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occt/src/Vrml/Vrml_TextureCoordinate2.hxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
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// Created on: 1997-02-13
// Created by: Alexander BRIVIN
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Vrml_TextureCoordinate2_HeaderFile
#define _Vrml_TextureCoordinate2_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColgp_HArray1OfVec2d.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>
class Vrml_TextureCoordinate2;
DEFINE_STANDARD_HANDLE(Vrml_TextureCoordinate2, MMgt_TShared)
//! defines a TextureCoordinate2 node of VRML specifying properties of geometry
//! and its appearance.
//! This node defines a set of 2D coordinates to be used to map textures
//! to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet
//! objects. It replaces the current texture coordinates in the rendering
//! state for the shapes to use.
//! Texture coordinates range from 0 to 1 across the texture.
//! The horizontal coordinate, called S, is specified first, followed
//! by vertical coordinate, T.
//! By default :
//! myPoint (0 0)
class Vrml_TextureCoordinate2 : public MMgt_TShared
{
public:
Standard_EXPORT Vrml_TextureCoordinate2();
Standard_EXPORT Vrml_TextureCoordinate2(const Handle(TColgp_HArray1OfVec2d)& aPoint);
Standard_EXPORT void SetPoint (const Handle(TColgp_HArray1OfVec2d)& aPoint);
Standard_EXPORT Handle(TColgp_HArray1OfVec2d) Point() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
DEFINE_STANDARD_RTTIEXT(Vrml_TextureCoordinate2,MMgt_TShared)
protected:
private:
Handle(TColgp_HArray1OfVec2d) myPoint;
};
#endif // _Vrml_TextureCoordinate2_HeaderFile