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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
300 lines
16 KiB
C++
300 lines
16 KiB
C++
// Copyright (c) 2021 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_BaseIntersector_HeaderFile
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#define _SelectMgr_BaseIntersector_HeaderFile
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#include <gp_GTrsf.hxx>
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#include <Graphic3d_Mat4d.hxx>
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#include <Graphic3d_WorldViewProjState.hxx>
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#include <NCollection_Vector.hxx>
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#include <Select3D_TypeOfSensitivity.hxx>
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#include <SelectBasics_PickResult.hxx>
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#include <SelectMgr_SelectionType.hxx>
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#include <SelectMgr_VectorTypes.hxx>
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#include <TColgp_Array1OfPnt2d.hxx>
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#include <TColgp_Array1OfPnt.hxx>
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class Graphic3d_Camera;
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class SelectMgr_FrustumBuilder;
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class SelectMgr_ViewClipRange;
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//! This class is an interface for different types of selecting intersector,
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//! defining different selection types, like point, box or polyline
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//! selection. It contains signatures of functions for detection of
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//! overlap by sensitive entity and initializes some data for building
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//! the selecting intersector
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class SelectMgr_BaseIntersector : public Standard_Transient
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{
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public:
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//! Creates new empty selecting volume
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Standard_EXPORT SelectMgr_BaseIntersector();
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//! Destructor
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Standard_EXPORT virtual ~SelectMgr_BaseIntersector();
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//! Builds intersector according to internal parameters
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virtual void Build() = 0;
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//! Returns selection type of this intersector
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SelectMgr_SelectionType GetSelectionType() const { return mySelectionType; }
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public:
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//! Checks if it is possible to scale this intersector.
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virtual Standard_Boolean IsScalable() const = 0;
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//! Sets pixel tolerance.
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//! It makes sense only for scalable intersectors (built on a single point).
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//! This method does nothing for the base class.
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Standard_EXPORT virtual void SetPixelTolerance(const Standard_Integer theTol);
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//! Note that this method does not perform any checks on type of the frustum.
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//! @param[in] theScaleFactor scale factor for new intersector or negative value if undefined;
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//! IMPORTANT: scaling makes sense only for scalable ::IsScalable()
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//! intersectors (built on a single point)!
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//! @param[in] theTrsf transformation for new intersector or gp_Identity if undefined
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//! @param[in] theBuilder an optional argument that represents corresponding settings for
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//! re-constructing transformed frustum from scratch;
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//! could be NULL if reconstruction is not expected furthermore
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//! @return a copy of the frustum resized according to the scale factor given and transforms it
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//! using the matrix given
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virtual Handle(SelectMgr_BaseIntersector) ScaleAndTransform(
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const Standard_Integer theScaleFactor,
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const gp_GTrsf& theTrsf,
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const Handle(SelectMgr_FrustumBuilder)& theBuilder) const = 0;
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//! @param[in] theBuilder argument that represents corresponding settings for re-constructing
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//! transformed frustum from scratch;
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//! should NOT be NULL.
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//! @return a copy of the frustum with the input builder assigned
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virtual Handle(SelectMgr_BaseIntersector) CopyWithBuilder(
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const Handle(SelectMgr_FrustumBuilder)& theBuilder) const = 0;
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public:
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//! Return camera definition.
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const Handle(Graphic3d_Camera)& Camera() const { return myCamera; }
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//! Saves camera definition.
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Standard_EXPORT virtual void SetCamera(const Handle(Graphic3d_Camera)& theCamera);
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//! Returns current window size.
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//! This method doesn't set any output values for the base class.
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Standard_EXPORT virtual void WindowSize(Standard_Integer& theWidth,
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Standard_Integer& theHeight) const;
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//! Sets current window size.
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//! This method does nothing for the base class.
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Standard_EXPORT virtual void SetWindowSize(const Standard_Integer theWidth,
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const Standard_Integer theHeight);
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//! Sets viewport parameters.
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//! This method does nothing for the base class.
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Standard_EXPORT virtual void SetViewport(const Standard_Real theX,
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const Standard_Real theY,
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const Standard_Real theWidth,
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const Standard_Real theHeight);
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//! Returns near point of intersector.
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//! This method returns zero point for the base class.
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Standard_EXPORT virtual const gp_Pnt& GetNearPnt() const;
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//! Returns far point of intersector.
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//! This method returns zero point for the base class.
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Standard_EXPORT virtual const gp_Pnt& GetFarPnt() const;
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//! Returns direction ray of intersector.
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//! This method returns zero direction for the base class.
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Standard_EXPORT virtual const gp_Dir& GetViewRayDirection() const;
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//! Returns current mouse coordinates.
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//! This method returns infinite point for the base class.
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Standard_EXPORT virtual const gp_Pnt2d& GetMousePosition() const;
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//! Stores plane equation coefficients (in the following form:
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//! Ax + By + Cz + D = 0) to the given vector.
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//! This method only clears input vector for the base class.
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virtual void GetPlanes(NCollection_Vector<SelectMgr_Vec4>& thePlaneEquations) const
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{
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thePlaneEquations.Clear();
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}
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public:
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//! SAT intersection test between defined volume and given axis-aligned box
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virtual Standard_Boolean OverlapsBox(const SelectMgr_Vec3& theBoxMin,
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const SelectMgr_Vec3& theBoxMax,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! Returns true if selecting volume is overlapped by axis-aligned bounding box
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//! with minimum corner at point theMinPt and maximum at point theMaxPt
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virtual Standard_Boolean OverlapsBox(const SelectMgr_Vec3& theBoxMin,
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const SelectMgr_Vec3& theBoxMax,
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Standard_Boolean* theInside = NULL) const = 0;
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//! Intersection test between defined volume and given point
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virtual Standard_Boolean OverlapsPoint(const gp_Pnt& thePnt,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! Intersection test between defined volume and given point
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//! Does not perform depth calculation, so this method is defined as helper function for inclusion
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//! test. Therefore, its implementation makes sense only for rectangular frustum with box
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//! selection mode activated.
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virtual Standard_Boolean OverlapsPoint(const gp_Pnt& thePnt) const = 0;
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//! SAT intersection test between defined volume and given ordered set of points,
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//! representing line segments. The test may be considered of interior part or
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//! boundary line defined by segments depending on given sensitivity type
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virtual Standard_Boolean OverlapsPolygon(const TColgp_Array1OfPnt& theArrayOfPnts,
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Select3D_TypeOfSensitivity theSensType,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! Checks if line segment overlaps selecting frustum
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virtual Standard_Boolean OverlapsSegment(const gp_Pnt& thePnt1,
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const gp_Pnt& thePnt2,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! SAT intersection test between defined volume and given triangle. The test may
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//! be considered of interior part or boundary line defined by triangle vertices
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//! depending on given sensitivity type
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virtual Standard_Boolean OverlapsTriangle(const gp_Pnt& thePnt1,
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const gp_Pnt& thePnt2,
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const gp_Pnt& thePnt3,
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Select3D_TypeOfSensitivity theSensType,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! Returns true if selecting volume is overlapped by sphere with center theCenter
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//! and radius theRadius
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Standard_EXPORT virtual Standard_Boolean OverlapsSphere(
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const gp_Pnt& theCenter,
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const Standard_Real theRadius,
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Standard_Boolean* theInside = NULL) const = 0;
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//! Returns true if selecting volume is overlapped by sphere with center theCenter
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//! and radius theRadius
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Standard_EXPORT virtual Standard_Boolean OverlapsSphere(
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const gp_Pnt& theCenter,
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const Standard_Real theRadius,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
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//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
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virtual Standard_Boolean OverlapsCylinder(const Standard_Real theBottomRad,
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const Standard_Real theTopRad,
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const Standard_Real theHeight,
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const gp_Trsf& theTrsf,
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const Standard_Boolean theIsHollow,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
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//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
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virtual Standard_Boolean OverlapsCylinder(const Standard_Real theBottomRad,
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const Standard_Real theTopRad,
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const Standard_Real theHeight,
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const gp_Trsf& theTrsf,
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const Standard_Boolean theIsHollow,
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Standard_Boolean* theInside = NULL) const = 0;
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//! Returns true if selecting volume is overlapped by circle with radius theRadius,
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//! boolean theIsFilled and transformation to apply theTrsf.
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//! The position and orientation of the circle are specified
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//! via theTrsf transformation for gp::XOY() with center in gp::Origin().
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virtual Standard_Boolean OverlapsCircle(const Standard_Real theBottomRad,
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const gp_Trsf& theTrsf,
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const Standard_Boolean theIsFilled,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const = 0;
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//! Returns true if selecting volume is overlapped by circle with radius theRadius,
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//! boolean theIsFilled and transformation to apply theTrsf.
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//! The position and orientation of the circle are specified
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//! via theTrsf transformation for gp::XOY() with center in gp::Origin().
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virtual Standard_Boolean OverlapsCircle(const Standard_Real theBottomRad,
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const gp_Trsf& theTrsf,
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const Standard_Boolean theIsFilled,
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Standard_Boolean* theInside = NULL) const = 0;
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public:
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//! Measures distance between 3d projection of user-picked
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//! screen point and given point theCOG.
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//! It makes sense only for intersectors built on a single point.
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//! This method returns infinite value for the base class.
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Standard_EXPORT virtual Standard_Real DistToGeometryCenter(const gp_Pnt& theCOG) const;
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//! Calculates the point on a view ray that was detected during the run of selection algo by given
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//! depth. It makes sense only for intersectors built on a single point. This method returns
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//! infinite point for the base class.
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Standard_EXPORT virtual gp_Pnt DetectedPoint(const Standard_Real theDepth) const;
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//! Dumps the content of me into the stream
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Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
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Standard_Integer theDepth = -1) const;
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//! Checks whether the ray that starts at the point theLoc and directs with the direction
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//! theRayDir intersects with the sphere with center at theCenter and radius TheRadius
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Standard_EXPORT virtual Standard_Boolean RaySphereIntersection(const gp_Pnt& theCenter,
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const Standard_Real theRadius,
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const gp_Pnt& theLoc,
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const gp_Dir& theRayDir,
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Standard_Real& theTimeEnter,
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Standard_Real& theTimeLeave) const;
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//! Checks whether the ray that starts at the point theLoc and directs with the direction
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//! theRayDir intersects with the hollow cylinder (or cone)
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//! @param[in] theBottomRadius the bottom cylinder radius
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//! @param[in] theTopRadius the top cylinder radius
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//! @param[in] theHeight the cylinder height
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//! @param[in] theLoc the location of the ray
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//! @param[in] theRayDir the ray direction
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//! @param[in] theIsHollow true if the cylinder is hollow
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//! @param[out] theTimeEnter the entering the intersection
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//! @param[out] theTimeLeave the leaving the intersection
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Standard_EXPORT virtual Standard_Boolean RayCylinderIntersection(
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const Standard_Real theBottomRadius,
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const Standard_Real theTopRadius,
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const Standard_Real theHeight,
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const gp_Pnt& theLoc,
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const gp_Dir& theRayDir,
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const Standard_Boolean theIsHollow,
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Standard_Real& theTimeEnter,
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Standard_Real& theTimeLeave) const;
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//! Checks whether the ray that starts at the point theLoc and directs with the direction
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//! theRayDir intersects with the circle
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//! @param[in] theRadius the circle radius
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//! @param[in] theLoc the location of the ray
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//! @param[in] theRayDir the ray direction
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//! @param[in] theIsFilled true if it's a circle, false if it's a circle outline
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//! @param[out] theTime the intersection
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Standard_EXPORT virtual Standard_Boolean RayCircleIntersection(const Standard_Real theRadius,
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const gp_Pnt& theLoc,
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const gp_Dir& theRayDir,
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const Standard_Boolean theIsFilled,
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Standard_Real& theTime) const;
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DEFINE_STANDARD_RTTIEXT(SelectMgr_BaseIntersector, Standard_Transient)
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protected:
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// clang-format off
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Handle(Graphic3d_Camera) myCamera; //!< camera definition (if builder isn't NULL it is the same as its camera)
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// clang-format on
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SelectMgr_SelectionType mySelectionType; //!< type of selection
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};
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#endif // _SelectMgr_BaseIntersector_HeaderFile
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