1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-09 18:50:54 +03:00
occt/src/Poly/Poly_CoherentNode.cxx
tiv 0423218095 0030895: Coding Rules - specify std namespace explicitly for std::cout and streams
"endl" manipulator for Message_Messenger is renamed to "Message_EndLine".

The following entities from std namespace are now used
with std:: explicitly specified (from Standard_Stream.hxx):
std::istream,std::ostream,std::ofstream,std::ifstream,std::fstream,
std::filebuf,std::streambuf,std::streampos,std::ios,std::cout,std::cerr,
std::cin,std::endl,std::ends,std::flush,std::setw,std::setprecision,
std::hex,std::dec.
2019-08-16 12:16:38 +03:00

110 lines
3.9 KiB
C++

// Created on: 2007-12-14
// Created by: Alexander GRIGORIEV
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Poly_CoherentNode.hxx>
#include <Poly_CoherentTriangle.hxx>
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void Poly_CoherentNode::Clear (const Handle(NCollection_BaseAllocator)& theAlloc)
{
Poly_CoherentTriPtr::RemoveList (myTriangles, theAlloc);
myUV[0] = Precision::Infinite();
myUV[1] = Precision::Infinite();
myNormal[0] = 0.f;
myNormal[1] = 0.f;
myNormal[2] = 0.f;
SetCoord(0., 0., 0.);
}
//=======================================================================
//function : SetNormal
//purpose : Define the normal vector in the Node.
//=======================================================================
void Poly_CoherentNode::SetNormal (const gp_XYZ& theVector)
{
myNormal[0] = static_cast<Standard_ShortReal>(theVector.X());
myNormal[1] = static_cast<Standard_ShortReal>(theVector.Y());
myNormal[2] = static_cast<Standard_ShortReal>(theVector.Z());
}
//=======================================================================
//function : AddTriangle
//purpose :
//=======================================================================
void Poly_CoherentNode::AddTriangle
(const Poly_CoherentTriangle& theTri,
const Handle(NCollection_BaseAllocator)& theAlloc)
{
if (myTriangles == NULL)
myTriangles = new (theAlloc) Poly_CoherentTriPtr(theTri);
else
myTriangles->Prepend(&theTri, theAlloc);
}
//=======================================================================
//function : RemoveTriangle
//purpose :
//=======================================================================
Standard_Boolean Poly_CoherentNode::RemoveTriangle
(const Poly_CoherentTriangle& theTri,
const Handle(NCollection_BaseAllocator)& theAlloc)
{
Standard_Boolean aResult(Standard_False);
if (&myTriangles->GetTriangle() == &theTri) {
Poly_CoherentTriPtr * aLostPtr = myTriangles;
if (myTriangles == &myTriangles->Next())
myTriangles = 0L;
else
myTriangles = &myTriangles->Next();
Poly_CoherentTriPtr::Remove(aLostPtr, theAlloc);
aResult = Standard_True;
} else {
Poly_CoherentTriPtr::Iterator anIter(* myTriangles);
for (anIter.Next(); anIter.More(); anIter.Next())
if (&anIter.Value() == &theTri) {
Poly_CoherentTriPtr::Remove
(const_cast<Poly_CoherentTriPtr *>(&anIter.PtrValue()), theAlloc);
aResult = Standard_True;
break;
}
}
return aResult;
}
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void Poly_CoherentNode::Dump(Standard_OStream& theStream) const
{
char buf[256];
Sprintf (buf, " X =%9.4f; Y =%9.4f; Z =%9.4f", X(), Y(), Z());
theStream << buf << std::endl;
Poly_CoherentTriPtr::Iterator anIter(* myTriangles);
for (; anIter.More(); anIter.Next()) {
const Poly_CoherentTriangle& aTri = anIter.Value();
Sprintf (buf, " %5d %5d %5d", aTri.Node(0),aTri.Node(1),aTri.Node(2));
theStream << buf << std::endl;
}
}