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occt/src/OpenGl/OpenGl_LineAttributes.cxx
vpa 640d5fe219 0028107: Visualization - provide a flexible interface to set custom hatch styles
- class Graphic3d_HatchStyle is added to provide a possibility to set up custom and predefined hatching;
- added the ability to set custom hatch patterns through bitmaps;
- test case for issue #28107
2016-12-15 16:28:58 +03:00

167 lines
4.5 KiB
C++

// Created on: 2011-10-25
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_LineAttributes.hxx>
#include <OpenGl_Context.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_LineAttributes,OpenGl_Resource)
// =======================================================================
// function : OpenGl_LineAttributes
// purpose :
// =======================================================================
OpenGl_LineAttributes::OpenGl_LineAttributes()
: myTypeOfHatch (0),
myIsEnabled (true)
{
//
}
// =======================================================================
// function : ~OpenGl_LineAttributes
// purpose :
// =======================================================================
OpenGl_LineAttributes::~OpenGl_LineAttributes()
{
Release (NULL);
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_LineAttributes::Release (OpenGl_Context* theGlCtx)
{
// Delete surface patterns
#if !defined(GL_ES_VERSION_2_0)
if (theGlCtx != NULL && theGlCtx->IsValid())
{
for (OpenGl_MapOfHatchStylesAndIds::Iterator anIter (myStyles); anIter.More(); anIter.Next())
{
theGlCtx->core11->glDeleteLists ((GLuint)anIter.Value(), 1);
}
}
#else
(void )theGlCtx;
#endif
myStyles.Clear();
}
// =======================================================================
// function : init
// purpose :
// =======================================================================
unsigned int OpenGl_LineAttributes::init (const OpenGl_Context* theGlCtx,
const Handle(Graphic3d_HatchStyle)& theStyle)
{
#if !defined(GL_ES_VERSION_2_0)
if (theGlCtx->core11 == NULL)
{
return 0;
}
const unsigned int aListId = glGenLists(1);
theGlCtx->core11->glNewList ((GLuint)aListId, GL_COMPILE);
theGlCtx->core11->glPolygonStipple ((const GLubyte*)theStyle->Pattern());
theGlCtx->core11->glEndList();
return aListId;
#else
(void )theGlCtx;
(void )theStyle;
return 0;
#endif
}
// =======================================================================
// function : SetTypeOfHatch
// purpose :
// =======================================================================
int OpenGl_LineAttributes::SetTypeOfHatch (const OpenGl_Context* theGlCtx,
const Handle(Graphic3d_HatchStyle)& theStyle)
{
// Return if not initialized
if (theStyle.IsNull())
{
return 0;
}
const int anOldType = myTypeOfHatch;
unsigned int aGpuListId = 0;
if (!myStyles.Find (theStyle, aGpuListId))
{
aGpuListId = init (theGlCtx, theStyle);
myStyles.Bind (theStyle, aGpuListId);
}
#if !defined(GL_ES_VERSION_2_0)
if (theStyle->HatchType() != 0)
{
theGlCtx->core11->glCallList ((GLuint)aGpuListId);
if (myIsEnabled)
{
theGlCtx->core11fwd->glEnable (GL_POLYGON_STIPPLE);
}
}
else
{
theGlCtx->core11fwd->glDisable (GL_POLYGON_STIPPLE);
}
#else
(void )theGlCtx;
#endif
myTypeOfHatch = theStyle->HatchType();
return anOldType;
}
// =======================================================================
// function : SetEnabled
// purpose :
// =======================================================================
bool OpenGl_LineAttributes::SetEnabled (const OpenGl_Context* theGlCtx,
const bool theToEnable)
{
// Return if not initialized
if (myStyles.IsEmpty())
{
return false;
}
const bool anOldIsEnabled = myIsEnabled;
#if !defined(GL_ES_VERSION_2_0)
if (theToEnable)
{
if (myTypeOfHatch != 0)
{
theGlCtx->core11fwd->glEnable (GL_POLYGON_STIPPLE);
}
}
else
{
theGlCtx->core11fwd->glDisable (GL_POLYGON_STIPPLE);
}
#else
(void )theGlCtx;
#endif
myIsEnabled = theToEnable;
return anOldIsEnabled;
}