mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-21 10:13:43 +03:00
Added missing includes. Fixed usage of obsolete Standard_Failure interface. Fixed file headers.
51 lines
1.6 KiB
Objective-C
51 lines
1.6 KiB
Objective-C
// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of the examples of the Open CASCADE Technology software library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
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#ifndef GLView_h
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#define GLView_h
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#import <UIKit/UIKit.h>
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#import <QuartzCore/QuartzCore.h>
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#import "GLViewController.h"
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//! OpenGL view
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@interface GLView : UIView {
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@public
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GLViewController* myController;
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EAGLContext* myGLContext;
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int myBackingWidth;
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int myBackingHeight;
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GLuint myFrameBuffer;
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GLuint myRenderBuffer;
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GLuint myDepthBuffer;
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}
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@end
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#endif // GLView_h
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