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104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
// Created on: 1997-02-10
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// Created by: Alexander BRIVIN and Dmitry TARASOV
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Vrml_Material_HeaderFile
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#define _Vrml_Material_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Quantity_HArray1OfColor.hxx>
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#include <TColStd_HArray1OfReal.hxx>
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#include <MMgt_TShared.hxx>
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#include <Standard_OStream.hxx>
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class Vrml_Material;
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DEFINE_STANDARD_HANDLE(Vrml_Material, MMgt_TShared)
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//! defines a Material node of VRML specifying properties of geometry
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//! and its appearance.
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//! This node defines the current surface material properties for all subsequent shapes.
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//! Material sets several components of the current material during traversal. Different shapes
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//! interpret materials with multiple values differently. To bind materials to shapes, use a
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//! MaterialBinding node.
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class Vrml_Material : public MMgt_TShared
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{
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public:
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Standard_EXPORT Vrml_Material(const Handle(Quantity_HArray1OfColor)& aAmbientColor, const Handle(Quantity_HArray1OfColor)& aDiffuseColor, const Handle(Quantity_HArray1OfColor)& aSpecularColor, const Handle(Quantity_HArray1OfColor)& aEmissiveColor, const Handle(TColStd_HArray1OfReal)& aShininess, const Handle(TColStd_HArray1OfReal)& aTransparency);
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Standard_EXPORT Vrml_Material();
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Standard_EXPORT void SetAmbientColor (const Handle(Quantity_HArray1OfColor)& aAmbientColor);
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Standard_EXPORT Handle(Quantity_HArray1OfColor) AmbientColor() const;
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Standard_EXPORT void SetDiffuseColor (const Handle(Quantity_HArray1OfColor)& aDiffuseColor);
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Standard_EXPORT Handle(Quantity_HArray1OfColor) DiffuseColor() const;
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Standard_EXPORT void SetSpecularColor (const Handle(Quantity_HArray1OfColor)& aSpecularColor);
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Standard_EXPORT Handle(Quantity_HArray1OfColor) SpecularColor() const;
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Standard_EXPORT void SetEmissiveColor (const Handle(Quantity_HArray1OfColor)& aEmissiveColor);
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Standard_EXPORT Handle(Quantity_HArray1OfColor) EmissiveColor() const;
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Standard_EXPORT void SetShininess (const Handle(TColStd_HArray1OfReal)& aShininess);
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Standard_EXPORT Handle(TColStd_HArray1OfReal) Shininess() const;
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Standard_EXPORT void SetTransparency (const Handle(TColStd_HArray1OfReal)& aTransparency);
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Standard_EXPORT Handle(TColStd_HArray1OfReal) Transparency() const;
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Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
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DEFINE_STANDARD_RTTIEXT(Vrml_Material,MMgt_TShared)
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protected:
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private:
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Handle(Quantity_HArray1OfColor) myAmbientColor;
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Handle(Quantity_HArray1OfColor) myDiffuseColor;
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Handle(Quantity_HArray1OfColor) mySpecularColor;
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Handle(Quantity_HArray1OfColor) myEmissiveColor;
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Handle(TColStd_HArray1OfReal) myShininess;
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Handle(TColStd_HArray1OfReal) myTransparency;
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};
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#endif // _Vrml_Material_HeaderFile
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