1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-09 18:50:54 +03:00
occt/src/Vrml/Vrml_DirectionalLight.cxx
ski 9775fa6110 0026937: Eliminate NO_CXX_EXCEPTION macro support
Macro NO_CXX_EXCEPTION was removed from code.
Method Raise() was replaced by explicit throw statement.
Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer.
Method Standard_Failure::Caught() is deprecated now.
Eliminated empty constructors.
Updated samples.
Eliminate empty method ChangeValue from NCollection_Map class.
Removed not operable methods from NCollection classes.
2017-02-02 16:35:54 +03:00

124 lines
3.1 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <gp_Vec.hxx>
#include <Quantity_Color.hxx>
#include <Vrml_DirectionalLight.hxx>
Vrml_DirectionalLight::Vrml_DirectionalLight():
myOnOff(Standard_True),
myIntensity(1)
{
gp_Vec tmpVec(0,0,-1);
myDirection = tmpVec;
Quantity_Color tmpColor(1,1,1,Quantity_TOC_RGB);
myColor = tmpColor;
}
Vrml_DirectionalLight::Vrml_DirectionalLight(const Standard_Boolean aOnOff,
const Standard_Real aIntensity,
const Quantity_Color& aColor,
const gp_Vec& aDirection)
{
myOnOff = aOnOff;
if (aIntensity < 0. || aIntensity > 1.)
{
throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
myColor = aColor;
myDirection = aDirection;
}
void Vrml_DirectionalLight::SetOnOff(const Standard_Boolean aOnOff)
{
myOnOff = aOnOff;
}
Standard_Boolean Vrml_DirectionalLight::OnOff() const
{
return myOnOff;
}
void Vrml_DirectionalLight::SetIntensity(const Standard_Real aIntensity)
{
if (aIntensity < 0. || aIntensity > 1.)
{
throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
}
Standard_Real Vrml_DirectionalLight::Intensity() const
{
return myIntensity;
}
void Vrml_DirectionalLight::SetColor(const Quantity_Color& aColor)
{
myColor = aColor;
}
Quantity_Color Vrml_DirectionalLight::Color() const
{
return myColor;
}
void Vrml_DirectionalLight::SetDirection(const gp_Vec& aDirection)
{
myDirection = aDirection;
}
gp_Vec Vrml_DirectionalLight::Direction() const
{
return myDirection;
}
Standard_OStream& Vrml_DirectionalLight::Print(Standard_OStream& anOStream) const
{
anOStream << "DirectionalLight {\n";
if ( myOnOff != Standard_True )
{
anOStream << " on\t\tFALSE\n";
// anOStream << myOnOff << "\n";
}
if ( Abs(myIntensity - 1) > 0.0001 )
{
anOStream << " intensity\t";
anOStream << myIntensity << "\n";
}
if ( Abs(myColor.Red() - 1) > 0.0001 ||
Abs(myColor.Green() - 1) > 0.0001 ||
Abs(myColor.Blue() - 1) > 0.0001 )
{
anOStream << " color\t";
anOStream << myColor.Red() << " " << myColor.Green() << " " << myColor.Blue() << "\n";
}
if ( Abs(myDirection.X() - 0) > 0.0001 ||
Abs(myDirection.Y() - 0) > 0.0001 ||
Abs(myDirection.Z() + 1) > 0.0001 )
{
anOStream << " direction" << '\t';
anOStream << myDirection.X() << " " << myDirection.Y() << " " << myDirection.Z() << "\n";
}
anOStream << "}\n";
return anOStream;
}