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occt/samples/mfc/standard/09_Animation/src/AnimationView3D.h
kgv 64f128c111 0031622: Samples - update MFC Animation sample with proper frame updates
Animation sample has been updated to:
- use reuse AIS_ViewController for general viewer manipulations;
- update animation using elapsed time;
- do not block camera manipilations;
- get rid of redundant controls.
2020-06-25 19:09:03 +03:00

174 lines
4.9 KiB
C++
Executable File

// AnimationView.h : interface of the CAnimationView3D class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_ANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_)
#define AFX_ANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "AnimationDoc.h"
#include "..\..\Common\res\OCC_Resource.h"
#include <AIS_AnimationTimer.hxx>
#include <AIS_ViewController.hxx>
class AIS_RubberBand;
enum View3D_CurrentAction {
CurrentAction3d_Nothing,
CurrentAction3d_DynamicZooming,
CurrentAction3d_WindowZooming,
CurrentAction3d_DynamicPanning,
CurrentAction3d_GlobalPanning,
CurrentAction3d_DynamicRotation,
CurrentAction3d_Fly,
CurrentAction3d_Turn
};
class CAnimationView3D : public CView, public AIS_ViewController
{
protected: // create from serialization only
CAnimationView3D();
DECLARE_DYNCREATE(CAnimationView3D)
// Attributes
public:
CAnimationDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimationView3D)
public:
void FitAll() { if ( !myView.IsNull() ) myView->FitAll(); myView->ZFitAll(); };
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate(); // CasCade
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CAnimationView3D();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
double m_dAngle;
BOOL m_bShift;
// Generated message map functions
protected:
//{{AFX_MSG(CAnimationView3D)
afx_msg void OnBUTTONAxo();
afx_msg void OnBUTTONBack();
afx_msg void OnBUTTONBottom();
afx_msg void OnBUTTONFront();
afx_msg void OnBUTTONHlrOff();
afx_msg void OnBUTTONHlrOn();
afx_msg void OnBUTTONLeft();
afx_msg void OnBUTTONPan();
afx_msg void OnBUTTONPanGlo();
afx_msg void OnBUTTONReset();
afx_msg void OnBUTTONRight();
afx_msg void OnBUTTONRot();
afx_msg void OnBUTTONTop();
afx_msg void OnBUTTONZoomAll();
afx_msg void OnFileExportImage();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnBUTTONZoomProg();
afx_msg void OnBUTTONZoomWin();
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnUpdateBUTTONHlrOff(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONHlrOn(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONPanGlo(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONPan(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONZoomProg(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONZoomWin(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONRot(CCmdUI* pCmdUI);
afx_msg void OnChangeBackground();
afx_msg void OnBUTTONFly();
afx_msg void OnBUTTONTurn();
afx_msg void OnUpdateBUTTONFly(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONTurn(CCmdUI* pCmdUI);
//}}AFX_MSG
public :
afx_msg void OnStop();
afx_msg void OnRestart();
protected:
DECLARE_MESSAGE_MAP()
private:
Handle(V3d_View) myView;
public:
Handle(V3d_View)& GetView() { return myView;};
//! Request view redrawing.
void update3dView();
//! Flush events and redraw view.
void redraw3dView();
protected:
//! Handle view redraw.
virtual void handleViewRedraw (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView) Standard_OVERRIDE;
protected:
//! Setup mouse gestures.
void defineMouseGestures();
//! Get current action.
View3D_CurrentAction getCurrentAction() const { return myCurrentMode; }
//! Set current action.
void setCurrentAction (View3D_CurrentAction theAction)
{
myCurrentMode = theAction;
defineMouseGestures();
}
private:
AIS_AnimationTimer myAnimTimer;
AIS_MouseGestureMap myDefaultGestures;
Graphic3d_Vec2i myClickPos;
Standard_Real myCurZoom;
Standard_Boolean myHlrModeIsOn;
Standard_Boolean myIsTurnStarted;
unsigned int myUpdateRequests; //!< counter for unhandled update requests
View3D_CurrentAction myCurrentMode;
};
#ifndef _DEBUG // debug version in AnimationView.cpp
inline CAnimationDoc* CAnimationView3D::GetDocument()
{ return (CAnimationDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_)