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Graphic3d_CLight is now defined as a class inheriting Standard_Transient, so that it's fields now should be accessed through methods. Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere. Confusing alias OpenGl_Light has been removed. Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed since it contradicts to OpenGL specs and does not make sense. Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer. When defined, it overrides light sources defined for View/Viewer. New class Graphic3d_LightSet has been defined to define a set of light sources. V3d_Light - removed obsolete interface for debug drawing lights sources. V3d_Light is now an alias to Graphic3d_CLight. V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// Created by: GG
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <V3d_AmbientLight.hxx>
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#include <V3d_Viewer.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(V3d_AmbientLight, Graphic3d_CLight)
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// =======================================================================
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// function : V3d_AmbientLight
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// purpose :
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// =======================================================================
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V3d_AmbientLight::V3d_AmbientLight (const Quantity_Color& theColor)
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: Graphic3d_CLight (Graphic3d_TOLS_AMBIENT)
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{
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SetColor (theColor);
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}
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// =======================================================================
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// function : V3d_AmbientLight
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// purpose :
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// =======================================================================
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V3d_AmbientLight::V3d_AmbientLight (const Handle(V3d_Viewer)& theViewer,
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const Quantity_Color& theColor)
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: Graphic3d_CLight (Graphic3d_TOLS_AMBIENT)
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{
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SetColor (theColor);
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if (!theViewer.IsNull())
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{
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theViewer->AddLight (this);
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}
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}
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