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Introduce Point Sprites usage. Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray. Added new Draw Harness commands vcaps, vmarkerstest.
80 lines
2.8 KiB
C++
Executable File
80 lines
2.8 KiB
C++
Executable File
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#define GER61351 //GG_171199 Enable to set an object RGB color
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// instead a restricted object NameOfColor.
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#include <Prs3d_PointAspect.ixx>
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#ifdef GER61351
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Prs3d_PointAspect::Prs3d_PointAspect (const Aspect_TypeOfMarker aType,
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const Quantity_Color &aColor,
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const Standard_Real aScale) {
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myAspect = new Graphic3d_AspectMarker3d(aType,aColor,aScale);
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}
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#endif
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Prs3d_PointAspect::Prs3d_PointAspect (const Aspect_TypeOfMarker aType,
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const Quantity_NameOfColor aColor,
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const Standard_Real aScale) {
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myAspect = new Graphic3d_AspectMarker3d
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(aType,Quantity_Color(aColor),aScale);
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}
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Prs3d_PointAspect::Prs3d_PointAspect (const Quantity_Color &aColor,
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const Standard_Integer aWidth,
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const Standard_Integer aHeight,
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const Handle(TColStd_HArray1OfByte)& aTexture
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)
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{
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myAspect = new Graphic3d_AspectMarker3d
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(aColor,aWidth,aHeight,aTexture);
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}
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#ifdef GER61351
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void Prs3d_PointAspect::SetColor(const Quantity_Color &aColor) {
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myAspect->SetColor(aColor);
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}
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#endif
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void Prs3d_PointAspect::SetColor(const Quantity_NameOfColor aColor) {
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myAspect->SetColor(Quantity_Color(aColor));
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}
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void Prs3d_PointAspect::SetTypeOfMarker(const Aspect_TypeOfMarker aType){
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myAspect->SetType(aType);
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}
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void Prs3d_PointAspect::SetScale(const Standard_Real aScale){
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myAspect->SetScale(aScale);
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}
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Handle (Graphic3d_AspectMarker3d) Prs3d_PointAspect::Aspect () const {
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return myAspect;
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}
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void Prs3d_PointAspect::GetTextureSize(Standard_Integer& AWidth, Standard_Integer& AHeight)
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{
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myAspect->GetTextureSize( AWidth, AHeight);
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}
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const Handle(Graphic3d_MarkerImage)& Prs3d_PointAspect::GetTexture()
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{
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return myAspect->GetMarkerImage();
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}
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