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occt/src/GeomAPI/GeomAPI_PointsToBSplineSurface.hxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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8.9 KiB
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// Created on: 1995-01-16
// Created by: Remi LEQUETTE
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _GeomAPI_PointsToBSplineSurface_HeaderFile
#define _GeomAPI_PointsToBSplineSurface_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <TColgp_Array2OfPnt.hxx>
#include <Standard_Integer.hxx>
#include <GeomAbs_Shape.hxx>
#include <Standard_Real.hxx>
#include <Approx_ParametrizationType.hxx>
#include <TColStd_Array2OfReal.hxx>
class Geom_BSplineSurface;
class StdFail_NotDone;
//! This class is used to approximate or interpolate
//! a BSplineSurface passing through an Array2 of
//! points, with a given continuity.
//! Describes functions for building a BSpline
//! surface which approximates or interpolates a set of points.
//! A PointsToBSplineSurface object provides a framework for:
//! - defining the data of the BSpline surface to be built,
//! - implementing the approximation algorithm
//! or the interpolation algorithm, and consulting the results.
class GeomAPI_PointsToBSplineSurface
{
public:
DEFINE_STANDARD_ALLOC
//! Constructs an empty algorithm for
//! approximation or interpolation of a surface.
//! Use:
//! - an Init function to define and build the
//! BSpline surface by approximation, or
//! - an Interpolate function to define and build
//! the BSpline surface by interpolation.
Standard_EXPORT GeomAPI_PointsToBSplineSurface();
//! Approximates a BSpline Surface passing through an
//! array of Points. The resulting BSpline will have
//! the following properties:
//! 1- his degree will be in the range [Degmin,Degmax]
//! 2- his continuity will be at least <Continuity>
//! 3- the distance from the point <Points> to the
//! BSpline will be lower to Tol3D
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColgp_Array2OfPnt& Points, const Standard_Integer DegMin = 3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an
//! array of Points. The resulting BSpline will have
//! the following properties:
//! 1- his degree will be in the range [Degmin,Degmax]
//! 2- his continuity will be at least <Continuity>
//! 3- the distance from the point <Points> to the
//! BSpline will be lower to Tol3D
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColgp_Array2OfPnt& Points, const Approx_ParametrizationType ParType, const Standard_Integer DegMin = 3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an
//! array of points using variational smoothing algorithm,
//! which tries to minimize additional criterium:
//! Weight1*CurveLength + Weight2*Curvature + Weight3*Torsion
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColgp_Array2OfPnt& Points, const Standard_Real Weight1, const Standard_Real Weight2, const Standard_Real Weight3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an
//! array of Points.
//!
//! The points will be constructed as follow:
//! P(i,j) = gp_Pnt( X0 + (i-1)*dX ,
//! Y0 + (j-1)*dY ,
//! ZPoints(i,j) )
//!
//! The resulting BSpline will have the following
//! properties:
//! 1- his degree will be in the range [Degmin,Degmax]
//! 2- his continuity will be at least <Continuity>
//! 3- the distance from the point <Points> to the
//! BSpline will be lower to Tol3D
//! 4- the parametrization of the surface will verify:
//! S->Value( U, V) = gp_Pnt( U, V, Z(U,V) );
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColStd_Array2OfReal& ZPoints, const Standard_Real X0, const Standard_Real dX, const Standard_Real Y0, const Standard_Real dY, const Standard_Integer DegMin = 3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an
//! array of Point. The resulting BSpline will have
//! the following properties:
//! 1- his degree will be in the range [Degmin,Degmax]
//! 2- his continuity will be at least <Continuity>
//! 3- the distance from the point <Points> to the
//! BSpline will be lower to Tol3D
Standard_EXPORT void Init (const TColgp_Array2OfPnt& Points, const Standard_Integer DegMin = 3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Interpolates a BSpline Surface passing through an
//! array of Point. The resulting BSpline will have
//! the following properties:
//! 1- his degree will be 3.
//! 2- his continuity will be C2.
Standard_EXPORT void Interpolate (const TColgp_Array2OfPnt& Points);
//! Interpolates a BSpline Surface passing through an
//! array of Point. The resulting BSpline will have
//! the following properties:
//! 1- his degree will be 3.
//! 2- his continuity will be C2.
Standard_EXPORT void Interpolate (const TColgp_Array2OfPnt& Points, const Approx_ParametrizationType ParType);
//! Approximates a BSpline Surface passing through an
//! array of Points.
//!
//! The points will be constructed as follow:
//! P(i,j) = gp_Pnt( X0 + (i-1)*dX ,
//! Y0 + (j-1)*dY ,
//! ZPoints(i,j) )
//!
//! The resulting BSpline will have the following
//! properties:
//! 1- his degree will be in the range [Degmin,Degmax]
//! 2- his continuity will be at least <Continuity>
//! 3- the distance from the point <Points> to the
//! BSpline will be lower to Tol3D
//! 4- the parametrization of the surface will verify:
//! S->Value( U, V) = gp_Pnt( U, V, Z(U,V) );
Standard_EXPORT void Init (const TColStd_Array2OfReal& ZPoints, const Standard_Real X0, const Standard_Real dX, const Standard_Real Y0, const Standard_Real dY, const Standard_Integer DegMin = 3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Interpolates a BSpline Surface passing through an
//! array of Points.
//!
//! The points will be constructed as follow:
//! P(i,j) = gp_Pnt( X0 + (i-1)*dX ,
//! Y0 + (j-1)*dY ,
//! ZPoints(i,j) )
//!
//! The resulting BSpline will have the following
//! properties:
//! 1- his degree will be 3
//! 2- his continuity will be C2.
//! 4- the parametrization of the surface will verify:
//! S->Value( U, V) = gp_Pnt( U, V, Z(U,V) );
Standard_EXPORT void Interpolate (const TColStd_Array2OfReal& ZPoints, const Standard_Real X0, const Standard_Real dX, const Standard_Real Y0, const Standard_Real dY);
//! Approximates a BSpline Surface passing through an
//! array of Point. The resulting BSpline will have
//! the following properties:
//! 1- his degree will be in the range [Degmin,Degmax]
//! 2- his continuity will be at least <Continuity>
//! 3- the distance from the point <Points> to the
//! BSpline will be lower to Tol3D
Standard_EXPORT void Init (const TColgp_Array2OfPnt& Points, const Approx_ParametrizationType ParType, const Standard_Integer DegMin = 3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an
//! array of point using variational smoothing algorithm,
//! which tries to minimize additional criterium:
//! Weight1*CurveLength + Weight2*Curvature + Weight3*Torsion
Standard_EXPORT void Init (const TColgp_Array2OfPnt& Points, const Standard_Real Weight1, const Standard_Real Weight2, const Standard_Real Weight3, const Standard_Integer DegMax = 8, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Real Tol3D = 1.0e-3);
//! Returns the approximate BSpline Surface
Standard_EXPORT const Handle(Geom_BSplineSurface)& Surface() const;
Standard_EXPORT operator Handle(Geom_BSplineSurface)() const;
Standard_EXPORT Standard_Boolean IsDone() const;
protected:
private:
Standard_Boolean myIsDone;
Handle(Geom_BSplineSurface) mySurface;
};
#endif // _GeomAPI_PointsToBSplineSurface_HeaderFile