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occt/src/OpenGl/OpenGl_Font.hxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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// Created on: 2013-01-29
// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_Font_H__
#define _OpenGl_Font_H__
#include <OpenGl_Texture.hxx>
#include <OpenGl_Vec.hxx>
#include <Font_Rect.hxx>
#include <NCollection_DataMap.hxx>
#include <NCollection_Vector.hxx>
#include <TCollection_AsciiString.hxx>
class Font_FTFont;
//! Texture font.
class OpenGl_Font : public OpenGl_Resource
{
public:
//! Simple structure stores tile rectangle.
struct Tile
{
Font_Rect uv; //!< UV coordinates in texture
Font_Rect px; //!< pixel displacement coordinates
GLuint texture; //!< GL texture ID
};
struct RectI
{
Standard_Integer Left;
Standard_Integer Right;
Standard_Integer Top;
Standard_Integer Bottom;
};
public:
//! Main constructor.
Standard_EXPORT OpenGl_Font (const Handle(Font_FTFont)& theFont,
const TCollection_AsciiString& theKey = "");
//! Destroy object.
Standard_EXPORT virtual ~OpenGl_Font();
//! Destroy object - will release GPU memory if any
Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
//! @return key of shared resource
inline const TCollection_AsciiString& ResourceKey() const
{
return myKey;
}
//! @return FreeType font instance specified on construction.
inline const Handle(Font_FTFont)& FTFont() const
{
return myFont;
}
//! @return true if font was loaded successfully.
inline bool IsValid() const
{
return !myTextures.IsEmpty() && myTextures.First()->IsValid();
}
//! Notice that this method doesn't return initialization success state.
//! Use IsValid() instead.
//! @return true if initialization was already called.
inline bool WasInitialized() const
{
return !myTextures.IsEmpty();
}
//! Initialize GL resources.
//! FreeType font instance should be already initialized!
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx);
//! @return vertical distance from the horizontal baseline to the highest character coordinate
inline float Ascender() const
{
return myAscender;
}
//! @return vertical distance from the horizontal baseline to the lowest character coordinate
inline float Descender() const
{
return myDescender;
}
//! @return default line spacing (the baseline-to-baseline distance)
inline float LineSpacing() const
{
return myLineSpacing;
}
//! Render glyph to texture if not already.
//! @param theCtx active context
//! @param theUChar unicode symbol to render
//! @param theGlyph computed glyph position rectangle, texture ID and UV coordinates
Standard_EXPORT bool RenderGlyph (const Handle(OpenGl_Context)& theCtx,
const Standard_Utf32Char theUChar,
Tile& theGlyph);
protected:
//! Render new glyph to the texture.
bool renderGlyph (const Handle(OpenGl_Context)& theCtx,
const Standard_Utf32Char theChar);
//! Allocate new texture.
bool createTexture (const Handle(OpenGl_Context)& theCtx);
protected:
TCollection_AsciiString myKey; //!< key of shared resource
Handle(Font_FTFont) myFont; //!< FreeType font instance
Standard_ShortReal myAscender; //!< ascender provided my FT font
Standard_ShortReal myDescender; //!< descender provided my FT font
Standard_ShortReal myLineSpacing; //!< line spacing provided my FT font
Standard_Integer myTileSizeX; //!< tile width
Standard_Integer myTileSizeY; //!< tile height
Standard_Integer myLastTileId; //!< id of last tile
RectI myLastTilePx;
Standard_Integer myTextureFormat; //!< texture format
NCollection_Vector<Handle(OpenGl_Texture)> myTextures; //!< array of textures
NCollection_Vector<Tile> myTiles; //!< array of loaded tiles
NCollection_DataMap<Standard_Utf32Char, Standard_Integer> myGlyphMap;
public:
DEFINE_STANDARD_RTTIEXT(OpenGl_Font,OpenGl_Resource) // Type definition
};
DEFINE_STANDARD_HANDLE(OpenGl_Font, OpenGl_Resource)
#endif // _OpenGl_Font_H__