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89 lines
3.5 KiB
Plaintext
Executable File
89 lines
3.5 KiB
Plaintext
Executable File
-- Created on: 2008-05-15
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-- Created by: Vladislav ROMASHKO
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-- Copyright (c) 2008-2012 OPEN CASCADE SAS
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--
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-- The content of this file is subject to the Open CASCADE Technology Public
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-- License Version 6.5 (the "License"). You may not use the content of this file
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-- except in compliance with the License. Please obtain a copy of the License
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-- at http://www.opencascade.org and read it completely before using this file.
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--
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-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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--
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-- The Original Code and all software distributed under the License is
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-- distributed on an "AS IS" basis, without warranty of any kind, and the
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-- Initial Developer hereby disclaims all such warranties, including without
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-- limitation, any warranties of merchantability, fitness for a particular
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-- purpose or non-infringement. Please see the License for the specific terms
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-- and conditions governing the rights and limitations under the License.
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class FloatDS from Voxel inherits DS from Voxel
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---Purpose: A 3D voxel model keeping a foating-point
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-- value for each voxel.
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is
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Create
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---Purpose: An empty constructor.
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returns FloatDS from Voxel;
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Create(x : Real from Standard;
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y : Real from Standard;
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z : Real from Standard;
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x_len : Real from Standard;
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y_len : Real from Standard;
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z_len : Real from Standard;
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nb_x : Integer from Standard;
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nb_y : Integer from Standard;
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nb_z : Integer from Standard)
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---Purpose: A constructor initializing the voxel model.
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-- (x, y, z) - the start point of the box.
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-- (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
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-- (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
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returns FloatDS from Voxel;
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Init(me : in out;
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x : Real from Standard;
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y : Real from Standard;
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z : Real from Standard;
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x_len : Real from Standard;
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y_len : Real from Standard;
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z_len : Real from Standard;
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nb_x : Integer from Standard;
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nb_y : Integer from Standard;
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nb_z : Integer from Standard)
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---Purpose: Initialization of the voxel model.
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-- (x, y, z) - the start point of the box.
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-- (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
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-- (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
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is redefined virtual;
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Destroy(me : in out);
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---C++: alias ~
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---Purpose: A destructor of the voxel model.
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SetZero(me : in out);
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---Purpose: The method sets all values equal to 0 (false) and
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-- releases the memory.
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Set(me : in out;
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ix : Integer from Standard;
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iy : Integer from Standard;
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iz : Integer from Standard;
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data : ShortReal from Standard);
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---Purpose: Defines a value for voxel with co-ordinates (ix, iy, iz).
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-- Initial state of the model is so that all voxels have value 0.0f,
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-- and this data doesn't occupy memory.
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-- Memory for data is allocating during setting non-zero values.
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Get(me;
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ix : Integer from Standard;
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iy : Integer from Standard;
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iz : Integer from Standard)
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---Purpose: Returns the value of voxel with co-ordinates (ix, iy, iz).
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returns ShortReal from Standard;
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end FloatDS;
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