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Several methods in Selection classes have been moved to header files for better inlining. BVH_Constants - added new enumeration defining common constant values used with BVH trees. BVH - replaced NCollection_Handle with Standard_Transient handle in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object. Defined global BVH-builders instead of allocating a new one for each object set. SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining default BVH Tree builder for SelectMgr_SensitiveEntitySet. Added new method SelectMgr_SensitiveEntitySet::SetBuilder() for overriding default BVH tree builder.
160 lines
6.0 KiB
C++
160 lines
6.0 KiB
C++
// Created on: 2013-12-20
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// Created by: Denis BOGOLEPOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BVH_Geometry.hxx>
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#include <BVH_QuickSorter.hxx>
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#include <BVH_RadixSorter.hxx>
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#include <BVH_Triangulation.hxx>
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#include <BVH_DistanceField.hxx>
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#include <BVH_LinearBuilder.hxx>
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#include <BVH_BinnedBuilder.hxx>
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#include <BVH_SweepPlaneBuilder.hxx>
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#include <BVH_SpatialMedianBuilder.hxx>
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#include <Standard_Real.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(BVH_BuilderTransient, Standard_Transient)
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IMPLEMENT_STANDARD_RTTIEXT(BVH_TreeBaseTransient, Standard_Transient)
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IMPLEMENT_STANDARD_RTTIEXT(BVH_ObjectTransient, Standard_Transient)
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// Specific instantiations of struct templates to avoid compilation warnings
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template class NCollection_Vec2<Standard_Real>;
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template class NCollection_Vec3<Standard_Real>;
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template class NCollection_Vec4<Standard_Real>;
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template class BVH_Box<Standard_Real, 2>;
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template class BVH_Box<Standard_Real, 3>;
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template class BVH_Box<Standard_Real, 4>;
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template class BVH_Box<Standard_ShortReal, 2>;
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template class BVH_Box<Standard_ShortReal, 3>;
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template class BVH_Box<Standard_ShortReal, 4>;
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template class BVH_Set<Standard_Real, 2>;
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template class BVH_Set<Standard_Real, 3>;
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template class BVH_Set<Standard_Real, 4>;
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template class BVH_Set<Standard_ShortReal, 2>;
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template class BVH_Set<Standard_ShortReal, 3>;
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template class BVH_Set<Standard_ShortReal, 4>;
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template class BVH_Object<Standard_Real, 2>;
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template class BVH_Object<Standard_Real, 3>;
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template class BVH_Object<Standard_Real, 4>;
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template class BVH_Object<Standard_ShortReal, 2>;
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template class BVH_Object<Standard_ShortReal, 3>;
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template class BVH_Object<Standard_ShortReal, 4>;
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template class BVH_ObjectSet<Standard_Real, 2>;
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template class BVH_ObjectSet<Standard_Real, 3>;
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template class BVH_ObjectSet<Standard_Real, 4>;
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template class BVH_ObjectSet<Standard_ShortReal, 2>;
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template class BVH_ObjectSet<Standard_ShortReal, 3>;
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template class BVH_ObjectSet<Standard_ShortReal, 4>;
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template class BVH_Geometry<Standard_Real, 2>;
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template class BVH_Geometry<Standard_Real, 3>;
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template class BVH_Geometry<Standard_Real, 4>;
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template class BVH_Geometry<Standard_ShortReal, 2>;
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template class BVH_Geometry<Standard_ShortReal, 3>;
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template class BVH_Geometry<Standard_ShortReal, 4>;
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template class BVH_Tree<Standard_Real, 2>;
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template class BVH_Tree<Standard_Real, 3>;
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template class BVH_Tree<Standard_Real, 4>;
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template class BVH_Tree<Standard_ShortReal, 2>;
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template class BVH_Tree<Standard_ShortReal, 3>;
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template class BVH_Tree<Standard_ShortReal, 4>;
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template class BVH_Builder<Standard_Real, 2>;
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template class BVH_Builder<Standard_Real, 3>;
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template class BVH_Builder<Standard_Real, 4>;
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template class BVH_Builder<Standard_ShortReal, 2>;
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template class BVH_Builder<Standard_ShortReal, 3>;
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template class BVH_Builder<Standard_ShortReal, 4>;
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template class BVH_BinnedBuilder<Standard_Real, 2>;
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template class BVH_BinnedBuilder<Standard_Real, 3>;
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template class BVH_BinnedBuilder<Standard_Real, 4>;
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template class BVH_BinnedBuilder<Standard_ShortReal, 2>;
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template class BVH_BinnedBuilder<Standard_ShortReal, 3>;
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template class BVH_BinnedBuilder<Standard_ShortReal, 4>;
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template class BVH_QuickSorter<Standard_Real, 3>;
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template class BVH_QuickSorter<Standard_Real, 4>;
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template class BVH_QuickSorter<Standard_ShortReal, 3>;
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template class BVH_QuickSorter<Standard_ShortReal, 4>;
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template class BVH_RadixSorter<Standard_Real, 3>;
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template class BVH_RadixSorter<Standard_Real, 4>;
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template class BVH_RadixSorter<Standard_ShortReal, 3>;
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template class BVH_RadixSorter<Standard_ShortReal, 4>;
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template class BVH_LinearBuilder<Standard_Real, 3>;
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template class BVH_LinearBuilder<Standard_Real, 4>;
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template class BVH_LinearBuilder<Standard_ShortReal, 3>;
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template class BVH_LinearBuilder<Standard_ShortReal, 4>;
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template class BVH_SweepPlaneBuilder<Standard_Real, 2>;
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template class BVH_SweepPlaneBuilder<Standard_Real, 3>;
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template class BVH_SweepPlaneBuilder<Standard_Real, 4>;
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template class BVH_SweepPlaneBuilder<Standard_ShortReal, 2>;
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template class BVH_SweepPlaneBuilder<Standard_ShortReal, 3>;
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template class BVH_SweepPlaneBuilder<Standard_ShortReal, 4>;
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template class BVH_SpatialMedianBuilder<Standard_Real, 2>;
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template class BVH_SpatialMedianBuilder<Standard_Real, 3>;
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template class BVH_SpatialMedianBuilder<Standard_Real, 4>;
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template class BVH_SpatialMedianBuilder<Standard_ShortReal, 2>;
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template class BVH_SpatialMedianBuilder<Standard_ShortReal, 3>;
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template class BVH_SpatialMedianBuilder<Standard_ShortReal, 4>;
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template class BVH_PrimitiveSet<Standard_Real, 2>;
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template class BVH_PrimitiveSet<Standard_Real, 3>;
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template class BVH_PrimitiveSet<Standard_Real, 4>;
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template class BVH_PrimitiveSet<Standard_ShortReal, 2>;
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template class BVH_PrimitiveSet<Standard_ShortReal, 3>;
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template class BVH_PrimitiveSet<Standard_ShortReal, 4>;
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template class BVH_Triangulation<Standard_Real, 2>;
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template class BVH_Triangulation<Standard_Real, 3>;
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template class BVH_Triangulation<Standard_Real, 4>;
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template class BVH_Triangulation<Standard_ShortReal, 2>;
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template class BVH_Triangulation<Standard_ShortReal, 3>;
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template class BVH_Triangulation<Standard_ShortReal, 4>;
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template class BVH_DistanceField<Standard_Real, 3>;
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template class BVH_DistanceField<Standard_Real, 4>;
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template class BVH_DistanceField<Standard_ShortReal, 3>;
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template class BVH_DistanceField<Standard_ShortReal, 4>;
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template class BVH_Transform<Standard_Real, 4>;
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template class BVH_Transform<Standard_ShortReal, 4>;
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