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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
// Created on: 1993-06-03
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// Created by: Laurent BOURESCHE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_NoMoreObject.hxx>
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#include <Standard_NoSuchObject.hxx>
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#include <Sweep_NumShape.hxx>
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#include <Sweep_NumShapeIterator.hxx>
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//=======================================================================
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//function : Sweep_NumShapeIterator
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//purpose :
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//=======================================================================
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Sweep_NumShapeIterator::Sweep_NumShapeIterator():
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myNumShape(0,TopAbs_SHAPE),
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myCurrentNumShape(0,TopAbs_SHAPE)
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{
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}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void Sweep_NumShapeIterator::Init(const Sweep_NumShape& aShape)
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{
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myNumShape = aShape;
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if (myNumShape.Type()==TopAbs_EDGE){
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Standard_Integer nbvert = myNumShape.Index();
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myMore = (nbvert >= 1);
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if (myMore){
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myCurrentRange = 1;
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myCurrentNumShape = Sweep_NumShape(1,TopAbs_VERTEX,
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myNumShape.Closed(),
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Standard_False,
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Standard_False);
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if (nbvert==1){
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if (myNumShape.BegInfinite()){
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myCurrentOrientation = TopAbs_REVERSED;
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}
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else {
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myCurrentOrientation = TopAbs_FORWARD;
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}
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}
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else {
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myCurrentOrientation = TopAbs_FORWARD;
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}
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}
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}
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}
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//=======================================================================
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//function : Next
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//purpose :
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//=======================================================================
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void Sweep_NumShapeIterator::Next()
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{
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myCurrentRange++;
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myMore = myCurrentRange <= myNumShape.Index();
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if (myMore){
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if (myNumShape.Type()==TopAbs_EDGE){
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myCurrentNumShape = Sweep_NumShape(myCurrentRange,TopAbs_VERTEX,
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myNumShape.Closed(),
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Standard_False,
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Standard_False);
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myCurrentOrientation = TopAbs_REVERSED;
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}
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}
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}
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