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Graphic3d_Group is now abstract class and should be instantiated using Graphic3d_Structure::NewGroup() method. Graphic3d_CGroup has been removed. The groups list is no more duplicated within Graphic3d_Structure and OpenGl_Structure. Removed unused/duplicated fields from Graphic3d_Group. Prs3d_Presentation - remove redundnant field myCurrentGroup. PrsMgr_Presentation3d::Erase(), ::Clear() - avoid possible NULL dereference. OpenGl_GraphicDriver/Graphic3d_GraphicDriver - group management methods have been removed (moved to Graphic3d_CStructure and Graphic3d_Group interfaces). Graphic3d_Group::GroupPrimitivesAspect() - copy IsEmission flag Fix wrong iterator Fix compilation issues
64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
// Created on: 2011-10-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_GraphicDriver.hxx>
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#include <OpenGl_Group.hxx>
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#include <OpenGl_PrimitiveArray.hxx>
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#include <OpenGl_CView.hxx>
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void OpenGl_GraphicDriver::SetDepthTestEnabled( const Graphic3d_CView& ACView, const Standard_Boolean isEnabled ) const
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->WS->UseDepthTest() = isEnabled;
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}
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Standard_Boolean OpenGl_GraphicDriver::IsDepthTestEnabled( const Graphic3d_CView& ACView ) const
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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return aCView->WS->UseDepthTest();
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return Standard_False;
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}
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void OpenGl_GraphicDriver::ReadDepths( const Graphic3d_CView& ACView,
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const Standard_Integer x,
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const Standard_Integer y,
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const Standard_Integer width,
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const Standard_Integer height,
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const Standard_Address buffer ) const
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->WS->ReadDepths(x, y, width, height, (float*) buffer);
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}
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void OpenGl_GraphicDriver::SetGLLightEnabled( const Graphic3d_CView& ACView, const Standard_Boolean isEnabled ) const
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->WS->UseGLLight() = isEnabled;
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}
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Standard_Boolean OpenGl_GraphicDriver::IsGLLightEnabled( const Graphic3d_CView& ACView ) const
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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return aCView->WS->UseGLLight();
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return Standard_False;
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}
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