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The copying permission statements at the beginning of source files updated to refer to LGPL. Copyright dates extended till 2014 in advance.
142 lines
4.9 KiB
Plaintext
142 lines
4.9 KiB
Plaintext
// Created on: 1992-08-17
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// Created by: Mireille MERCIEN
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and / or modify it
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// under the terms of the GNU Lesser General Public version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_OutOfRange.hxx>
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#include <Standard_NoSuchObject.hxx>
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#include <Standard_NoMoreObject.hxx>
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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// Purpose: Permits to iterate through an ArbitraryTree so that, from
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// the most left leave, it reads it, then its parent, then in
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// the same order what is on its right.
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// IF theTree is ( A (B (C D E)) F G (H (I J K)))
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// THEN it will read ( C B D E A F I H J K G)
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//-------------------------------------------------------------------
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// Create
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//-------------------------------------------------------------------
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PCollection_ATInOrderIterator::PCollection_ATInOrderIterator
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(const Handle(PCollection_HArbitraryTree)& ATree)
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{
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CurrentStack = new PCollection_StackArbitraryTree;
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if (ATree.IsNull()) {
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HasMore = Standard_False;
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}
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else {
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// ... stop at the last child to the left
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RecursiveAppend( ATree);
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CurrentTree = CurrentStack->Top();
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HasMore = Standard_True;
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}
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}
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//-------------------------------------------------------------------
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// More
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//-------------------------------------------------------------------
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Standard_Boolean PCollection_ATInOrderIterator::More () const
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{
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return HasMore;
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}
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//-------------------------------------------------------------------
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// Value
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//-------------------------------------------------------------------
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Handle(PCollection_HArbitraryTree)
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PCollection_ATInOrderIterator::Value () const
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{
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if (!HasMore) Standard_NoSuchObject::Raise();
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return CurrentTree;
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}
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//-------------------------------------------------------------------
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// Clear
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//-------------------------------------------------------------------
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void PCollection_ATInOrderIterator::Clear ()
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{
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CurrentTree.Nullify();
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CurrentStack.Nullify();
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HasMore = Standard_False;
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}
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//-------------------------------------------------------------------
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// Next
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//-------------------------------------------------------------------
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void PCollection_ATInOrderIterator::Next ()
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{
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if (!HasMore) Standard_NoMoreObject::Raise();
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Handle(PCollection_HArbitraryTree) Temp;
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Standard_Integer Nb = CurrentTree->NbChildren();
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if( Nb > 1) {
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// ... go to the other children (first one already visited)
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Temp = CurrentTree->Child(2);
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RecursiveAppend( Temp);
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}
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else {
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// ... was <CurrentTree> the first child ?
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// ... If yes, nothing more to do than removing it
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// ... if not, go upward, and on the right as soon as possible
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Temp = RecursiveRemove( CurrentTree);
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Handle(PCollection_HArbitraryTree) Left = Temp->LeftSibling();
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if ( !Left.IsNull()) RecursiveAppend(Temp->RightSibling());
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}
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// ... CurrentTree's updating
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if (HasMore) CurrentTree = CurrentStack->Top();
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}
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// INTERNAL TOOLS TO MANAGE CurrentStack
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//-------------------------------------------------------------------
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//-------------------------------------------------------------------
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void PCollection_ATInOrderIterator::RecursiveAppend (
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const Handle(PCollection_HArbitraryTree)& ATree)
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{
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CurrentStack->Push(ATree);
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// ... is there still some child ?
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if( !ATree->IsLeaf()) {
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RecursiveAppend(ATree->Child(1));
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}
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}
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//-------------------------------------------------------------------
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//-------------------------------------------------------------------
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Handle(PCollection_HArbitraryTree)
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PCollection_ATInOrderIterator::RecursiveRemove (
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const Handle(PCollection_HArbitraryTree)& ATree) {
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Handle(PCollection_HArbitraryTree) Temp = ATree;
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CurrentStack->Pop();
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if( CurrentStack->IsEmpty()) {
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// ... it's the end...
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HasMore = Standard_False;
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}
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else {
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// ... are there other trees to be removed ?
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Handle(PCollection_HArbitraryTree) Left = ATree->LeftSibling();
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Handle(PCollection_HArbitraryTree) Right = ATree->RightSibling();
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if(!Left.IsNull() && Right.IsNull()) {
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// ... it's still necessary to go upward
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Temp = CurrentStack->Top();
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Temp = RecursiveRemove( Temp);
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}
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}
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return Temp;
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}
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