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occt/src/ShapeConstruct/ShapeConstruct_CompBezierCurves2dToBSplineCurve2d.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Created on: 1993-10-20
// Created by: Bruno DUMORTIER
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// modified 25/06/1996 PMN : Ajout d'une tolerance Angulaire dans le
// constructeur pour le test de continuite G1 (1 Radians c'etait trop
// cf BUG PRO4481)
//rln 20.06.99 work-around
#include <ShapeConstruct_CompBezierCurves2dToBSplineCurve2d.ixx>
#include <Precision.hxx>
#include <BSplCLib.hxx>
#include <PLib.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec2d.hxx>
#include <gp.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
//=======================================================================
//function : ShapeConstruct_CompBezierCurves2dToBSplineCurve2d
//purpose :
//=======================================================================
ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::
ShapeConstruct_CompBezierCurves2dToBSplineCurve2d(
const Standard_Real AngularTolerance) :
myAngular(AngularTolerance),
myDone(Standard_False)
{
}
//=======================================================================
//function : AddCurve
//purpose :
//=======================================================================
void ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::AddCurve
(const TColgp_Array1OfPnt2d& Poles)
{
if ( !mySequence.IsEmpty()) {
gp_Pnt2d P1,P2;
P1 = mySequence.Last()->Value(mySequence.Last()->Upper());
P2 = Poles(Poles.Lower());
// User defined tolerance NYI
// Standard_ConstructionError_Raise_if
// ( !P1.IsEqual(P2,Precision::Confusion()),
// "ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::Addcurve");
}
myDone = Standard_False;
Handle(TColgp_HArray1OfPnt2d) HPoles =
new TColgp_HArray1OfPnt2d(Poles.Lower(),Poles.Upper());
HPoles->ChangeArray1() = Poles;
mySequence.Append(HPoles);
}
//=======================================================================
//function : Degree
//purpose :
//=======================================================================
Standard_Integer ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::Degree()
const {
return myDegree;
}
//=======================================================================
//function : NbPoles
//purpose :
//=======================================================================
Standard_Integer ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::NbPoles()
const {
return CurvePoles.Length();
}
//=======================================================================
//function : Poles
//purpose :
//=======================================================================
void ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::Poles
(TColgp_Array1OfPnt2d& Poles) const
{
Standard_Integer i, Lower = Poles.Lower(), Upper = Poles.Upper();
Standard_Integer k = 1;
for (i = Lower; i <= Upper; i++) {
Poles(i) = CurvePoles(k++);
}
}
//=======================================================================
//function : NbKnots
//purpose :
//=======================================================================
Standard_Integer ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::NbKnots()
const {
return CurveKnots.Length();
}
//=======================================================================
//function : KnotsAndMults
//purpose :
//=======================================================================
void ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::KnotsAndMults
(TColStd_Array1OfReal& Knots,
TColStd_Array1OfInteger& Mults ) const
{
Standard_Integer i, LowerK = Knots.Lower(), UpperK = Knots.Upper();
Standard_Integer LowerM = Mults.Lower(), UpperM = Mults.Upper();
Standard_Integer k = 1;
for (i = LowerK; i <= UpperK; i++) {
Knots(i) = CurveKnots(k++);
}
k = 1;
for (i = LowerM; i <= UpperM; i++) {
Mults(i) = KnotsMultiplicities(k++);
}
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
void ShapeConstruct_CompBezierCurves2dToBSplineCurve2d::Perform()
{
myDone = Standard_True;
CurvePoles.Clear();
CurveKnots.Clear();
KnotsMultiplicities.Clear();
Standard_Integer LowerI = 1;
Standard_Integer UpperI = mySequence.Length();
Standard_Integer NbrCurv = UpperI-LowerI+1;
TColStd_Array1OfReal CurveKnVals (1,NbrCurv);
Standard_Integer i;
myDegree = 0;
for ( i = 1; i <= mySequence.Length(); i++) {
myDegree = Max( myDegree, (mySequence(i))->Length() -1);
}
Standard_Real D1, D2, Lambda, Det=0.;
gp_Pnt2d P1, P2, P3;
Standard_Integer Deg, Inc, MaxDegree = myDegree;
TColgp_Array1OfPnt2d Points(1, myDegree+1);
for (i = LowerI ; i <= UpperI ; i++) {
// 1- Elever la courbe de Bezier au degre maximum.
Deg = mySequence(i)->Length()-1;
Inc = myDegree - Deg;
if ( Inc > 0) {
BSplCLib::IncreaseDegree(myDegree,
mySequence(i)->Array1(), PLib::NoWeights(),
Points, PLib::NoWeights());
}
else {
Points = mySequence(i)->Array1();
}
// 2- Traiter le noeud de jonction entre 2 courbes de Bezier.
if (i == LowerI) {
// Traitement du noeud initial de la BSpline.
for (Standard_Integer j = 1 ; j <= MaxDegree ; j++) {
CurvePoles.Append(Points(j));
}
CurveKnVals(1) = 1.; // Pour amorcer la serie.
KnotsMultiplicities.Append(MaxDegree+1);
Det = 1.;
}
if (i != LowerI) {
P2 = Points(1);
P3 = Points(2);
gp_Vec2d V1(P1, P2), V2(P2, P3);
D1 = P1.SquareDistance(P2);
D2 = P3.SquareDistance(P2);
Lambda = Sqrt(D2/D1);
// Traitement de la tangence entre la Bezier et sa precedente.
// Ceci permet d''assurer au moins une continuite C1 si
// les tangentes sont coherentes.
// Test de l'angle a myAngular
if (V1.Magnitude() > gp::Resolution() &&
V2.Magnitude() > gp::Resolution() &&
V1.IsParallel(V2, myAngular) &&
MaxDegree > 1) {//rln 20.06.99 work-around
KnotsMultiplicities.Append(MaxDegree-1);
CurveKnVals(i) = CurveKnVals(i-1) * Lambda;
Det += CurveKnVals(i);
}
else {
CurveKnVals(i) = 1.0e0 ;
Det += CurveKnVals(i) ;
CurvePoles.Append(Points(1));
KnotsMultiplicities.Append(MaxDegree);
}
// Stocker les poles.
for (Standard_Integer j = 2 ; j <= MaxDegree ; j++) {
CurvePoles.Append(Points(j));
}
}
if (i == UpperI) {
// Traitement du noeud terminal de la BSpline.
CurvePoles.Append(Points(MaxDegree+1));
KnotsMultiplicities.Append(MaxDegree+1);
}
P1 = Points(MaxDegree);
}
// Corriger les valeurs nodales pour les faire varier dans [0.,1.].
CurveKnots.Append(0.0);
for (i = 2 ; i <= NbrCurv ; i++) {
CurveKnots.Append(CurveKnots(i-1) + (CurveKnVals(i-1)/Det));
}
CurveKnots.Append(1.0);
}