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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SensitiveEntity_HeaderFile
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#define _SelectMgr_SensitiveEntity_HeaderFile
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#include <Select3D_SensitiveEntity.hxx>
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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//! The purpose of this class is to mark sensitive entities selectable or not
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//! depending on current active selection of parent object for proper BVH traverse
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class SelectMgr_SensitiveEntity : public Standard_Transient
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{
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public:
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//! Creates new inactive for selection object with base entity theEntity
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Standard_EXPORT SelectMgr_SensitiveEntity(const Handle(Select3D_SensitiveEntity)& theEntity);
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~SelectMgr_SensitiveEntity() {}
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//! Clears up all resources and memory
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Standard_EXPORT void Clear();
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//! Returns related instance of SelectBasics class
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const Handle(Select3D_SensitiveEntity)& BaseSensitive() const { return mySensitive; }
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//! Returns true if this entity belongs to the active selection
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//! mode of parent object
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Standard_Boolean IsActiveForSelection() const { return myIsActiveForSelection; }
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//! Marks entity as inactive for selection
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void ResetSelectionActiveStatus() const { myIsActiveForSelection = Standard_False; }
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//! Marks entity as active for selection
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void SetActiveForSelection() const { myIsActiveForSelection = Standard_True; }
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//! Dumps the content of me into the stream
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Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
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Standard_Integer theDepth = -1) const;
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DEFINE_STANDARD_RTTIEXT(SelectMgr_SensitiveEntity, Standard_Transient) // Type definition
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private:
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Handle(Select3D_SensitiveEntity) mySensitive; //!< Related SelectBasics entity
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mutable Standard_Boolean myIsActiveForSelection; //!< Selection activity status
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};
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DEFINE_STANDARD_HANDLE(SelectMgr_SensitiveEntity, Standard_Transient)
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#endif // _SelectMgr_SensitiveEntity_HeaderFile
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