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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// Created on: 1997-03-27
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// Created by: Alexander BRIVIN and Dmitry TARASOV
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Vrml_Separator_HeaderFile
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#define _Vrml_Separator_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Vrml_SeparatorRenderCulling.hxx>
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#include <Standard_Boolean.hxx>
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#include <Standard_OStream.hxx>
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//! defines a Separator node of VRML specifying group properties.
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//! This group node performs a push (save) of the traversal state before traversing its children
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//! and a pop (restore) after traversing them. This isolates the separator's children from the
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//! rest of the scene graph. A separator can include lights, cameras, coordinates, normals,
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//! bindings, and all other properties.
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//! Separators can also perform render culling. Render culling skips over traversal of the
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//! separator's children if they are not going to be rendered, based on the comparison of the
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//! separator's bounding box with the current view volume. Culling is controlled by the
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//! renderCulling field. These are set to AUTO by default, allowing the implementation to
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//! decide whether or not to cull.
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class Vrml_Separator
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{
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public:
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DEFINE_STANDARD_ALLOC
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Standard_EXPORT Vrml_Separator(const Vrml_SeparatorRenderCulling aRenderCulling);
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Standard_EXPORT Vrml_Separator();
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Standard_EXPORT void SetRenderCulling (const Vrml_SeparatorRenderCulling aRenderCulling);
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Standard_EXPORT Vrml_SeparatorRenderCulling RenderCulling() const;
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Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream);
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protected:
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private:
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Vrml_SeparatorRenderCulling myRenderCulling;
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Standard_Boolean myFlagPrint;
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};
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#endif // _Vrml_Separator_HeaderFile
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