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156 lines
4.8 KiB
C++
Executable File
156 lines
4.8 KiB
C++
Executable File
// Created on: 2013-01-29
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_Font_H__
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#define _OpenGl_Font_H__
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#include <OpenGl_Texture.hxx>
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#include <OpenGl_Vec.hxx>
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#include <Font_Rect.hxx>
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#include <NCollection_DataMap.hxx>
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#include <NCollection_Vector.hxx>
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#include <TCollection_AsciiString.hxx>
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class Font_FTFont;
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//! Texture font.
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class OpenGl_Font : public OpenGl_Resource
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{
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public:
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//! Simple structure stores tile rectangle.
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struct Tile
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{
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Font_Rect uv; //!< UV coordinates in texture
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Font_Rect px; //!< pixel displacement coordinates
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GLuint texture; //!< GL texture ID
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};
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struct RectI
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{
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Standard_Integer Left;
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Standard_Integer Right;
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Standard_Integer Top;
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Standard_Integer Bottom;
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};
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public:
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//! Main constructor.
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Standard_EXPORT OpenGl_Font (const Handle(Font_FTFont)& theFont,
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const TCollection_AsciiString& theKey = "");
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//! Destroy object.
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Standard_EXPORT virtual ~OpenGl_Font();
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//! Destroy object - will release GPU memory if any
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Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
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//! @return key of shared resource
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inline const TCollection_AsciiString& ResourceKey() const
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{
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return myKey;
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}
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//! @return FreeType font instance specified on construction.
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inline const Handle(Font_FTFont)& FTFont() const
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{
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return myFont;
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}
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//! @return true if font was loaded successfully.
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inline bool IsValid() const
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{
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return !myTextures.IsEmpty() && myTextures.First()->IsValid();
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}
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//! Notice that this method doesn't return initialization success state.
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//! Use IsValid() instead.
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//! @return true if initialization was already called.
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inline bool WasInitialized() const
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{
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return !myTextures.IsEmpty();
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}
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//! Initialize GL resources.
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//! FreeType font instance should be already initialized!
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Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx);
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//! @return vertical distance from the horizontal baseline to the highest character coordinate
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inline float Ascender() const
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{
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return myAscender;
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}
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//! @return vertical distance from the horizontal baseline to the lowest character coordinate
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inline float Descender() const
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{
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return myDescender;
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}
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//! @return default line spacing (the baseline-to-baseline distance)
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inline float LineSpacing() const
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{
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return myLineSpacing;
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}
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//! Render glyph to texture if not already.
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//! @param theCtx active context
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//! @param theUChar unicode symbol to render
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//! @param theGlyph computed glyph position rectangle, texture ID and UV coordinates
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Standard_EXPORT bool RenderGlyph (const Handle(OpenGl_Context)& theCtx,
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const Standard_Utf32Char theUChar,
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Tile& theGlyph);
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protected:
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//! Render new glyph to the texture.
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bool renderGlyph (const Handle(OpenGl_Context)& theCtx,
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const Standard_Utf32Char theChar);
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//! Allocate new texture.
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bool createTexture (const Handle(OpenGl_Context)& theCtx);
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protected:
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TCollection_AsciiString myKey; //!< key of shared resource
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Handle(Font_FTFont) myFont; //!< FreeType font instance
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Standard_ShortReal myAscender; //!< ascender provided my FT font
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Standard_ShortReal myDescender; //!< descender provided my FT font
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Standard_ShortReal myLineSpacing; //!< line spacing provided my FT font
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Standard_Integer myTileSizeX; //!< tile width
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Standard_Integer myTileSizeY; //!< tile height
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Standard_Integer myLastTileId; //!< id of last tile
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RectI myLastTilePx;
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Standard_Integer myTextureFormat; //!< texture format
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NCollection_Vector<Handle(OpenGl_Texture)> myTextures; //!< array of textures
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NCollection_Vector<Tile> myTiles; //!< array of loaded tiles
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NCollection_DataMap<Standard_Utf32Char, Standard_Integer> myGlyphMap;
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public:
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DEFINE_STANDARD_RTTIEXT(OpenGl_Font,OpenGl_Resource) // Type definition
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};
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DEFINE_STANDARD_HANDLE(OpenGl_Font, OpenGl_Resource)
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#endif // _OpenGl_Font_H__
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