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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00
emv 98b3765966 0029237: Improve performance of Boolean Operations
In order to improve performance of Boolean Operations on the relatively fast cases the following improvements have been made:
1. Initialization of the FaceInfo information for the faces participating in Face/Face interference, even when the gluing is ON, to take into account intersection of their sub-shapes.
2. Code simplification & duplication removal - the methods BOPAlgo_ShellSplitter::MakeConnexityBlocks and BOPAlgo_WireSplitter::MakeConnexityBlocks have been unified into BOPTools_AlgoTools::MakeConnexityBlocks.
3. Avoid unnecessary bounding box computation for solids during DS initialization. The bounding boxes for solids will be computed during the building stage to find faces located inside solids.
   For the shape self-interference check (performed by the BOPAlgo_CheckerSI), the bounding box is still computed, as it is necessary to resolve Shape/Solid intersections.
4. Use only three sample points to check coincidence of line and plane.
5. Perform necessity of planes intersection only when the gluing is off.
6. Avoid repeated initialization of 2D classifier while building splits of the faces.
7. Post treat stage:
7.1. Method CorrectWires: Save edge's data (PCurve, parameter of the vertex, range) to avoid its recalculation.
7.2. Method CheckEdge: While checking vertices on edges avoid unnecessary calculation of their location.
8. Provide possibility to disable the classification of the input solids on the inverted status (to be the holes in the space).
9. Avoid building of bounding boxes for faces/solids during splitting of the input arguments for their classification relatively hole faces/shells if there are no holes created.
10. Avoid rebuilding of the faces/solids from arguments which does not acquire any inside parts from other arguments during the operation by using their draft versions as their splits.

Test cases for the issue.
Correction of the test cases boolean gdml_public A9 and bugs modalg_7 bug28485 as they are improvements.
Additional test case for the issue #28485 as it is fixed by the current changes.
2017-11-01 17:27:08 +03:00

Open CASCADE Technology
=======================

This directory contains sources of Open CASCADE Technology (OCCT), a software
development platform providing services for 3D surface and solid modeling, CAD 
data exchange, and visualization. Most of OCCT functionality is available in 
the form of C++ libraries. OCCT can be best applied in development of software 
dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical 
simulation (CAE).

License
-------

Open CASCADE Technology is free software; you can redistribute it and / or 
modify it under the terms of the GNU Lesser General Public version 2.1 as 
published by the Free Software Foundation, with special exception defined in 
the file OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included
in OCCT distribution for complete text of the license.

Alternatively, Open CASCADE Technology may be used under the terms of Open 
CASCADE commercial license or contractual agreement.

Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT 
WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and 
materials is on you. See the license text for formal disclaimer.

Packaging
---------

You can receive certified version of OCCT code in different packages.

- Snapshot of Git repository: contains C++ header and source files of OCCT,
  documentation sources, build scripts, and CMake project files.

- Complete source archive: contains all sources of OCCT, generated HTML and PDF
  documentation, and ready-to-use projects for building on all officially 
  supported platforms.

- Binary package (platform-specific): in addition to complete source archive, 
  it includes binaries of OCCT and third-party libraries built on one platform. 
  This package allows using OCCT immediately after installation.

Certified versions of OCCT can be downloaded from http://www.opencascade.com

You can also find OCCT pre-installed on your system, or install it from 
packages provided by a third party. Note that packaging and functionality
of such versions can be different from certified releases. Please consult 
documentation accompanying your version for details.

Documentation
-------------

Open file doc/html/index.html to browse HTML documentation.

If HTML documentation is not available in your package, you can:

- Generate it from sources. 

  You need to have Tcl and Doxygen 1.8.4 (or above) installed on your system.
  and accessible in your environment (check environment variable PATH).
  Use batch file *gendoc.bat* on Windows or Bash script *gendoc* on Linux
  or OS X to (re)generate documentation.

- Read documentation in source plain text (MarkDown) format found in 
  subfolder *dox*

See *dox/dev_guides/documentation/documentation.md* for details.

Building
--------

In most cases you need to rebuild OCCT on your platform (OS, compiler) before
using it in your project, to ensure binary compatibility.

Consult the file *dox/dev_guides/building/building.md* for instructions on
building OCCT from sources on supported platforms.

Version
-------

The current version of OCCT can be consulted in the file
*src/Standard/Standard_Version.hxx*

Development
-----------

For information regarding OCCT code development please consult the official 
OCCT Collaborative Development Portal:
http://dev.opencascade.org
Description
Mirror of OpenCascade OCCT, at https://git.dev.opencascade.org/repos/occt
Readme 167 MiB
Languages
C++ 98.1%
CMake 1%
Tcl 0.3%
C 0.2%
GLSL 0.1%