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Use of Cotire tool is introduced for acceleration of CMake builds, by usage of precompiled headers. CMake option BUILD_USE_PCH is added to enable / disable use of precompiled headers When precompiled headers are used, additional compiler macros are defined globally in the build system to avoid problems due to different order of included files: - NOMINMAX is defined on Windows to prevent defining "min" and "max" as macros by windows.h - STRSAFE_NO_DEPRECATE and _SCL_SECURE_NO_WARNINGS are defined on Windows to prevent declaring functions of standard C library as deprecated by #pragma, and other warnings in system headers - GL_GLEXT_LEGACY and GLX_GLEXT_LEGACY are defined to ensure that only OCCT's own glext.h is used - __STDC_FORMAT_MACROS is defined to have standard C print format macros always defined Code is corrected to avoid conflicts with system headers and in case of compiling together as unity builds (partially): - Some locally defined variables in TKV3d, TKHLR are renamed to be unique - Duplicated definitions of macros and global functions are eliminated in TKSTEP - Useless header WNT_UInt.hxx is removed - Usage of local variables conflicting with X11 macro is avoided in Draw_Viewer.cxx - Local variables in AIS_ConcentricRelation.cxx are renamed to avoid conflict with macros defined in windows.h - HXX files containing code are renamed to PXX or merged with corresponding CXX files. IVtkTools classes are corrected to avoid compiler warnings disabled in non-PCH builds by inclusion of VTK headers. Useless pragmas disabling warnings on MSVC are removed
107 lines
3.4 KiB
C++
107 lines
3.4 KiB
C++
// Created on: 2016-01-06
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// Created by: Andrey Betenev
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_OutOfMemory.hxx>
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#ifdef min
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#undef min
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#endif
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#include <algorithm>
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#include <stdlib.h>
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IMPLEMENT_STANDARD_RTTIEXT(Standard_OutOfMemory,Standard_ProgramError)
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//=======================================================================
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//function : Standard_OutOfMemory
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//purpose :
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//=======================================================================
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Standard_OutOfMemory::Standard_OutOfMemory(const Standard_CString theMessage)
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{
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// call explicitly own method (non-virtual call)
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Standard_OutOfMemory::SetMessageString (theMessage);
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}
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//=======================================================================
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//function : GetMessageString
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//purpose :
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//=======================================================================
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Standard_CString Standard_OutOfMemory::GetMessageString() const
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{
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return myBuffer;
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}
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//=======================================================================
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//function : SetMessageString
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//purpose :
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//=======================================================================
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void Standard_OutOfMemory::SetMessageString (const Standard_CString theMessage)
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{
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// restrict length of the message by buffer size
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size_t n = (theMessage ? std::min (strlen (theMessage), sizeof(myBuffer) - 1) : 0);
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// first set line end symbol to be safe in case of concurrent call
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myBuffer[n] = '\0';
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if (n > 0)
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memcpy (myBuffer, theMessage, n);
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}
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//=======================================================================
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//function : Raise
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//purpose :
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//=======================================================================
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void Standard_OutOfMemory::Raise(const Standard_CString theMessage)
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{
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NewInstance(theMessage)->Reraise();
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}
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//=======================================================================
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//function : Raise
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//purpose :
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//=======================================================================
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void Standard_OutOfMemory::Raise(Standard_SStream& theMessage)
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{
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NewInstance(theMessage.str().c_str())->Reraise();
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}
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//=======================================================================
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//function : NewInstance
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//purpose :
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//=======================================================================
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// global instance must be allocated at load-time
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static Handle(Standard_OutOfMemory) anOutOfMemInstance = new Standard_OutOfMemory;
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Handle(Standard_OutOfMemory) Standard_OutOfMemory::NewInstance(const Standard_CString theMessage)
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{
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anOutOfMemInstance->SetMessageString (theMessage);
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return anOutOfMemInstance;
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}
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//=======================================================================
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//function : Throw
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//purpose :
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//=======================================================================
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void Standard_OutOfMemory::Throw () const
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{
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throw *this;
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}
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