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https://git.dev.opencascade.org/repos/occt.git
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51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
srcinc:::Declarations.glsl
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srcinc:::DeclarationsImpl.glsl
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srcinc:::DirectionalLightShadow.glsl
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srcinc:::PBRCookTorrance.glsl
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srcinc:::PBRDirectionalLight.glsl
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srcinc:::PBRDistribution.glsl
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srcinc:::PBREnvBaking.fs
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srcinc:::PBREnvBaking.vs
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srcinc:::PBRFresnel.glsl
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srcinc:::PBRGeometry.glsl
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srcinc:::PBRIllumination.glsl
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srcinc:::PBRPointLight.glsl
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srcinc:::PBRSpotLight.glsl
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srcinc:::PhongShading.fs
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srcinc:::PhongShading.vs
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srcinc:::PhongDirectionalLight.glsl
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srcinc:::PhongPointLight.glsl
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srcinc:::PhongSpotLight.glsl
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srcinc:::PointLightAttenuation.glsl
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srcinc:::Display.fs
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srcinc:::RaytraceBase.fs
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srcinc:::RaytraceRender.fs
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srcinc:::PathtraceBase.fs
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srcinc:::RaytraceBase.vs
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srcinc:::RaytraceSmooth.fs
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srcinc:::TangentSpaceNormal.glsl
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Shaders_Declarations_glsl.pxx
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Shaders_DeclarationsImpl_glsl.pxx
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Shaders_DirectionalLightShadow_glsl.pxx
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Shaders_Display_fs.pxx
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Shaders_PBRCookTorrance_glsl.pxx
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Shaders_PBRDirectionalLight_glsl.pxx
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Shaders_PBRDistribution_glsl.pxx
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Shaders_PBREnvBaking_fs.pxx
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Shaders_PBREnvBaking_vs.pxx
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Shaders_PBRFresnel_glsl.pxx
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Shaders_PBRGeometry_glsl.pxx
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Shaders_PBRIllumination_glsl.pxx
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Shaders_PBRPointLight_glsl.pxx
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Shaders_PBRSpotLight_glsl.pxx
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Shaders_PhongDirectionalLight_glsl.pxx
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Shaders_PhongPointLight_glsl.pxx
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Shaders_PhongSpotLight_glsl.pxx
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Shaders_PointLightAttenuation_glsl.pxx
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Shaders_RaytraceBase_fs.pxx
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Shaders_RaytraceRender_fs.pxx
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Shaders_PathtraceBase_fs.pxx
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Shaders_RaytraceBase_vs.pxx
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Shaders_RaytraceSmooth_fs.pxx
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Shaders_TangentSpaceNormal_glsl.pxx
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