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occt/src/SelectMgr/SelectMgr_SensitiveEntitySet.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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7.4 KiB
C++

// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_SensitiveEntitySet.hxx>
#include <Graphic3d_TransformPers.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntitySet, BVH_PrimitiveSet3d)
//=================================================================================================
SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet(
const Handle(Select3D_BVHBuilder3d)& theBuilder)
: BVH_PrimitiveSet3d(theBuilder)
{
myNbEntityWithPersistence = 0;
}
//=======================================================================
// function : Append
// purpose : Adds new entity to the set and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append(const Handle(SelectMgr_SensitiveEntity)& theEntity)
{
if (!theEntity->BaseSensitive()->IsKind(STANDARD_TYPE(Select3D_SensitiveEntity)))
{
theEntity->ResetSelectionActiveStatus();
return;
}
const Standard_Integer anExtent = mySensitives.Extent();
if (mySensitives.Add(theEntity) > anExtent)
{
addOwner(theEntity->BaseSensitive()->OwnerId());
}
if (!theEntity->BaseSensitive()->TransformPersistence().IsNull())
{
++myNbEntityWithPersistence;
}
MarkDirty();
}
//=======================================================================
// function : Append
// purpose : Adds every entity of selection theSelection to the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append(const Handle(SelectMgr_Selection)& theSelection)
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter(
theSelection->Entities());
aSelEntIter.More();
aSelEntIter.Next())
{
const Handle(SelectMgr_SensitiveEntity)& aSensEnt = aSelEntIter.Value();
if (!aSensEnt->BaseSensitive()->IsKind(STANDARD_TYPE(Select3D_SensitiveEntity)))
{
aSensEnt->ResetSelectionActiveStatus();
continue;
}
const Standard_Integer anExtent = mySensitives.Extent();
if (mySensitives.Add(aSensEnt) > anExtent)
{
addOwner(aSensEnt->BaseSensitive()->OwnerId());
}
if (!aSensEnt->BaseSensitive()->TransformPersistence().IsNull())
{
++myNbEntityWithPersistence;
}
}
MarkDirty();
}
//=======================================================================
// function : Remove
// purpose : Removes every entity of selection theSelection from the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Remove(const Handle(SelectMgr_Selection)& theSelection)
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter(
theSelection->Entities());
aSelEntIter.More();
aSelEntIter.Next())
{
const Handle(SelectMgr_SensitiveEntity)& aSensEnt = aSelEntIter.Value();
const Standard_Integer anEntIdx = mySensitives.FindIndex(aSensEnt);
if (anEntIdx == 0)
{
continue;
}
if (anEntIdx != mySensitives.Size())
{
Swap(anEntIdx - 1, mySensitives.Size() - 1);
}
if (!aSensEnt->BaseSensitive()->TransformPersistence().IsNull())
{
--myNbEntityWithPersistence;
}
mySensitives.RemoveLast();
removeOwner(aSensEnt->BaseSensitive()->OwnerId());
}
MarkDirty();
}
//=======================================================================
// function : Box
// purpose : Returns bounding box of entity with index theIdx
//=======================================================================
Select3D_BndBox3d SelectMgr_SensitiveEntitySet::Box(const Standard_Integer theIndex) const
{
const Handle(Select3D_SensitiveEntity)& aSensitive = GetSensitiveById(theIndex)->BaseSensitive();
if (!aSensitive->TransformPersistence().IsNull())
{
return Select3D_BndBox3d();
}
return aSensitive->BoundingBox();
}
//=======================================================================
// function : Center
// purpose : Returns geometry center of sensitive entity index theIdx
// along the given axis theAxis
//=======================================================================
Standard_Real SelectMgr_SensitiveEntitySet::Center(const Standard_Integer theIndex,
const Standard_Integer theAxis) const
{
const Handle(Select3D_SensitiveEntity)& aSensitive = GetSensitiveById(theIndex)->BaseSensitive();
const gp_Pnt aCenter = aSensitive->CenterOfGeometry();
Standard_Real aCenterCoord = 0.0;
aCenterCoord = theAxis == 0 ? aCenter.X() : (theAxis == 1 ? aCenter.Y() : aCenter.Z());
return aCenterCoord;
}
//=======================================================================
// function : Swap
// purpose : Swaps items with indexes theIdx1 and theIdx2
//=======================================================================
void SelectMgr_SensitiveEntitySet::Swap(const Standard_Integer theIndex1,
const Standard_Integer theIndex2)
{
mySensitives.Swap(theIndex1 + 1, theIndex2 + 1);
}
//=======================================================================
// function : Size
// purpose : Returns the amount of entities
//=======================================================================
Standard_Integer SelectMgr_SensitiveEntitySet::Size() const
{
return mySensitives.Size();
}
//=======================================================================
// function : GetSensitiveById
// purpose : Returns the entity with index theIndex in the set
//=======================================================================
const Handle(SelectMgr_SensitiveEntity)& SelectMgr_SensitiveEntitySet::GetSensitiveById(
const Standard_Integer theIndex) const
{
return mySensitives.FindKey(theIndex + 1);
}
//=================================================================================================
void SelectMgr_SensitiveEntitySet::addOwner(const Handle(SelectMgr_EntityOwner)& theOwner)
{
if (!theOwner.IsNull())
{
if (Standard_Integer* aNumber = myOwnersMap.ChangeSeek(theOwner))
{
++(*aNumber);
}
else
{
myOwnersMap.Bind(theOwner, 1);
}
}
}
//=================================================================================================
void SelectMgr_SensitiveEntitySet::removeOwner(const Handle(SelectMgr_EntityOwner)& theOwner)
{
if (Standard_Integer* aNumber = !theOwner.IsNull() ? myOwnersMap.ChangeSeek(theOwner) : NULL)
{
if (--(*aNumber) == 0)
{
myOwnersMap.UnBind(theOwner);
}
}
}