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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-16 10:08:36 +03:00
occt/src/StepShape/StepShape_Block.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

85 lines
1.8 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_Type.hxx>
#include <StepGeom_Axis2Placement3d.hxx>
#include <StepShape_Block.hxx>
#include <TCollection_HAsciiString.hxx>
StepShape_Block::StepShape_Block () {}
void StepShape_Block::Init(
const Handle(TCollection_HAsciiString)& aName)
{
StepRepr_RepresentationItem::Init(aName);
}
void StepShape_Block::Init(
const Handle(TCollection_HAsciiString)& aName,
const Handle(StepGeom_Axis2Placement3d)& aPosition,
const Standard_Real aX,
const Standard_Real aY,
const Standard_Real aZ)
{
// --- classe own fields ---
position = aPosition;
x = aX;
y = aY;
z = aZ;
// --- classe inherited fields ---
StepRepr_RepresentationItem::Init(aName);
}
void StepShape_Block::SetPosition(const Handle(StepGeom_Axis2Placement3d)& aPosition)
{
position = aPosition;
}
Handle(StepGeom_Axis2Placement3d) StepShape_Block::Position() const
{
return position;
}
void StepShape_Block::SetX(const Standard_Real aX)
{
x = aX;
}
Standard_Real StepShape_Block::X() const
{
return x;
}
void StepShape_Block::SetY(const Standard_Real aY)
{
y = aY;
}
Standard_Real StepShape_Block::Y() const
{
return y;
}
void StepShape_Block::SetZ(const Standard_Real aZ)
{
z = aZ;
}
Standard_Real StepShape_Block::Z() const
{
return z;
}