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occt/src/SelectMgr/SelectMgr_BaseIntersector.hxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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// Copyright (c) 2021 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_BaseIntersector_HeaderFile
#define _SelectMgr_BaseIntersector_HeaderFile
#include <gp_GTrsf.hxx>
#include <Graphic3d_Mat4d.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <NCollection_Vector.hxx>
#include <Select3D_TypeOfSensitivity.hxx>
#include <SelectBasics_PickResult.hxx>
#include <SelectMgr_SelectionType.hxx>
#include <SelectMgr_VectorTypes.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_Array1OfPnt.hxx>
class Graphic3d_Camera;
class SelectMgr_FrustumBuilder;
class SelectMgr_ViewClipRange;
//! This class is an interface for different types of selecting intersector,
//! defining different selection types, like point, box or polyline
//! selection. It contains signatures of functions for detection of
//! overlap by sensitive entity and initializes some data for building
//! the selecting intersector
class SelectMgr_BaseIntersector : public Standard_Transient
{
public:
//! Creates new empty selecting volume
Standard_EXPORT SelectMgr_BaseIntersector();
//! Destructor
Standard_EXPORT virtual ~SelectMgr_BaseIntersector();
//! Builds intersector according to internal parameters
virtual void Build() = 0;
//! Returns selection type of this intersector
SelectMgr_SelectionType GetSelectionType() const { return mySelectionType; }
public:
//! Checks if it is possible to scale this intersector.
virtual Standard_Boolean IsScalable() const = 0;
//! Sets pixel tolerance.
//! It makes sense only for scalable intersectors (built on a single point).
//! This method does nothing for the base class.
Standard_EXPORT virtual void SetPixelTolerance(const Standard_Integer theTol);
//! Note that this method does not perform any checks on type of the frustum.
//! @param[in] theScaleFactor scale factor for new intersector or negative value if undefined;
//! IMPORTANT: scaling makes sense only for scalable ::IsScalable()
//! intersectors (built on a single point)!
//! @param[in] theTrsf transformation for new intersector or gp_Identity if undefined
//! @param[in] theBuilder an optional argument that represents corresponding settings for
//! re-constructing transformed frustum from scratch;
//! could be NULL if reconstruction is not expected furthermore
//! @return a copy of the frustum resized according to the scale factor given and transforms it
//! using the matrix given
virtual Handle(SelectMgr_BaseIntersector) ScaleAndTransform(
const Standard_Integer theScaleFactor,
const gp_GTrsf& theTrsf,
const Handle(SelectMgr_FrustumBuilder)& theBuilder) const = 0;
//! @param[in] theBuilder argument that represents corresponding settings for re-constructing
//! transformed frustum from scratch;
//! should NOT be NULL.
//! @return a copy of the frustum with the input builder assigned
virtual Handle(SelectMgr_BaseIntersector) CopyWithBuilder(
const Handle(SelectMgr_FrustumBuilder)& theBuilder) const = 0;
public:
//! Return camera definition.
const Handle(Graphic3d_Camera)& Camera() const { return myCamera; }
//! Saves camera definition.
Standard_EXPORT virtual void SetCamera(const Handle(Graphic3d_Camera)& theCamera);
//! Returns current window size.
//! This method doesn't set any output values for the base class.
Standard_EXPORT virtual void WindowSize(Standard_Integer& theWidth,
Standard_Integer& theHeight) const;
//! Sets current window size.
//! This method does nothing for the base class.
Standard_EXPORT virtual void SetWindowSize(const Standard_Integer theWidth,
const Standard_Integer theHeight);
//! Sets viewport parameters.
//! This method does nothing for the base class.
Standard_EXPORT virtual void SetViewport(const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theWidth,
const Standard_Real theHeight);
//! Returns near point of intersector.
//! This method returns zero point for the base class.
Standard_EXPORT virtual const gp_Pnt& GetNearPnt() const;
//! Returns far point of intersector.
//! This method returns zero point for the base class.
Standard_EXPORT virtual const gp_Pnt& GetFarPnt() const;
//! Returns direction ray of intersector.
//! This method returns zero direction for the base class.
Standard_EXPORT virtual const gp_Dir& GetViewRayDirection() const;
//! Returns current mouse coordinates.
//! This method returns infinite point for the base class.
Standard_EXPORT virtual const gp_Pnt2d& GetMousePosition() const;
//! Stores plane equation coefficients (in the following form:
//! Ax + By + Cz + D = 0) to the given vector.
//! This method only clears input vector for the base class.
virtual void GetPlanes(NCollection_Vector<SelectMgr_Vec4>& thePlaneEquations) const
{
thePlaneEquations.Clear();
}
public:
//! SAT intersection test between defined volume and given axis-aligned box
virtual Standard_Boolean OverlapsBox(const SelectMgr_Vec3& theBoxMin,
const SelectMgr_Vec3& theBoxMax,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! Returns true if selecting volume is overlapped by axis-aligned bounding box
//! with minimum corner at point theMinPt and maximum at point theMaxPt
virtual Standard_Boolean OverlapsBox(const SelectMgr_Vec3& theBoxMin,
const SelectMgr_Vec3& theBoxMax,
Standard_Boolean* theInside = NULL) const = 0;
//! Intersection test between defined volume and given point
virtual Standard_Boolean OverlapsPoint(const gp_Pnt& thePnt,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! Intersection test between defined volume and given point
//! Does not perform depth calculation, so this method is defined as helper function for inclusion
//! test. Therefore, its implementation makes sense only for rectangular frustum with box
//! selection mode activated.
virtual Standard_Boolean OverlapsPoint(const gp_Pnt& thePnt) const = 0;
//! SAT intersection test between defined volume and given ordered set of points,
//! representing line segments. The test may be considered of interior part or
//! boundary line defined by segments depending on given sensitivity type
virtual Standard_Boolean OverlapsPolygon(const TColgp_Array1OfPnt& theArrayOfPnts,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! Checks if line segment overlaps selecting frustum
virtual Standard_Boolean OverlapsSegment(const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! SAT intersection test between defined volume and given triangle. The test may
//! be considered of interior part or boundary line defined by triangle vertices
//! depending on given sensitivity type
virtual Standard_Boolean OverlapsTriangle(const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const gp_Pnt& thePnt3,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! Returns true if selecting volume is overlapped by sphere with center theCenter
//! and radius theRadius
Standard_EXPORT virtual Standard_Boolean OverlapsSphere(
const gp_Pnt& theCenter,
const Standard_Real theRadius,
Standard_Boolean* theInside = NULL) const = 0;
//! Returns true if selecting volume is overlapped by sphere with center theCenter
//! and radius theRadius
Standard_EXPORT virtual Standard_Boolean OverlapsSphere(
const gp_Pnt& theCenter,
const Standard_Real theRadius,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
virtual Standard_Boolean OverlapsCylinder(const Standard_Real theBottomRad,
const Standard_Real theTopRad,
const Standard_Real theHeight,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsHollow,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses
//! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
virtual Standard_Boolean OverlapsCylinder(const Standard_Real theBottomRad,
const Standard_Real theTopRad,
const Standard_Real theHeight,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsHollow,
Standard_Boolean* theInside = NULL) const = 0;
//! Returns true if selecting volume is overlapped by circle with radius theRadius,
//! boolean theIsFilled and transformation to apply theTrsf.
//! The position and orientation of the circle are specified
//! via theTrsf transformation for gp::XOY() with center in gp::Origin().
virtual Standard_Boolean OverlapsCircle(const Standard_Real theBottomRad,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsFilled,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const = 0;
//! Returns true if selecting volume is overlapped by circle with radius theRadius,
//! boolean theIsFilled and transformation to apply theTrsf.
//! The position and orientation of the circle are specified
//! via theTrsf transformation for gp::XOY() with center in gp::Origin().
virtual Standard_Boolean OverlapsCircle(const Standard_Real theBottomRad,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsFilled,
Standard_Boolean* theInside = NULL) const = 0;
public:
//! Measures distance between 3d projection of user-picked
//! screen point and given point theCOG.
//! It makes sense only for intersectors built on a single point.
//! This method returns infinite value for the base class.
Standard_EXPORT virtual Standard_Real DistToGeometryCenter(const gp_Pnt& theCOG) const;
//! Calculates the point on a view ray that was detected during the run of selection algo by given
//! depth. It makes sense only for intersectors built on a single point. This method returns
//! infinite point for the base class.
Standard_EXPORT virtual gp_Pnt DetectedPoint(const Standard_Real theDepth) const;
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
Standard_Integer theDepth = -1) const;
//! Checks whether the ray that starts at the point theLoc and directs with the direction
//! theRayDir intersects with the sphere with center at theCenter and radius TheRadius
Standard_EXPORT virtual Standard_Boolean RaySphereIntersection(const gp_Pnt& theCenter,
const Standard_Real theRadius,
const gp_Pnt& theLoc,
const gp_Dir& theRayDir,
Standard_Real& theTimeEnter,
Standard_Real& theTimeLeave) const;
//! Checks whether the ray that starts at the point theLoc and directs with the direction
//! theRayDir intersects with the hollow cylinder (or cone)
//! @param[in] theBottomRadius the bottom cylinder radius
//! @param[in] theTopRadius the top cylinder radius
//! @param[in] theHeight the cylinder height
//! @param[in] theLoc the location of the ray
//! @param[in] theRayDir the ray direction
//! @param[in] theIsHollow true if the cylinder is hollow
//! @param[out] theTimeEnter the entering the intersection
//! @param[out] theTimeLeave the leaving the intersection
Standard_EXPORT virtual Standard_Boolean RayCylinderIntersection(
const Standard_Real theBottomRadius,
const Standard_Real theTopRadius,
const Standard_Real theHeight,
const gp_Pnt& theLoc,
const gp_Dir& theRayDir,
const Standard_Boolean theIsHollow,
Standard_Real& theTimeEnter,
Standard_Real& theTimeLeave) const;
//! Checks whether the ray that starts at the point theLoc and directs with the direction
//! theRayDir intersects with the circle
//! @param[in] theRadius the circle radius
//! @param[in] theLoc the location of the ray
//! @param[in] theRayDir the ray direction
//! @param[in] theIsFilled true if it's a circle, false if it's a circle outline
//! @param[out] theTime the intersection
Standard_EXPORT virtual Standard_Boolean RayCircleIntersection(const Standard_Real theRadius,
const gp_Pnt& theLoc,
const gp_Dir& theRayDir,
const Standard_Boolean theIsFilled,
Standard_Real& theTime) const;
DEFINE_STANDARD_RTTIEXT(SelectMgr_BaseIntersector, Standard_Transient)
protected:
// clang-format off
Handle(Graphic3d_Camera) myCamera; //!< camera definition (if builder isn't NULL it is the same as its camera)
// clang-format on
SelectMgr_SelectionType mySelectionType; //!< type of selection
};
#endif // _SelectMgr_BaseIntersector_HeaderFile