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occt/src/SelectMgr/SelectMgr_SelectionImageFiller.hxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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2.6 KiB
C++

// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectionImageFiller_HeaderFile
#define _SelectMgr_SelectionImageFiller_HeaderFile
#include <Image_PixMap.hxx>
#include <math_BullardGenerator.hxx>
#include <NCollection_Map.hxx>
#include <StdSelect_TypeOfSelectionImage.hxx>
class SelectMgr_ViewerSelector;
//! Abstract class for filling pixel with color.
//! This is internal tool for SelectMgr_ViewerSelector::ToPixMap().
class SelectMgr_SelectionImageFiller : public Standard_Transient
{
public:
//! Create filler of specified type.
static Handle(SelectMgr_SelectionImageFiller) CreateFiller(
Image_PixMap& thePixMap,
SelectMgr_ViewerSelector* theSelector,
StdSelect_TypeOfSelectionImage theType);
public:
//! Main constructor.
SelectMgr_SelectionImageFiller(Image_PixMap& thePixMap, SelectMgr_ViewerSelector* theSelector)
: myImage(&thePixMap),
myMainSel(theSelector)
{
}
//! Fill pixel at specified position.
virtual void Fill(const Standard_Integer theCol,
const Standard_Integer theRow,
const Standard_Integer thePicked) = 0;
//! Flush results into final image.
virtual void Flush() {}
protected:
//! Find the new unique random color.
void randomPastelColor(Quantity_Color& theColor)
{
for (;;)
{
nextRandomPastelColor(theColor);
if (myUniqueColors.Add(theColor))
{
return;
}
}
}
//! Fills the given color as random.
void nextRandomPastelColor(Quantity_Color& theColor)
{
theColor = Quantity_Color(Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
Quantity_TOC_sRGB);
}
protected:
Image_PixMap* myImage;
SelectMgr_ViewerSelector* myMainSel;
math_BullardGenerator myBullardGenerator;
NCollection_Map<Quantity_Color> myUniqueColors;
};
#endif