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occt/src/OpenGl/OpenGl_GlCore40.hxx

106 lines
3.7 KiB
C++

// Created on: 2014-03-17
// Created by: Kirill GAVRILOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_GlCore40_Header
#define _OpenGl_GlCore40_Header
#include <OpenGl_GlCore33.hxx>
//! OpenGL 4.0 definition.
template<typename theBaseClass_t>
struct OpenGl_TmplCore40 : public theBaseClass_t
{
#if !defined(GL_ES_VERSION_2_0)
public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
using theBaseClass_t::glDrawArraysIndirect;
using theBaseClass_t::glDrawElementsIndirect;
public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
using theBaseClass_t::glUniform1d;
using theBaseClass_t::glUniform2d;
using theBaseClass_t::glUniform3d;
using theBaseClass_t::glUniform4d;
using theBaseClass_t::glUniform1dv;
using theBaseClass_t::glUniform2dv;
using theBaseClass_t::glUniform3dv;
using theBaseClass_t::glUniform4dv;
using theBaseClass_t::glUniformMatrix2dv;
using theBaseClass_t::glUniformMatrix3dv;
using theBaseClass_t::glUniformMatrix4dv;
using theBaseClass_t::glUniformMatrix2x3dv;
using theBaseClass_t::glUniformMatrix2x4dv;
using theBaseClass_t::glUniformMatrix3x2dv;
using theBaseClass_t::glUniformMatrix3x4dv;
using theBaseClass_t::glUniformMatrix4x2dv;
using theBaseClass_t::glUniformMatrix4x3dv;
using theBaseClass_t::glGetUniformdv;
public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
using theBaseClass_t::glGetSubroutineUniformLocation;
using theBaseClass_t::glGetSubroutineIndex;
using theBaseClass_t::glGetActiveSubroutineUniformiv;
using theBaseClass_t::glGetActiveSubroutineUniformName;
using theBaseClass_t::glGetActiveSubroutineName;
using theBaseClass_t::glUniformSubroutinesuiv;
using theBaseClass_t::glGetUniformSubroutineuiv;
using theBaseClass_t::glGetProgramStageiv;
public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
using theBaseClass_t::glPatchParameteri;
using theBaseClass_t::glPatchParameterfv;
public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
using theBaseClass_t::glBindTransformFeedback;
using theBaseClass_t::glDeleteTransformFeedbacks;
using theBaseClass_t::glGenTransformFeedbacks;
using theBaseClass_t::glIsTransformFeedback;
using theBaseClass_t::glPauseTransformFeedback;
using theBaseClass_t::glResumeTransformFeedback;
using theBaseClass_t::glDrawTransformFeedback;
public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
using theBaseClass_t::glDrawTransformFeedbackStream;
using theBaseClass_t::glBeginQueryIndexed;
using theBaseClass_t::glEndQueryIndexed;
using theBaseClass_t::glGetQueryIndexediv;
public: //! @name OpenGL 4.0 additives to 3.3
using theBaseClass_t::glMinSampleShading;
using theBaseClass_t::glBlendEquationi;
using theBaseClass_t::glBlendEquationSeparatei;
using theBaseClass_t::glBlendFunci;
using theBaseClass_t::glBlendFuncSeparatei;
#endif
};
//! OpenGL 4.0 compatibility profile.
typedef OpenGl_TmplCore40<OpenGl_GlCore33Back> OpenGl_GlCore40Back;
//! OpenGL 4.0 core profile.
typedef OpenGl_TmplCore40<OpenGl_GlCore33> OpenGl_GlCore40;
#endif // _OpenGl_GlCore40_Header