ---------------------------------------------------------
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// Reverse : Reverse the order of a given sequence
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// ---------------------------------------------------------
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void PCollection_HSequence::Reverse()
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{
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if (Size == 0 || Size == 1) return;
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Handle(PCollection_SeqNode) back,next,temp;
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temp = LastItem;
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while (!temp.IsNull())
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{
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back = temp->Previous();
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next = temp->Next();
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temp->SetNext(back);
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temp->SetPrevious(next);
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temp = temp->Next();
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}
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temp = FirstItem;
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FirstItem = LastItem;
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LastItem = temp;
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}
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// -------------------------------------------------------------------
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// InsertBefore : Insert an item before a given index in the sequence
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// --------------------------------------------------------------------
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void PCollection_HSequence::InsertBefore(const Standard_Integer Index,
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const Item& T)
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{
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if ( Index <= 0 || Index > Length() ) Standard_OutOfRange::Raise();
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if ( Index == 1 ) {
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Prepend (T);
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return;
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}
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//Index research
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Standard_Integer i = 1;
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Handle(PCollection_SeqNode) cell = FirstItem;
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while (i != Index) {
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cell = cell->Next();
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++i;
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}
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// Insertion before Index
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Handle(PCollection_SeqNode) previous = cell->Previous();
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#ifndef OBJS
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Handle(PCollection_SeqNode) temp = new PCollection_SeqNode(previous,cell,T);
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#else
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Handle(PCollection_SeqNode) temp = new (os_segment::of(this)) PCollection_SeqNode(previous,cell,T);
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#endif
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previous->SetNext(temp);
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cell->SetPrevious(temp);
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++Size;
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}
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// ----------------------------------------------------------------------
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// InsertBefore : Insert a sequence before a specific index in a sequence
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// ----------------------------------------------------------------------
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void PCollection_HSequence::InsertBefore(const Standard_Integer Index ,
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const Handle(PCollection_HSequence)& S)
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{
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if ( Index <= 0 || Index > Size ) Standard_OutOfRange::Raise();
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for (Standard_Integer i = 1, j = Index ; i <= S->Length(); i++,j++)
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InsertBefore(j,S->Value(i));
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}
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// -----------------------------------------------------------------
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// InsertAfter : Insert an element after a given index in a sequence
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// -----------------------------------------------------------------
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void PCollection_HSequence::InsertAfter(const Standard_Integer Index,
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const Item& T)
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{
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if ( Index <= 0 || Index > Length() ) Standard_OutOfRange::Raise();
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if ( Index == Size )
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Append (T);
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else
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InsertBefore (Index+1,T);
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}
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// -------------------------------------------------------------------
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// InsertAfter : Insert a sequence after a given index in the sequence
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// -------------------------------------------------------------------
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void PCollection_HSequence::InsertAfter(const Standard_Integer Index,
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const Handle(PCollection_HSequence)&S)
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{
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if ( Index <= 0 || Index > Length() ) Standard_OutOfRange::Raise();
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for (Standard_Integer i = 1, j = Index ; i <= S->Length(); i++,j++)
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InsertAfter (j,S->Value(i));
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}
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// ----------------------------------------
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// Exchange : Exchange two elements in the sequence
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// ----------------------------------------
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void PCollection_HSequence::Exchange(const Standard_Integer I,
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const Standard_Integer J)
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{
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if ( I <= 0 || J <= 0 || I > Length() || J > Length() )
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Standard_OutOfRange::Raise();
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Item T = Value(J);
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SetValue(J,Value(I));
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SetValue(I,T);
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}
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// ----------------------------------------------------
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// SubSequence : Returns a sub-sequence from a sequence
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// ----------------------------------------------------
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Handle(PCollection_HSequence) PCollection_HSequence::SubSequence
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(const Standard_Integer From,const Standard_Integer To) const
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{
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if ( From <= 0 || From > Length() ||
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To <= 0 || To > Length() || To < From ) Standard_OutOfRange::Raise();
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#ifndef OBJS
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Handle (PCollection_HSequence) SubSeq = new PCollection_HSequence;
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#else
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Handle (PCollection_HSequence) SubSeq = new (os_segment::of(this)) PCollection_HSequence;
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#endif
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for(Standard_Integer i = From ; i <= To; i++)
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SubSeq->Append(Value(i));
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return SubSeq;
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}
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// ---------------------------------------------
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// Split : Split a sequence in two sub-sequences
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// ---------------------------------------------
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Handle (PCollection_HSequence)
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PCollection_HSequence::Split(const Standard_Integer Index)
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{
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Standard_Integer i ;
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if ( Index <= 0 || Index > Length() ) Standard_OutOfRange::Raise();
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// construct the new sequence
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#ifndef OBJS
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Handle(PCollection_HSequence) Seq = new PCollection_HSequence;
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#else
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Handle(PCollection_HSequence) Seq = new (os_segment::of(this)) PCollection_HSequence;
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#endif
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for (i = Index ; i<= Size; i++)
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Seq->Append(Value(i));
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// Update the old sequence
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if (Index == 1 ) {
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Clear();
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return Seq;
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}
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// Index research
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i = 1;
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Handle(PCollection_SeqNode) cell = FirstItem;
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while (i != Index-1) {
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cell = cell->Next();
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++i;
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}
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// Re-build the Sequence
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Handle(PCollection_SeqNode) pnul;
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pnul.Nullify();
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LastItem = cell;
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LastItem->SetNext(pnul);
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Size = Index - 1 ;
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return Seq;
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}
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// ----------------------------------------------------------
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// SetValue : Change the element of a given index in a sequence
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// ----------------------------------------------------------
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void PCollection_HSequence::SetValue(const Standard_Integer Index,
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const Item& T)
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{
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if (Index <= 0 || Index > Length()) Standard_OutOfRange::Raise();
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// Index research
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Standard_Integer i = 1;
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Handle(PCollection_SeqNode) cell = FirstItem;
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while (i != Index ) {
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cell = cell->Next();
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++i;
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}
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// Change the value of the node
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cell->SetValue(T);
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}
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// -----------------------------------------
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// Value : Return the value of a given index
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// -----------------------------------------
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Item PCollection_HSequence::Value(const Standard_Integer Index) const
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{
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if (Index <= 0 || Index > Length()) Standard_OutOfRange::Raise();
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// Index research
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Standard_Integer i = 1;
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Handle(PCollection_SeqNode) cell = FirstItem;
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while (i != Index ) {
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cell = cell->Next();
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++i;
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}
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// returns the value of the node
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return cell->Value();
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}
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// ----------------------------------------------------------------
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// Contains : Returns True if the sequence contains a given element
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// ----------------------------------------------------------------
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//Standard_Boolean PCollection_HSequence::Contains(const Item& T) const
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Standard_Boolean PCollection_HSequence::Contains(const Item& ) const
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{
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Standard_ProgramError::Raise("PCollection_HSequence::Contains : Obsolete method...");
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return Standard_False;
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}
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// -------------------------------------------------------------
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// Location : returns the index of the nth occurence of an item.
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// -------------------------------------------------------------
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//Standard_Integer PCollection_HSequence::Location(const Standard_Integer N,
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// const Item& T,
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// const Standard_Integer From,
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// const Standard_Integer To) const
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Standard_Integer PCollection_HSequence::Location(const Standard_Integer ,
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const Item& ,
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const Standard_Integer ,
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const Standard_Integer ) const
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{
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Standard_ProgramError::Raise("PCollection_HSequence::Location : Obsolete method...");
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return 0;
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}
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// -------------------------------------------------------------
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// Location : returns the index of the nth occurence of an item.
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// -------------------------------------------------------------
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//Standard_Integer PCollection_HSequence::
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// Location(const Standard_Integer N,const Item& T) const
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Standard_Integer PCollection_HSequence::
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Location(const Standard_Integer ,const Item& ) const
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{
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Standard_ProgramError::Raise("PCollection_HSequence::Location : Obsolete method...");
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return 0;
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}
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// -------------------------------------
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// Remove : Remove an item in a sequence
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// -------------------------------------
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void PCollection_HSequence::Remove(const Standard_Integer Index)
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{
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if (Index <= 0 || Index > Size ) Standard_OutOfRange::Raise();
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if (Size == 1) {
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Size = 0;
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FirstItem.Nullify();
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#ifndef CSFDB
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LastItem.Delete(); // free memory
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#endif
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}
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else {
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Handle(PCollection_SeqNode) pnul,cell,previous,next;
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pnul.Nullify();
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if ( Index == 1 ) { // Remove the first Index
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cell = FirstItem;
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FirstItem = FirstItem->Next();
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FirstItem->SetPrevious(pnul);
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#ifndef CSFDB
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cell.Delete(); // free memory
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#endif
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--Size;
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} else if ( Index == Size ) { // Remove the last Index
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cell = LastItem;
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LastItem = LastItem->Previous();
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LastItem->SetNext(pnul);
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#ifndef CSFDB
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cell.Delete(); // free memory
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#endif
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--Size;
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} else {
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Standard_Integer i = 1;
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cell = FirstItem;
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while (i != Index) {
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cell = cell->Next();
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++i;
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}
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previous = cell->Previous();
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next = cell->Next();
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previous->SetNext(next);
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next->SetPrevious(previous);
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#ifndef CSFDB
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cell.Delete(); // free memory
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#endif
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--Size;
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}
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}
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}
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// ---------------------
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// Remove a set of items
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// ---------------------
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void PCollection_HSequence::Remove(const Standard_Integer From,const Standard_Integer To)
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{
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if (From <= 0 || From > Size || To <= 0 || To > Size || From > To )
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Standard_OutOfRange::Raise();
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for (Standard_Integer i = From; i<= To; i++) Remove(From);
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}
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// ---------------------------------------------------
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// First : Returns the first element of the sequence
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// Raises an exeption if the sequence is empty
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// ----------------------------------------------------
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Item PCollection_HSequence::First() const
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{
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if (Size == 0) Standard_NoSuchObject::Raise();
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return FirstItem->Value();
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}
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// ----------------------------------------------------
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// Last : Returns the last element of the sequence
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// Raises an exeption if the sequence is empty
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// ----------------------------------------------------
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Item PCollection_HSequence::Last() const
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{
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if (Size == 0) Standard_NoSuchObject::Raise();
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return LastItem->Value();
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}
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// ----------------------------------------------------
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//
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// ShallowCopy
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//
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// ----------------------------------------------------
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Handle(Standard_Persistent) PCollection_HSequence::ShallowCopy() const
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{
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Handle (PCollection_HSequence) TheCopy ;
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Handle (PCollection_SeqNode) TheList ;
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#ifndef OBJS
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TheCopy = new PCollection_HSequence;
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#else
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TheCopy = new (os_segment::of(this)) PCollection_HSequence;
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#endif
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TheList = FirstItem;
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for (Standard_Integer I = 1; I <= Size; I++) {
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TheCopy->Append(TheList->Value());
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TheList = TheList->Next();
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}
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return TheCopy;
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}
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// ----------------------------------------------------
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//
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// ShallowDump
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// ----------------------------------------------------
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void PCollection_HSequence::ShallowDump(Standard_OStream& S) const
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{
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S << "begin class Sequence "<< endl;
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S << "Size : "<< Size << "element(s)." << endl;
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Standard_Integer i = 1;
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Handle(PCollection_SeqNode) cell = FirstItem;
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while ( !cell.IsNull() ) {
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S << "Index : "<< i << endl;
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// ::ShallowDump(cell->Value(),S);
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cell = cell->Next();
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++i;
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}
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S << "end class Sequence" << endl;
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}
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// IsEmpty : Returns Standard_True if the sequence is empty (i.e. Size = 0)
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Standard_Boolean PCollection_HSequence::IsEmpty() const
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{
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return (Size == 0);
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}
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// Length : Returns the length of the sequence
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Standard_Integer PCollection_HSequence::Length() const
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{
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return Size;
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}
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// GetFirst : Returns the field "FirstItem"
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Handle(PCollection_SeqNode) PCollection_HSequence::GetFirst() const
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{
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return FirstItem;
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}
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// GetLast : Returns the field "LastItem"
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Handle(PCollection_SeqNode) PCollection_HSequence::GetLast() const
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{
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return LastItem;
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}
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void PCollection_HSequence::Destroy()
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{
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#ifdef CSFDB
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Clear();
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#endif
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}
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