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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
857 lines
28 KiB
C++
857 lines
28 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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//: o4 abv 17.02.99: r0301_db.stp #53082: treatment of open wires implemented
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// pdn 11.03.99 S4135 changing reordering algorithm in order to make it independent on tolerance
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// szv#4 S4163
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// pdn 09.05.99: S4174: preserve order of edges for complete torus
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#include <gp_Pnt.hxx>
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#include <gp_XY.hxx>
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#include <gp_XYZ.hxx>
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#include <Precision.hxx>
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#include <ShapeAnalysis_WireOrder.hxx>
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#include <TColgp_Array1OfXYZ.hxx>
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#include <TColgp_Array1OfXY.hxx>
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#include <TColStd_Array1OfBoolean.hxx>
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#include <TColStd_HSequenceOfInteger.hxx>
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#include <TColStd_SequenceOfInteger.hxx>
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#include <TColStd_SequenceOfTransient.hxx>
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//=================================================================================================
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ShapeAnalysis_WireOrder::ShapeAnalysis_WireOrder()
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: myGap(0.0),
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myStat(0),
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myKeepLoops(Standard_False),
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myMode(Mode3D)
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{
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myTol = Precision::Confusion();
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Clear();
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}
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//=================================================================================================
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ShapeAnalysis_WireOrder::ShapeAnalysis_WireOrder(const Standard_Boolean theMode3D,
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const Standard_Real theTolerance,
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const Standard_Boolean theModeBoth)
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: myTol(theTolerance),
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myGap(0.0),
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myStat(0),
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myKeepLoops(Standard_False)
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{
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if (theModeBoth)
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{
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myMode = ModeBoth;
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}
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else
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{
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if (theMode3D)
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{
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myMode = Mode3D;
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}
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else
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{
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myMode = Mode2D;
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}
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}
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Clear();
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}
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//=================================================================================================
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void ShapeAnalysis_WireOrder::SetMode(const Standard_Boolean theMode3D,
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const Standard_Real theTolerance,
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const Standard_Boolean theModeBoth)
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{
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ModeType aNewMode;
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if (theModeBoth)
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{
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aNewMode = ModeBoth;
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}
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else
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{
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if (theMode3D)
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{
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aNewMode = Mode3D;
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}
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else
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{
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aNewMode = Mode2D;
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}
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}
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if (myMode != aNewMode)
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{
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Clear();
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}
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myMode = aNewMode;
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myOrd.Nullify();
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myStat = 0;
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myGap = 0.0;
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myTol = (theTolerance > 0.0) ? theTolerance : 1.e-08;
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}
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//=================================================================================================
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Standard_Real ShapeAnalysis_WireOrder::Tolerance() const
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{
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return myTol;
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}
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//=================================================================================================
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void ShapeAnalysis_WireOrder::Clear()
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{
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myXYZ = new TColgp_HSequenceOfXYZ();
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myXY = new TColgp_HSequenceOfXY();
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myStat = 0;
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myGap = 0.0;
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}
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//=================================================================================================
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void ShapeAnalysis_WireOrder::Add(const gp_XYZ& theStart3d, const gp_XYZ& theEnd3d)
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{
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if (myMode == Mode3D)
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{
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myXYZ->Append(theStart3d);
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myXYZ->Append(theEnd3d);
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}
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}
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//=================================================================================================
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void ShapeAnalysis_WireOrder::Add(const gp_XY& theStart2d, const gp_XY& theEnd2d)
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{
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if (myMode == Mode2D)
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{
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gp_XYZ val;
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val.SetCoord(theStart2d.X(), theStart2d.Y(), 0.0);
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myXYZ->Append(val);
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val.SetCoord(theEnd2d.X(), theEnd2d.Y(), 0.0);
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myXYZ->Append(val);
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}
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}
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//=================================================================================================
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void ShapeAnalysis_WireOrder::Add(const gp_XYZ& theStart3d,
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const gp_XYZ& theEnd3d,
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const gp_XY& theStart2d,
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const gp_XY& theEnd2d)
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{
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if (myMode == ModeBoth)
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{
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myXYZ->Append(theStart3d);
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myXYZ->Append(theEnd3d);
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myXY->Append(theStart2d);
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myXY->Append(theEnd2d);
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}
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}
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//=================================================================================================
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Standard_Integer ShapeAnalysis_WireOrder::NbEdges() const
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{
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return myXYZ->Length() / 2;
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}
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static Standard_Real DISTABS(const gp_XYZ& v1, const gp_XYZ& v2)
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{
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return Abs(v1.X() - v2.X()) + Abs(v1.Y() - v2.Y()) + Abs(v1.Z() - v2.Z());
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}
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// La routine qui suit gere les boucles internes a un wire. Questce a dire ?
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// Un wire normalement chaine (meme pas dans l ordre et avec des inverses)
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// balaie toutes ses edges au moins une fois dans une seule liste
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// En 3D il peut y avoir des COUTURES ... une, mais evt plusieurs ...
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// En ce cas le critere fin-debut peut definir des sous-parties fermees du
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// wire, ce sont les boucles en question
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// Exemple (cylindre gentil) : la couture (balayee deux fois) : 1 boucle
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// chaque limite (haute et basse) definit aussi une boucle (1 edge ou +)
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// En cours de chainage, il faut donc :
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// 1/ sauter la boucle, pour ne pas la rebalayer 36 fois : NextFree y pourvoit
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// en notant les tetes de boucles, on n a pas le droit de les revoir
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// NB: ca marche car en cours de constitution de liste, on s interdit de
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// repasser plus d une fois sur chaque edge (test fol-pre non nul)
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// 2/ reprendre les boucles pour les fusionner : pas encore fait
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// (pour l instant, on imprime un petit message, c est tout)
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//=================================================================================================
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Standard_Boolean& ShapeAnalysis_WireOrder::KeepLoopsMode()
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{
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return myKeepLoops;
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}
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//=======================================================================
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// function : Perform
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// purpose : Make wire order analysis and propose the better order of the edges
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// taking into account the gaps between edges.
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//=======================================================================
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void ShapeAnalysis_WireOrder::Perform(const Standard_Boolean /*closed*/)
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{
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myStat = 0;
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Standard_Integer aNbEdges = NbEdges();
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// no edges loaded, nothing to do -- return with status OK
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if (aNbEdges == 0)
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{
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return;
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}
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myOrd = new TColStd_HArray1OfInteger(1, aNbEdges);
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myOrd->Init(0);
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// sequence of the edge nums in the right order
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Handle(TColStd_HSequenceOfInteger) anEdgeSeq = new TColStd_HSequenceOfInteger;
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NCollection_Sequence<Handle(TColStd_HSequenceOfInteger)> aLoops;
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// the beginnings and ends of the edges
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TColgp_Array1OfXYZ aBegins3D(1, aNbEdges);
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TColgp_Array1OfXYZ anEnds3D(1, aNbEdges);
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TColgp_Array1OfXY aBegins2D(1, aNbEdges);
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TColgp_Array1OfXY anEnds2D(1, aNbEdges);
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for (Standard_Integer i = 1; i <= aNbEdges; i++)
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{
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aBegins3D(i) = myXYZ->Value(2 * i - 1);
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anEnds3D(i) = myXYZ->Value(2 * i);
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if (myMode == ModeBoth)
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{
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aBegins2D(i) = myXY->Value(2 * i - 1);
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anEnds2D(i) = myXY->Value(2 * i);
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}
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}
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// the flags that the edges was considered
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TColStd_Array1OfBoolean isEdgeUsed(1, aNbEdges);
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isEdgeUsed.Init(Standard_False);
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constexpr Standard_Real aTol2 = Precision::SquareConfusion();
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constexpr Standard_Real aTolP2 = Precision::SquarePConfusion();
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// take the first edge to the constructed chain
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isEdgeUsed(1) = Standard_True;
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gp_Pnt aFirstPnt3D = aBegins3D(1);
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gp_Pnt aLastPnt3D = anEnds3D(1);
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gp_Pnt2d aFirstPnt2D;
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gp_Pnt2d aLastPnt2D;
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if (myMode == ModeBoth)
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{
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aFirstPnt2D = aBegins2D(1);
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aLastPnt2D = anEnds2D(1);
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}
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anEdgeSeq->Append(1);
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// cycle until all edges are considered
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for (;;)
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{
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// joint type
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// 0 - the start of the best edge to the end of constructed sequence (nothing to do)
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// 1 - the end of the best edge to the start of constructed sequence (need move the edge)
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// 2 - the end of the best edge to the end of constructed sequence (need to reverse)
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// 3 - the start of the best edge to the start of constructed sequence (need to reverse and move
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// the edge)
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Standard_Integer aBestJointType = 3;
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// the best minimum distance between constructed sequence and the best edge
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Standard_Real aBestMin3D = RealLast();
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// number of the best edge
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Standard_Integer aBestEdgeNum = 0;
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// the best edge was found
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Standard_Boolean isFound = Standard_False;
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Standard_Boolean isConnected = Standard_False;
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// loop to find the best edge among all the remaining
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for (Standard_Integer i = 1; i <= aNbEdges; i++)
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{
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if (isEdgeUsed(i))
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{
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continue;
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}
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// find minimum distance and joint type for 3D and 2D (if necessary) modes
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Standard_Integer aCurJointType;
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Standard_Real aCurMin;
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// distance for four possible cases
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Standard_Real aSeqTailEdgeHead = aLastPnt3D.SquareDistance(aBegins3D(i));
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Standard_Real aSeqTailEdgeTail = aLastPnt3D.SquareDistance(anEnds3D(i));
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Standard_Real aSeqHeadEdgeTail = aFirstPnt3D.SquareDistance(anEnds3D(i));
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Standard_Real aSeqHeadEdgeHead = aFirstPnt3D.SquareDistance(aBegins3D(i));
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// the best distances for joints with head and tail of sequence
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Standard_Real aMinDistToTail, aMinDistToHead;
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Standard_Integer aTailJoinType, aHeadJointType;
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if (aSeqTailEdgeHead <= aSeqTailEdgeTail)
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{
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aTailJoinType = 0;
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aMinDistToTail = aSeqTailEdgeHead;
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}
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else
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{
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aTailJoinType = 2;
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aMinDistToTail = aSeqTailEdgeTail;
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}
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if (aSeqHeadEdgeTail <= aSeqHeadEdgeHead)
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{
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aHeadJointType = 1;
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aMinDistToHead = aSeqHeadEdgeTail;
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}
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else
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{
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aHeadJointType = 3;
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aMinDistToHead = aSeqHeadEdgeHead;
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}
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// comparing the head and the tail cases
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// if distances are close enough then we use rule for joint type: 0 < 1 < 2 < 3
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if (fabs(aMinDistToTail - aMinDistToHead) < aTol2)
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{
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if (aTailJoinType < aHeadJointType)
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{
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aCurJointType = aTailJoinType;
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aCurMin = aMinDistToTail;
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}
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else
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{
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aCurJointType = aHeadJointType;
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aCurMin = aMinDistToHead;
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}
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}
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else
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{
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if (aMinDistToTail <= aMinDistToHead)
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{
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aCurJointType = aTailJoinType;
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aCurMin = aMinDistToTail;
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}
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else
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{
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aCurJointType = aHeadJointType;
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aCurMin = aMinDistToHead;
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}
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}
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// update for the best values
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if (myMode == ModeBoth)
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{
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// distances in 2D
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Standard_Integer aJointMask3D = 0, aJointMask2D = 0;
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if (aSeqTailEdgeHead < aTol2)
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{
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aJointMask3D |= (1 << 0);
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}
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if (aSeqTailEdgeTail < aTol2)
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{
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aJointMask3D |= (1 << 2);
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}
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if (aSeqHeadEdgeTail < aTol2)
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{
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aJointMask3D |= (1 << 1);
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}
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if (aSeqHeadEdgeHead < aTol2)
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{
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aJointMask3D |= (1 << 3);
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}
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Standard_Real aSeqTailEdgeHead2D = aLastPnt2D.SquareDistance(aBegins2D(i));
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Standard_Real aSeqTailEdgeTail2D = aLastPnt2D.SquareDistance(anEnds2D(i));
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Standard_Real aSeqHeadEdgeTail2D = aFirstPnt2D.SquareDistance(anEnds2D(i));
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Standard_Real aSeqHeadEdgeHead2D = aFirstPnt2D.SquareDistance(aBegins2D(i));
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if (aSeqTailEdgeHead2D < aTolP2)
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{
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aJointMask2D |= (1 << 0);
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}
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if (aSeqTailEdgeTail2D < aTolP2)
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{
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aJointMask2D |= (1 << 2);
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}
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if (aSeqHeadEdgeTail2D < aTolP2)
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{
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aJointMask2D |= (1 << 1);
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}
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if (aSeqHeadEdgeHead2D < aTolP2)
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{
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aJointMask2D |= (1 << 3);
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}
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// new approche for detecting best edge connection, for all other cases used old 3D
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// algorithm
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Standard_Integer aFullMask = aJointMask3D & aJointMask2D;
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if (aFullMask != 0)
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{
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// find the best current joint type
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aCurJointType = 3;
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for (Standard_Integer j = 0; j < 4; j++)
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{
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if (aFullMask & (1 << j))
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{
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aCurJointType = j;
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break;
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}
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}
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if (!isConnected || aCurJointType < aBestJointType)
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{
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isFound = Standard_True;
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isConnected = Standard_True;
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switch (aCurJointType)
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{
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case 0:
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aBestMin3D = aSeqTailEdgeHead;
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break;
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case 1:
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aBestMin3D = aSeqHeadEdgeTail;
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break;
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case 2:
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aBestMin3D = aSeqTailEdgeTail;
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break;
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case 3:
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aBestMin3D = aSeqHeadEdgeHead;
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break;
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}
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aBestJointType = aCurJointType;
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aBestEdgeNum = i;
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}
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}
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// if there is still no connection, continue to use ald 3D algorithm
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if (isConnected)
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{
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continue;
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}
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}
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// if the best distance is still not reached (aBestMin3D > aTol2) or we found a better joint
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// type
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if (aBestMin3D > aTol2 || aCurJointType < aBestJointType)
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{
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// make a decision that this edge is good enough:
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// - it gets the best distance but there is fabs(aCurMin3d - aBestMin3d) < aTol2 &&
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// (aCurJointType < aBestJointType) ?
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// - it gets the best joint in some cases
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if (aCurMin < aBestMin3D
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|| ((aCurMin == aBestMin3D || aCurMin < aTol2) && (aCurJointType < aBestJointType)))
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{
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isFound = Standard_True;
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aBestMin3D = aCurMin;
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aBestJointType = aCurJointType;
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aBestEdgeNum = i;
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}
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}
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}
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// check that we found edge for connecting
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if (isFound)
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{
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// distance between first and last point in sequence
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Standard_Real aCloseDist = aFirstPnt3D.SquareDistance(aLastPnt3D);
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// if it's better to insert the edge than to close the loop, just insert the edge according to
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// joint type
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if (aBestMin3D <= RealSmall() || aBestMin3D < aCloseDist)
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{
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switch (aBestJointType)
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{
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case 0:
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anEdgeSeq->Append(aBestEdgeNum);
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aLastPnt3D = anEnds3D(aBestEdgeNum);
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break;
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case 1:
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anEdgeSeq->Prepend(aBestEdgeNum);
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aFirstPnt3D = aBegins3D(aBestEdgeNum);
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break;
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case 2:
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anEdgeSeq->Append(-aBestEdgeNum);
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aLastPnt3D = aBegins3D(aBestEdgeNum);
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break;
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case 3:
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anEdgeSeq->Prepend(-aBestEdgeNum);
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aFirstPnt3D = anEnds3D(aBestEdgeNum);
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break;
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}
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if (myMode == ModeBoth)
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{
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switch (aBestJointType)
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{
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case 0:
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aLastPnt2D = anEnds2D(aBestEdgeNum);
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break;
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case 1:
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aFirstPnt2D = aBegins2D(aBestEdgeNum);
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break;
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case 2:
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aLastPnt2D = aBegins2D(aBestEdgeNum);
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break;
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case 3:
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aFirstPnt2D = anEnds2D(aBestEdgeNum);
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break;
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}
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}
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}
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// closing loop and creating new one
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else
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{
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aLoops.Append(anEdgeSeq);
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anEdgeSeq = new TColStd_HSequenceOfInteger;
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aFirstPnt3D = aBegins3D(aBestEdgeNum);
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aLastPnt3D = anEnds3D(aBestEdgeNum);
|
|
if (myMode == ModeBoth)
|
|
{
|
|
aFirstPnt2D = aBegins2D(aBestEdgeNum);
|
|
aLastPnt2D = anEnds2D(aBestEdgeNum);
|
|
}
|
|
anEdgeSeq->Append(aBestEdgeNum);
|
|
}
|
|
// mark the edge as used
|
|
isEdgeUsed(aBestEdgeNum) = Standard_True;
|
|
}
|
|
else
|
|
{
|
|
// the only condition under which we can't find an edge is when all edges are done
|
|
break;
|
|
}
|
|
}
|
|
// append the last loop
|
|
aLoops.Append(anEdgeSeq);
|
|
|
|
// handling with constructed loops
|
|
Handle(TColStd_HSequenceOfInteger) aMainLoop;
|
|
if (myKeepLoops)
|
|
{
|
|
// keeping the loops, adding one after another.
|
|
aMainLoop = new TColStd_HSequenceOfInteger;
|
|
for (Standard_Integer i = 1; i <= aLoops.Length(); i++)
|
|
{
|
|
const Handle(TColStd_HSequenceOfInteger)& aCurLoop = aLoops(i);
|
|
aMainLoop->Append(aCurLoop);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// connecting loops
|
|
aMainLoop = aLoops.First();
|
|
aLoops.Remove(1);
|
|
while (aLoops.Length())
|
|
{
|
|
// iterate over all loops to find the closest one
|
|
Standard_Real aMinDist1 = RealLast();
|
|
Standard_Integer aLoopNum1 = 0;
|
|
Standard_Integer aCurLoopIt1 = 0;
|
|
Standard_Boolean aDirect1 = Standard_False;
|
|
Standard_Integer aMainLoopIt1 = 0;
|
|
for (Standard_Integer aLoopIt = 1; aLoopIt <= aLoops.Length(); aLoopIt++)
|
|
{
|
|
const Handle(TColStd_HSequenceOfInteger)& aCurLoop = aLoops.Value(aLoopIt);
|
|
// iterate over all gaps between edges in current loop
|
|
Standard_Integer aCurLoopIt2 = 0;
|
|
Standard_Integer aMainLoopIt2 = 0;
|
|
Standard_Boolean aDirect2 = Standard_False;
|
|
Standard_Real aMinDist2 = RealLast();
|
|
Standard_Integer aCurLoopLength = aCurLoop->Length();
|
|
for (Standard_Integer aCurEdgeIt = 1; aCurEdgeIt <= aCurLoopLength; aCurEdgeIt++)
|
|
{
|
|
// get the distance between the current edge and the previous edge taking into account the
|
|
// edge's orientation
|
|
Standard_Integer aPrevEdgeIt = aCurEdgeIt == 1 ? aCurLoopLength : aCurEdgeIt - 1;
|
|
Standard_Integer aCurEdgeIdx = aCurLoop->Value(aCurEdgeIt);
|
|
Standard_Integer aPrevEdgeIdx = aCurLoop->Value(aPrevEdgeIt);
|
|
gp_Pnt aCurLoopFirst = aCurEdgeIdx > 0 ? aBegins3D(aCurEdgeIdx) : anEnds3D(-aCurEdgeIdx);
|
|
gp_Pnt aCurLoopLast =
|
|
aPrevEdgeIdx > 0 ? anEnds3D(aPrevEdgeIdx) : aBegins3D(-aPrevEdgeIdx);
|
|
// iterate over all gaps between edges in main loop
|
|
Standard_Real aMinDist3 = RealLast();
|
|
Standard_Integer aMainLoopIt3 = 0;
|
|
Standard_Boolean aDirect3 = Standard_False;
|
|
Standard_Integer aMainLoopLength = aMainLoop->Length();
|
|
for (Standard_Integer aCurEdgeIt2 = 1;
|
|
(aCurEdgeIt2 <= aMainLoopLength) && aMinDist3 != 0.0;
|
|
aCurEdgeIt2++)
|
|
{
|
|
// get the distance between the current edge and the next edge taking into account the
|
|
// edge's orientation
|
|
Standard_Integer aNextEdgeIt2 = aCurEdgeIt2 == aMainLoopLength ? 1 : aCurEdgeIt2 + 1;
|
|
Standard_Integer aCurEdgeIdx2 = aMainLoop->Value(aCurEdgeIt2);
|
|
Standard_Integer aNextEdgeIdx2 = aMainLoop->Value(aNextEdgeIt2);
|
|
gp_Pnt aMainLoopFirst =
|
|
(aCurEdgeIdx2 > 0 ? anEnds3D(aCurEdgeIdx2) : aBegins3D(-aCurEdgeIdx2));
|
|
gp_Pnt aMainLoopLast =
|
|
(aNextEdgeIdx2 > 0 ? aBegins3D(aNextEdgeIdx2) : anEnds3D(-aNextEdgeIdx2));
|
|
// getting the sum of square distances if we try to sew the current loop with the main
|
|
// loop in current positions
|
|
Standard_Real aDirectDist = aCurLoopFirst.SquareDistance(aMainLoopFirst)
|
|
+ aCurLoopLast.SquareDistance(aMainLoopLast);
|
|
Standard_Real aReverseDist = aCurLoopFirst.SquareDistance(aMainLoopLast)
|
|
+ aCurLoopLast.SquareDistance(aMainLoopFirst);
|
|
// take the best result
|
|
Standard_Real aJoinDist;
|
|
if ((aDirectDist < aTol2) || (aDirectDist < 2.0 * aReverseDist))
|
|
{
|
|
aJoinDist = aDirectDist;
|
|
aReverseDist = aDirectDist;
|
|
}
|
|
else
|
|
{
|
|
aJoinDist = aReverseDist;
|
|
}
|
|
// check if we found a better distance
|
|
if (aJoinDist < aMinDist3 && Abs(aMinDist3 - aJoinDist) > aTol2)
|
|
{
|
|
aMinDist3 = aJoinDist;
|
|
aDirect3 = (aDirectDist <= aReverseDist);
|
|
aMainLoopIt3 = aCurEdgeIt2;
|
|
}
|
|
}
|
|
// check if we found a better distance
|
|
if (aMinDist3 < aMinDist2 && Abs(aMinDist2 - aMinDist3) > aTol2)
|
|
{
|
|
aMinDist2 = aMinDist3;
|
|
aDirect2 = aDirect3;
|
|
aMainLoopIt2 = aMainLoopIt3;
|
|
aCurLoopIt2 = aCurEdgeIt;
|
|
}
|
|
}
|
|
// check if we found a better distance
|
|
if (aMinDist2 < aMinDist1 && Abs(aMinDist1 - aMinDist2) > aTol2)
|
|
{
|
|
aMinDist1 = aMinDist2;
|
|
aLoopNum1 = aLoopIt;
|
|
aDirect1 = aDirect2;
|
|
aMainLoopIt1 = aMainLoopIt2;
|
|
aCurLoopIt1 = aCurLoopIt2;
|
|
}
|
|
}
|
|
// insert the found loop into main loop
|
|
Handle(TColStd_HSequenceOfInteger) aLoop = aLoops.Value(aLoopNum1);
|
|
Standard_Integer aFactor = (aDirect1 ? 1 : -1);
|
|
for (Standard_Integer i = 0; i < aLoop->Length(); i++)
|
|
{
|
|
Standard_Integer anIdx =
|
|
(aCurLoopIt1 + i > aLoop->Length() ? aCurLoopIt1 + i - aLoop->Length() : aCurLoopIt1 + i);
|
|
aMainLoop->InsertAfter(aMainLoopIt1 + i, aLoop->Value(anIdx) * aFactor);
|
|
}
|
|
aLoops.Remove(aLoopNum1);
|
|
}
|
|
}
|
|
|
|
// checking the new order of the edges
|
|
// 0 - order is the same
|
|
// 1 - some edges were reordered
|
|
// -1 - some edges were reversed
|
|
Standard_Integer aTempStatus = 0;
|
|
for (Standard_Integer i = 1; i <= aMainLoop->Length(); i++)
|
|
{
|
|
if (i != aMainLoop->Value(i) && aTempStatus >= 0)
|
|
{
|
|
aTempStatus = (aMainLoop->Value(i) > 0 ? 1 : -1);
|
|
}
|
|
myOrd->SetValue(i, aMainLoop->Value(i));
|
|
}
|
|
if (aTempStatus == 0)
|
|
{
|
|
myStat = aTempStatus;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// check if edges were only shifted in reverse or forward, not reordered
|
|
Standard_Boolean isShiftReverse = Standard_True;
|
|
Standard_Boolean isShiftForward = Standard_True;
|
|
Standard_Integer aFirstIdx, aSecondIdx;
|
|
Standard_Integer aLength = aMainLoop->Length();
|
|
for (Standard_Integer i = 1; i <= aLength - 1; i++)
|
|
{
|
|
aFirstIdx = aMainLoop->Value(i);
|
|
aSecondIdx = aMainLoop->Value(i + 1);
|
|
if (!(aSecondIdx - aFirstIdx == 1 || (aFirstIdx == aLength && aSecondIdx == 1)))
|
|
{
|
|
isShiftForward = Standard_False;
|
|
}
|
|
if (!(aFirstIdx - aSecondIdx == 1 || (aSecondIdx == aLength && aFirstIdx == 1)))
|
|
{
|
|
isShiftReverse = Standard_False;
|
|
}
|
|
}
|
|
aFirstIdx = aMainLoop->Value(aLength);
|
|
aSecondIdx = aMainLoop->Value(1);
|
|
if (!(aSecondIdx - aFirstIdx == 1 || (aFirstIdx == aLength && aSecondIdx == 1)))
|
|
{
|
|
isShiftForward = Standard_False;
|
|
}
|
|
if (!(aFirstIdx - aSecondIdx == 1 || (aSecondIdx == aLength && aFirstIdx == 1)))
|
|
{
|
|
isShiftReverse = Standard_False;
|
|
}
|
|
if (isShiftForward || isShiftReverse)
|
|
{
|
|
aTempStatus = 3;
|
|
}
|
|
myStat = aTempStatus;
|
|
return;
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Boolean ShapeAnalysis_WireOrder::IsDone() const
|
|
{
|
|
return !myOrd.IsNull();
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Integer ShapeAnalysis_WireOrder::Status() const
|
|
{
|
|
return myStat;
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Integer ShapeAnalysis_WireOrder::Ordered(const Standard_Integer theIdx) const
|
|
{
|
|
if (myOrd.IsNull() || myOrd->Upper() < theIdx)
|
|
return theIdx;
|
|
Standard_Integer anOldIdx = myOrd->Value(theIdx);
|
|
return (anOldIdx == 0 ? theIdx : anOldIdx);
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void ShapeAnalysis_WireOrder::XYZ(const Standard_Integer theIdx,
|
|
gp_XYZ& theStart3D,
|
|
gp_XYZ& theEnd3D) const
|
|
{
|
|
theStart3D = myXYZ->Value((theIdx > 0 ? 2 * theIdx - 1 : -2 * theIdx));
|
|
theEnd3D = myXYZ->Value((theIdx > 0 ? 2 * theIdx : -2 * theIdx - 1));
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void ShapeAnalysis_WireOrder::XY(const Standard_Integer theIdx,
|
|
gp_XY& theStart2D,
|
|
gp_XY& theEnd2D) const
|
|
{
|
|
if (myMode == ModeBoth)
|
|
{
|
|
theStart2D = myXY->Value((theIdx > 0 ? 2 * theIdx - 1 : -2 * theIdx));
|
|
theEnd2D = myXY->Value((theIdx > 0 ? 2 * theIdx : -2 * theIdx - 1));
|
|
}
|
|
else
|
|
{
|
|
const gp_XYZ& aStart3d = myXYZ->Value((theIdx > 0 ? 2 * theIdx - 1 : -2 * theIdx));
|
|
theStart2D.SetCoord(aStart3d.X(), aStart3d.Y());
|
|
const gp_XYZ& anEnd3d = myXYZ->Value((theIdx > 0 ? 2 * theIdx : -2 * theIdx - 1));
|
|
theEnd2D.SetCoord(anEnd3d.X(), anEnd3d.Y());
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Real ShapeAnalysis_WireOrder::Gap(const Standard_Integer num) const
|
|
{
|
|
if (num == 0)
|
|
return myGap;
|
|
Standard_Integer n1 = Ordered(num);
|
|
Standard_Integer n0 = Ordered(num == 1 ? NbEdges() : num - 1);
|
|
// Distance entre fin (n0) et debut (n1)
|
|
return DISTABS(myXYZ->Value((n0 > 0 ? 2 * n0 : -2 * n0 - 1)),
|
|
myXYZ->Value((n1 > 0 ? 2 * n1 - 1 : -2 * n1)));
|
|
//// return (myXYZ->Value(2*n0)).Distance (myXYZ->Value(2*n1-1));
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void ShapeAnalysis_WireOrder::SetChains(const Standard_Real gap)
|
|
{
|
|
Standard_Integer n0, n1, n2, nb = NbEdges(); // szv#4:S4163:12Mar99 o0,o1,o2 not needed
|
|
if (nb == 0)
|
|
return;
|
|
TColStd_SequenceOfInteger chain;
|
|
n0 = 0;
|
|
chain.Append(1); // On demarre la partie
|
|
gp_XYZ f3d, l3d, f13d, l13d; // szv#4:S4163:12Mar99 f03d,l03d unused
|
|
for (n1 = 1; n1 <= nb; n1++)
|
|
{
|
|
if (n0 == 0)
|
|
{ // nouvelle boucle
|
|
n0 = n1;
|
|
// szv#4:S4163:12Mar99 optimized
|
|
XYZ(Ordered(n0), f13d, l13d);
|
|
}
|
|
// szv#4:S4163:12Mar99 optimized
|
|
n2 = (n1 == nb) ? n0 : (n1 + 1);
|
|
XYZ(Ordered(n2), f3d, l3d);
|
|
if (!f3d.IsEqual(l13d, gap))
|
|
{
|
|
chain.Append(n2);
|
|
n0 = 0;
|
|
}
|
|
f13d = f3d;
|
|
l13d = l3d;
|
|
}
|
|
nb = chain.Length();
|
|
if (nb == 0)
|
|
return;
|
|
myChains = new TColStd_HArray1OfInteger(1, nb);
|
|
for (n1 = 1; n1 <= nb; n1++)
|
|
myChains->SetValue(n1, chain.Value(n1));
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Integer ShapeAnalysis_WireOrder::NbChains() const
|
|
{
|
|
return (myChains.IsNull() ? 0 : myChains->Length());
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void ShapeAnalysis_WireOrder::Chain(const Standard_Integer num,
|
|
Standard_Integer& n1,
|
|
Standard_Integer& n2) const
|
|
{
|
|
n1 = n2 = 0;
|
|
if (myChains.IsNull())
|
|
return;
|
|
Standard_Integer nb = myChains->Upper();
|
|
if (num == 0 || num > nb)
|
|
return;
|
|
n1 = myChains->Value(num);
|
|
if (num == nb)
|
|
n2 = NbEdges();
|
|
else
|
|
n2 = myChains->Value(num + 1) - 1;
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void ShapeAnalysis_WireOrder::SetCouples(const Standard_Real /*gap*/)
|
|
{
|
|
#ifdef OCCT_DEBUG
|
|
std::cout << "ShapeAnalysis_WireOrder:SetCouple not yet implemented" << std::endl;
|
|
#endif
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
Standard_Integer ShapeAnalysis_WireOrder::NbCouples() const
|
|
{
|
|
return (myCouples.IsNull() ? 0 : myCouples->Length());
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void ShapeAnalysis_WireOrder::Couple(const Standard_Integer num,
|
|
Standard_Integer& n1,
|
|
Standard_Integer& n2) const
|
|
{
|
|
n1 = n2 = 0;
|
|
if (myCouples.IsNull())
|
|
return;
|
|
Standard_Integer nb = myCouples->Upper();
|
|
if (num == 0 || num * 2 > nb)
|
|
return;
|
|
n1 = myCouples->Value(2 * num - 1);
|
|
n2 = myCouples->Value(2 * num);
|
|
}
|