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106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
// Created on: 2014-03-17
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_GlCore40_Header
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#define _OpenGl_GlCore40_Header
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#include <OpenGl_GlCore33.hxx>
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//! OpenGL 4.0 definition.
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template<typename theBaseClass_t>
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struct OpenGl_TmplCore40 : public theBaseClass_t
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{
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#if !defined(GL_ES_VERSION_2_0)
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public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
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using theBaseClass_t::glDrawArraysIndirect;
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using theBaseClass_t::glDrawElementsIndirect;
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public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
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using theBaseClass_t::glUniform1d;
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using theBaseClass_t::glUniform2d;
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using theBaseClass_t::glUniform3d;
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using theBaseClass_t::glUniform4d;
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using theBaseClass_t::glUniform1dv;
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using theBaseClass_t::glUniform2dv;
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using theBaseClass_t::glUniform3dv;
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using theBaseClass_t::glUniform4dv;
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using theBaseClass_t::glUniformMatrix2dv;
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using theBaseClass_t::glUniformMatrix3dv;
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using theBaseClass_t::glUniformMatrix4dv;
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using theBaseClass_t::glUniformMatrix2x3dv;
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using theBaseClass_t::glUniformMatrix2x4dv;
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using theBaseClass_t::glUniformMatrix3x2dv;
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using theBaseClass_t::glUniformMatrix3x4dv;
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using theBaseClass_t::glUniformMatrix4x2dv;
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using theBaseClass_t::glUniformMatrix4x3dv;
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using theBaseClass_t::glGetUniformdv;
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public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
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using theBaseClass_t::glGetSubroutineUniformLocation;
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using theBaseClass_t::glGetSubroutineIndex;
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using theBaseClass_t::glGetActiveSubroutineUniformiv;
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using theBaseClass_t::glGetActiveSubroutineUniformName;
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using theBaseClass_t::glGetActiveSubroutineName;
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using theBaseClass_t::glUniformSubroutinesuiv;
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using theBaseClass_t::glGetUniformSubroutineuiv;
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using theBaseClass_t::glGetProgramStageiv;
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public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
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using theBaseClass_t::glPatchParameteri;
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using theBaseClass_t::glPatchParameterfv;
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public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
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using theBaseClass_t::glBindTransformFeedback;
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using theBaseClass_t::glDeleteTransformFeedbacks;
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using theBaseClass_t::glGenTransformFeedbacks;
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using theBaseClass_t::glIsTransformFeedback;
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using theBaseClass_t::glPauseTransformFeedback;
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using theBaseClass_t::glResumeTransformFeedback;
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using theBaseClass_t::glDrawTransformFeedback;
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public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
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using theBaseClass_t::glDrawTransformFeedbackStream;
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using theBaseClass_t::glBeginQueryIndexed;
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using theBaseClass_t::glEndQueryIndexed;
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using theBaseClass_t::glGetQueryIndexediv;
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public: //! @name OpenGL 4.0 additives to 3.3
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using theBaseClass_t::glMinSampleShading;
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using theBaseClass_t::glBlendEquationi;
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using theBaseClass_t::glBlendEquationSeparatei;
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using theBaseClass_t::glBlendFunci;
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using theBaseClass_t::glBlendFuncSeparatei;
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#endif
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};
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//! OpenGL 4.0 compatibility profile.
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typedef OpenGl_TmplCore40<OpenGl_GlCore33Back> OpenGl_GlCore40Back;
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//! OpenGL 4.0 core profile.
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typedef OpenGl_TmplCore40<OpenGl_GlCore33> OpenGl_GlCore40;
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#endif // _OpenGl_GlCore40_Header
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