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PATCH_TO_OCCT_710 define is used for cases of difference for specific code for 7.1.0 version.
180 lines
7.2 KiB
C++
180 lines
7.2 KiB
C++
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Prs3d_Arrow.hxx>
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#include <gp_Ax3.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Trsf.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_ArrayOfSegments.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_ToolCylinder.hxx>
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#include <Prs3d_ToolDisk.hxx>
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#include <Prs3d_ToolSphere.hxx>
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//=======================================================================
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//function : Draw
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//purpose :
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//=======================================================================
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void Prs3d_Arrow::Draw(const Handle(Graphic3d_Group)& theGroup,
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const gp_Pnt& theLocation,
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const gp_Dir& theDirection,
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const Quantity_PlaneAngle theAngle,
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const Quantity_Length theLength)
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{
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Handle(Graphic3d_ArrayOfSegments) aPrimitives = Prs3d_Arrow::DrawSegments(theLocation,
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theDirection, theAngle, theLength, 15);
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theGroup->AddPrimitiveArray (aPrimitives);
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}
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//=======================================================================
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//function : DrawSegments
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//purpose :
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//=======================================================================
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Handle(Graphic3d_ArrayOfSegments) Prs3d_Arrow::DrawSegments (const gp_Pnt& theLocation,
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const gp_Dir& theDirection,
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const Quantity_PlaneAngle theAngle,
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const Quantity_Length theLength,
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const int theNumberOfSegments)
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{
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Handle(Graphic3d_ArrayOfSegments) aSegments = new Graphic3d_ArrayOfSegments(theNumberOfSegments+1,
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2*(2*theNumberOfSegments));
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Quantity_Length dx,dy,dz; theDirection.Coord(dx,dy,dz);
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//
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// Point of the arrow:
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Quantity_Length xo,yo,zo; theLocation.Coord(xo,yo,zo);
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// Center of the base circle of the arrow:
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Quantity_Length xc = xo - dx * theLength;
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Quantity_Length yc = yo - dy * theLength;
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Quantity_Length zc = zo - dz * theLength;
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// Construction of i,j mark for the circle:
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Quantity_Length xn=0., yn=0., zn=0.;
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if ( Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) xn=1.;
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else if ( Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) yn=1.;
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else zn=1.;
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Quantity_Length xi = dy * zn - dz * yn;
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Quantity_Length yi = dz * xn - dx * zn;
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Quantity_Length zi = dx * yn - dy * xn;
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Quantity_Length Norme = sqrt ( xi*xi + yi*yi + zi*zi );
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xi = xi / Norme; yi = yi / Norme; zi = zi/Norme;
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const Quantity_Length xj = dy * zi - dz * yi;
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const Quantity_Length yj = dz * xi - dx * zi;
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const Quantity_Length zj = dx * yi - dy * xi;
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const Standard_Integer NbPoints = theNumberOfSegments;
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aSegments->AddVertex(theLocation);
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gp_Pnt p1;
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const Standard_Real Tg=tan(theAngle);
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for (Standard_Integer i = 1; i <= NbPoints ; i++)
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{
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const Standard_Real cosinus = cos ( 2 * M_PI / NbPoints * (i-1) );
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const Standard_Real sinus = sin ( 2 * M_PI / NbPoints * (i-1) );
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const gp_Pnt pp(xc + (cosinus * xi + sinus * xj) * theLength * Tg,
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yc + (cosinus * yi + sinus * yj) * theLength * Tg,
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zc + (cosinus * zi + sinus * zj) * theLength * Tg);
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aSegments->AddVertex(pp);
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}
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int aNbVertices = NbPoints + 1;
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int aFirstContourVertex = 2;
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int anEdgeCount = 0;
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for (Standard_Integer i = aFirstContourVertex; i <= aNbVertices ; i++) {
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aSegments->AddEdge(1); // location vertex
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aSegments->AddEdge(i);
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anEdgeCount++;
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}
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aSegments->AddEdge(aNbVertices);
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aSegments->AddEdge(aFirstContourVertex);
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anEdgeCount++;
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for (Standard_Integer i = aFirstContourVertex; i <= aNbVertices-1 ; i++) {
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aSegments->AddEdge(i);
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aSegments->AddEdge(i+1);
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anEdgeCount++;
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}
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return aSegments;
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}
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// ============================================================================
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// function : DrawShaded
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// purpose :
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// ============================================================================
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Handle(Graphic3d_ArrayOfTriangles) Prs3d_Arrow::DrawShaded (const gp_Ax1& theAxis,
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const Standard_Real theTubeRadius,
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const Standard_Real theAxisLength,
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const Standard_Real theConeRadius,
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const Standard_Real theConeLength,
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const Standard_Integer theNbFacettes)
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{
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const Standard_Real aTubeLength = Max (0.0, theAxisLength - theConeLength);
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const Standard_Integer aNbTrisTube = (theTubeRadius > 0.0 && aTubeLength > 0.0)
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? Prs3d_ToolCylinder::TrianglesNb (theNbFacettes, 1)
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: 0;
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const Standard_Integer aNbTrisCone = (theConeRadius > 0.0 && theConeLength > 0.0)
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? (Prs3d_ToolDisk ::TrianglesNb (theNbFacettes, 1)
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+ Prs3d_ToolCylinder::TrianglesNb (theNbFacettes, 1))
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: 0;
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const Standard_Integer aNbTris = aNbTrisTube + aNbTrisCone;
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if (aNbTris == 0)
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{
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return Handle(Graphic3d_ArrayOfTriangles)();
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}
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Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (aNbTris * 3, 0, Standard_True);
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if (aNbTrisTube != 0)
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{
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gp_Ax3 aSystem (theAxis.Location(), theAxis.Direction());
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gp_Trsf aTrsf;
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aTrsf.SetTransformation (aSystem, gp_Ax3());
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Prs3d_ToolCylinder aTool (theTubeRadius, theTubeRadius, aTubeLength, theNbFacettes, 1);
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aTool.FillArray (anArray, aTrsf);
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}
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if (aNbTrisCone != 0)
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{
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gp_Pnt aConeOrigin = theAxis.Location().Translated (gp_Vec (theAxis.Direction().X() * aTubeLength,
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theAxis.Direction().Y() * aTubeLength,
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theAxis.Direction().Z() * aTubeLength));
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gp_Ax3 aSystem (aConeOrigin, theAxis.Direction());
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gp_Trsf aTrsf;
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aTrsf.SetTransformation (aSystem, gp_Ax3());
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{
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Prs3d_ToolDisk aTool (0.0, theConeRadius, theNbFacettes, 1);
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aTool.FillArray (anArray, aTrsf);
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}
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{
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Prs3d_ToolCylinder aTool (theConeRadius, 0.0, theConeLength, theNbFacettes, 1);
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aTool.FillArray (anArray, aTrsf);
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}
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}
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return anArray;
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}
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