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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00
occt/src/Poly/Poly_Triangulation.hxx
asuraven 9f45d35b6b 0031136: Modeling Data - BinXCAF persistence loses normals from triangulation-only Faces
Information about normals are stored in BinOCAF, XmlOCAF, BRep and BBRep (in case of triangulation-only Faces).
Versions of formats have been changed (11 for TDocStd, 4 for BRep Shape and 3 for Binary BRep Shape)
theWithNormals parameter added to BRepTools::Write()
IsWithNormals()/SetWithNormals() function added to BRepTools_ShapeSet
-normals/-noNormals option added to StoreTriangulation DRAW command
-normals/-noNormals option added to writebrep DRAW command
Tests for writing to brep/binary brep/BinXCaf/XmlXCaf added
Test for StoreTriangulation options -normals/-noNormals added
2021-01-20 21:20:43 +03:00

224 lines
10 KiB
C++

// Created on: 1995-03-06
// Created by: Laurent PAINNOT
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Poly_Triangulation_HeaderFile
#define _Poly_Triangulation_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <TShort_HArray1OfShortReal.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Boolean.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TShort_Array1OfShortReal.hxx>
class Standard_DomainError;
class Standard_NullObject;
class Poly_Triangulation;
DEFINE_STANDARD_HANDLE(Poly_Triangulation, Standard_Transient)
//! Provides a triangulation for a surface, a set of surfaces, or
//! more generally a shape.
//! A triangulation consists of an approximate representation
//! of the actual shape, using a collection of points and
//! triangles. The points are located on the surface. The
//! edges of the triangles connect adjacent points with a
//! straight line that approximates the true curve on the surface.
//! A triangulation comprises:
//! - A table of 3D nodes (3D points on the surface).
//! - A table of triangles. Each triangle (Poly_Triangle
//! object) comprises a triplet of indices in the table of 3D
//! nodes specific to the triangulation.
//! - A table of 2D nodes (2D points), parallel to the table of
//! 3D nodes. This table is optional. If it exists, the
//! coordinates of a 2D point are the (u, v) parameters
//! of the corresponding 3D point on the surface
//! approximated by the triangulation.
//! - A deflection (optional), which maximizes the distance
//! from a point on the surface to the corresponding point
//! on its approximate triangulation.
//! In many cases, algorithms do not need to work with the
//! exact representation of a surface. A triangular
//! representation induces simpler and more robust adjusting,
//! faster performances, and the results are as good.
//! This is a Transient class.
class Poly_Triangulation : public Standard_Transient
{
public:
DEFINE_STANDARD_RTTIEXT(Poly_Triangulation, Standard_Transient)
//! Constructs a triangulation from a set of triangles. The
//! triangulation is initialized without a triangle or a node, but capable of
//! containing nbNodes nodes, and nbTriangles
//! triangles. Here the UVNodes flag indicates whether
//! 2D nodes will be associated with 3D ones, (i.e. to
//! enable a 2D representation).
Standard_EXPORT Poly_Triangulation(const Standard_Integer nbNodes, const Standard_Integer nbTriangles, const Standard_Boolean UVNodes);
//! Constructs a triangulation from a set of triangles.
//! The triangulation is initialized without a triangle or a node,
//! but capable of containing nbNodes nodes, and nbTriangles triangles.
//! Here the UVNodes flag indicates whether 2D nodes will be associated with 3D ones,
//! (i.e. to enable a 2D representation).
//! Here the hasNormals flag indicates whether normals will be given and associated with nodes.
Standard_EXPORT Poly_Triangulation(const Standard_Integer nbNodes,
const Standard_Integer nbTriangles,
const Standard_Boolean UVNodes,
const Standard_Boolean hasNormals);
//! Constructs a triangulation from a set of triangles. The
//! triangulation is initialized with 3D points from Nodes and triangles
//! from Triangles.
Standard_EXPORT Poly_Triangulation(const TColgp_Array1OfPnt& Nodes, const Poly_Array1OfTriangle& Triangles);
//! Constructs a triangulation from a set of triangles. The
//! triangulation is initialized with 3D points from Nodes, 2D points from
//! UVNodes and triangles from Triangles, where
//! coordinates of a 2D point from UVNodes are the
//! (u, v) parameters of the corresponding 3D point
//! from Nodes on the surface approximated by the
//! constructed triangulation.
Standard_EXPORT Poly_Triangulation(const TColgp_Array1OfPnt& Nodes, const TColgp_Array1OfPnt2d& UVNodes, const Poly_Array1OfTriangle& Triangles);
//! Creates full copy of current triangulation
Standard_EXPORT virtual Handle(Poly_Triangulation) Copy() const;
//! Copy constructor for triangulation.
Standard_EXPORT Poly_Triangulation (const Handle(Poly_Triangulation)& theTriangulation);
//! Returns the deflection of this triangulation.
Standard_Real Deflection() const { return myDeflection; }
//! Sets the deflection of this triangulation to theDeflection.
//! See more on deflection in Polygon2D
Standard_EXPORT void Deflection (const Standard_Real theDeflection);
//! Deallocates the UV nodes.
Standard_EXPORT void RemoveUVNodes();
//! Returns the number of nodes for this triangulation.
Standard_Integer NbNodes() const { return myNodes.Length(); }
//! Returns the number of triangles for this triangulation.
Standard_Integer NbTriangles() const { return myTriangles.Length(); }
//! Returns Standard_True if 2D nodes are associated with 3D nodes for this triangulation.
Standard_Boolean HasUVNodes() const { return !myUVNodes.IsNull(); }
//! Returns the table of 3D nodes (3D points) for this triangulation.
const TColgp_Array1OfPnt& Nodes() const { return myNodes; }
//! Returns the table of 3D nodes (3D points) for this triangulation.
//! The returned array is
//! shared. Therefore if the table is selected by reference, you
//! can, by simply modifying it, directly modify the data
//! structure of this triangulation.
TColgp_Array1OfPnt& ChangeNodes() { return myNodes; }
//! Returns node at the given index.
//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
Standard_EXPORT const gp_Pnt& Node (const Standard_Integer theIndex) const;
//! Give access to the node at the given index.
//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
Standard_EXPORT gp_Pnt& ChangeNode (const Standard_Integer theIndex);
//! Returns the table of 2D nodes (2D points) associated with
//! each 3D node of this triangulation.
//! The function HasUVNodes checks if 2D nodes
//! are associated with the 3D nodes of this triangulation.
//! Const reference on the 2d nodes values.
const TColgp_Array1OfPnt2d& UVNodes() const { return myUVNodes->Array1(); }
//! Returns the table of 2D nodes (2D points) associated with
//! each 3D node of this triangulation.
//! Function ChangeUVNodes shares the returned array.
//! Therefore if the table is selected by reference,
//! you can, by simply modifying it, directly modify the data
//! structure of this triangulation.
TColgp_Array1OfPnt2d& ChangeUVNodes() { return myUVNodes->ChangeArray1(); }
//! Returns UVNode at the given index.
//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
Standard_EXPORT const gp_Pnt2d& UVNode (const Standard_Integer theIndex) const;
//! Give access to the UVNode at the given index.
//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
Standard_EXPORT gp_Pnt2d& ChangeUVNode (const Standard_Integer theIndex);
//! Returns the table of triangles for this triangulation.
const Poly_Array1OfTriangle& Triangles() const { return myTriangles; }
//! Returns the table of triangles for this triangulation.
//! Function ChangeUVNodes shares the returned array.
//! Therefore if the table is selected by reference,
//! you can, by simply modifying it, directly modify the data
//! structure of this triangulation.
Poly_Array1OfTriangle& ChangeTriangles() { return myTriangles; }
//! Returns triangle at the given index.
//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbTriangles.
Standard_EXPORT const Poly_Triangle& Triangle (const Standard_Integer theIndex) const;
//! Give access to the triangle at the given index.
//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbTriangles.
Standard_EXPORT Poly_Triangle& ChangeTriangle (const Standard_Integer theIndex);
//! Sets the table of node normals.
//! raises exception if length of theNormals != 3*NbNodes
Standard_EXPORT void SetNormals (const Handle(TShort_HArray1OfShortReal)& theNormals);
//! Returns the table of node normals.
Standard_EXPORT const TShort_Array1OfShortReal& Normals() const;
//! Gives access to the table of node normals.
Standard_EXPORT TShort_Array1OfShortReal& ChangeNormals();
//! Returns Standard_True if nodal normals are defined.
Standard_EXPORT Standard_Boolean HasNormals() const;
//! @return normal at the given index.
//! Raises Standard_OutOfRange exception.
Standard_EXPORT gp_Dir Normal (const Standard_Integer theIndex) const;
//! Changes normal at the given index.
//! Raises Standard_OutOfRange exception.
Standard_EXPORT void SetNormal (const Standard_Integer theIndex,
const gp_Dir& theNormal);
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
protected:
Standard_Real myDeflection;
TColgp_Array1OfPnt myNodes;
Handle(TColgp_HArray1OfPnt2d) myUVNodes;
Poly_Array1OfTriangle myTriangles;
Handle(TShort_HArray1OfShortReal) myNormals;
};
#endif // _Poly_Triangulation_HeaderFile