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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SelectionImageFiller_HeaderFile
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#define _SelectMgr_SelectionImageFiller_HeaderFile
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#include <Image_PixMap.hxx>
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#include <math_BullardGenerator.hxx>
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#include <NCollection_Map.hxx>
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#include <StdSelect_TypeOfSelectionImage.hxx>
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class SelectMgr_ViewerSelector;
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//! Abstract class for filling pixel with color.
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//! This is internal tool for SelectMgr_ViewerSelector::ToPixMap().
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class SelectMgr_SelectionImageFiller : public Standard_Transient
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{
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public:
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//! Create filler of specified type.
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static Handle(SelectMgr_SelectionImageFiller) CreateFiller(
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Image_PixMap& thePixMap,
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SelectMgr_ViewerSelector* theSelector,
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StdSelect_TypeOfSelectionImage theType);
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public:
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//! Main constructor.
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SelectMgr_SelectionImageFiller(Image_PixMap& thePixMap, SelectMgr_ViewerSelector* theSelector)
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: myImage(&thePixMap),
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myMainSel(theSelector)
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{
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}
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//! Fill pixel at specified position.
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virtual void Fill(const Standard_Integer theCol,
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const Standard_Integer theRow,
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const Standard_Integer thePicked) = 0;
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//! Flush results into final image.
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virtual void Flush() {}
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protected:
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//! Find the new unique random color.
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void randomPastelColor(Quantity_Color& theColor)
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{
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for (;;)
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{
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nextRandomPastelColor(theColor);
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if (myUniqueColors.Add(theColor))
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{
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return;
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}
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}
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}
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//! Fills the given color as random.
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void nextRandomPastelColor(Quantity_Color& theColor)
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{
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theColor = Quantity_Color(Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
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Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
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Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
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Quantity_TOC_sRGB);
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}
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protected:
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Image_PixMap* myImage;
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SelectMgr_ViewerSelector* myMainSel;
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math_BullardGenerator myBullardGenerator;
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NCollection_Map<Quantity_Color> myUniqueColors;
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};
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#endif
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