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occt/src/BOPAlgo/BOPAlgo_Builder.cxx
emv 989b64326c 0029312: Using OBB to speed up Boolean Operations
1. Implementation of the user-defined option for usage of Oriented Bounding Boxes (OBB) in Boolean Operations for additional filtering (rejection) of selected for intersection pairs of sub-shapes.

By default the usage of OBB is turned off.
To enable/disable its usage the method SetUseOBB(flag) should be used. This method is available for all operations in Boolean Component.
To enable/disable it in draw the command "buseobb 0/1" should be used. Note, that this will affect all subsequent operations.

The OBB for the shapes are built by first necessity and stored into operation context (IntTools_Context).

2. Usage of the OBB in some test cases.
2017-12-06 17:18:17 +03:00

471 lines
12 KiB
C++

// Created by: Peter KURNEV
// Copyright (c) 2010-2014 OPEN CASCADE SAS
// Copyright (c) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
// Copyright (c) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT,
// EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BOPAlgo_Builder.hxx>
#include <BOPAlgo_PaveFiller.hxx>
#include <BOPAlgo_Alerts.hxx>
#include <BOPTools_AlgoTools.hxx>
#include <BRep_Builder.hxx>
#include <IntTools_Context.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <TopoDS_Compound.hxx>
#include <BRep_Builder.hxx>
#include <BOPCol_IndexedMapOfShape.hxx>
#include <BOPDS_ShapeInfo.hxx>
#include <BOPDS_DS.hxx>
#include <BOPTools_AlgoTools.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
//=======================================================================
//function :
//purpose :
//=======================================================================
BOPAlgo_Builder::BOPAlgo_Builder()
:
BOPAlgo_BuilderShape(),
myArguments(myAllocator),
myMapFence(100, myAllocator),
myPaveFiller(NULL),
myDS(NULL),
myEntryPoint(0),
myImages(100, myAllocator),
myShapesSD(100, myAllocator),
mySplits(100, myAllocator),
myOrigins(100, myAllocator),
myNonDestructive(Standard_False),
myGlue(BOPAlgo_GlueOff)
{
}
//=======================================================================
//function :
//purpose :
//=======================================================================
BOPAlgo_Builder::BOPAlgo_Builder
(const Handle(NCollection_BaseAllocator)& theAllocator)
:
BOPAlgo_BuilderShape(theAllocator),
myArguments(myAllocator),
myMapFence(100, myAllocator),
myPaveFiller(NULL),
myDS(NULL),
myEntryPoint(0),
myImages(100, myAllocator),
myShapesSD(100, myAllocator),
mySplits(100, myAllocator),
myOrigins(100, myAllocator),
myNonDestructive(Standard_False),
myGlue(BOPAlgo_GlueOff)
{
}
//=======================================================================
//function : ~
//purpose :
//=======================================================================
BOPAlgo_Builder::~BOPAlgo_Builder()
{
if (myEntryPoint==1) {
if (myPaveFiller) {
delete myPaveFiller;
myPaveFiller=NULL;
}
}
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void BOPAlgo_Builder::Clear()
{
BOPAlgo_Algo::Clear();
myArguments.Clear();
myMapFence.Clear();
myImages.Clear();
myShapesSD.Clear();
mySplits.Clear();
myOrigins.Clear();
}
//=======================================================================
//function : AddArgument
//purpose :
//=======================================================================
void BOPAlgo_Builder::AddArgument(const TopoDS_Shape& theShape)
{
if (myMapFence.Add(theShape)) {
myArguments.Append(theShape);
}
}
//=======================================================================
//function : SetArguments
//purpose :
//=======================================================================
void BOPAlgo_Builder::SetArguments(const BOPCol_ListOfShape& theShapes)
{
BOPCol_ListIteratorOfListOfShape aIt;
//
myArguments.Clear();
//
aIt.Initialize(theShapes);
for (; aIt.More(); aIt.Next()) {
const TopoDS_Shape& aS = aIt.Value();
AddArgument(aS);
}
}
//=======================================================================
//function : Arguments
//purpose :
//=======================================================================
const BOPCol_ListOfShape& BOPAlgo_Builder::Arguments()const
{
return myArguments;
}
//=======================================================================
//function : Images
//purpose :
//=======================================================================
const BOPCol_DataMapOfShapeListOfShape& BOPAlgo_Builder::Images()const
{
return myImages;
}
//=======================================================================
//function : Origins
//purpose :
//=======================================================================
const BOPCol_DataMapOfShapeListOfShape& BOPAlgo_Builder::Origins()const
{
return myOrigins;
}
//=======================================================================
//function : ShapesSd
//purpose :
//=======================================================================
const BOPCol_DataMapOfShapeShape& BOPAlgo_Builder::ShapesSD()const
{
return myShapesSD;
}
//=======================================================================
//function : Splits
//purpose :
//=======================================================================
const BOPCol_DataMapOfShapeListOfShape& BOPAlgo_Builder::Splits()const
{
return mySplits;
}
//=======================================================================
//function : PPaveFiller
//purpose :
//=======================================================================
BOPAlgo_PPaveFiller BOPAlgo_Builder::PPaveFiller()
{
return myPaveFiller;
}
//=======================================================================
//function : PDS
//purpose :
//=======================================================================
BOPDS_PDS BOPAlgo_Builder::PDS()
{
return myDS;
}
//=======================================================================
//function : SetNonDestructive
//purpose :
//=======================================================================
void BOPAlgo_Builder::SetNonDestructive(const Standard_Boolean theFlag)
{
myNonDestructive = theFlag;
}
//=======================================================================
//function : NonDestructive
//purpose :
//=======================================================================
Standard_Boolean BOPAlgo_Builder::NonDestructive() const
{
return myNonDestructive;
}
//=======================================================================
//function : SetGlue
//purpose :
//=======================================================================
void BOPAlgo_Builder::SetGlue(const BOPAlgo_GlueEnum theGlue)
{
myGlue=theGlue;
}
//=======================================================================
//function : Glue
//purpose :
//=======================================================================
BOPAlgo_GlueEnum BOPAlgo_Builder::Glue() const
{
return myGlue;
}
//=======================================================================
// function: CheckData
// purpose:
//=======================================================================
void BOPAlgo_Builder::CheckData()
{
Standard_Integer aNb = myArguments.Extent();
if (aNb<2) {
AddError (new BOPAlgo_AlertTooFewArguments); // too few arguments to process
return;
}
//
CheckFiller();
}
//=======================================================================
// function: CheckFiller
// purpose:
//=======================================================================
void BOPAlgo_Builder::CheckFiller()
{
if (!myPaveFiller) {
AddError (new BOPAlgo_AlertNoFiller);
return;
}
GetReport()->Merge (myPaveFiller->GetReport());
}
//=======================================================================
//function : Prepare
//purpose :
//=======================================================================
void BOPAlgo_Builder::Prepare()
{
BRep_Builder aBB;
TopoDS_Compound aC;
//
// 1. myShape is empty compound
aBB.MakeCompound(aC);
myShape=aC;
myFlagHistory=Standard_True;
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
void BOPAlgo_Builder::Perform()
{
GetReport()->Clear();
//
if (myEntryPoint==1) {
if (myPaveFiller) {
delete myPaveFiller;
myPaveFiller=NULL;
}
}
//
Handle(NCollection_BaseAllocator) aAllocator=
NCollection_BaseAllocator::CommonBaseAllocator();
//
BOPAlgo_PaveFiller* pPF=new BOPAlgo_PaveFiller(aAllocator);
//
pPF->SetArguments(myArguments);
pPF->SetRunParallel(myRunParallel);
pPF->SetProgressIndicator(myProgressIndicator);
pPF->SetFuzzyValue(myFuzzyValue);
pPF->SetNonDestructive(myNonDestructive);
pPF->SetGlue(myGlue);
pPF->SetUseOBB(myUseOBB);
//
pPF->Perform();
//
myEntryPoint=1;
PerformInternal(*pPF);
}
//=======================================================================
//function : PerformWithFiller
//purpose :
//=======================================================================
void BOPAlgo_Builder::PerformWithFiller(const BOPAlgo_PaveFiller& theFiller)
{
GetReport()->Clear();
myEntryPoint=0;
myNonDestructive = theFiller.NonDestructive();
myFuzzyValue = theFiller.FuzzyValue();
myGlue = theFiller.Glue();
myUseOBB = theFiller.UseOBB();
PerformInternal(theFiller);
}
//=======================================================================
//function : PerformInternal
//purpose :
//=======================================================================
void BOPAlgo_Builder::PerformInternal(const BOPAlgo_PaveFiller& theFiller)
{
GetReport()->Clear();
//
try {
OCC_CATCH_SIGNALS
PerformInternal1(theFiller);
}
//
catch (Standard_Failure) {
AddError (new BOPAlgo_AlertBuilderFailed);
}
}
//=======================================================================
//function : PerformInternal1
//purpose :
//=======================================================================
void BOPAlgo_Builder::PerformInternal1(const BOPAlgo_PaveFiller& theFiller)
{
myPaveFiller=(BOPAlgo_PaveFiller*)&theFiller;
myDS=myPaveFiller->PDS();
myContext=myPaveFiller->Context();
myFuzzyValue = myPaveFiller->FuzzyValue();
myNonDestructive = myPaveFiller->NonDestructive();
//
// 1. CheckData
CheckData();
if (HasErrors()) {
return;
}
//
// 2. Prepare
Prepare();
if (HasErrors()) {
return;
}
//
// 3. Fill Images
// 3.1 Vertice
FillImagesVertices();
if (HasErrors()) {
return;
}
//
BuildResult(TopAbs_VERTEX);
if (HasErrors()) {
return;
}
// 3.2 Edges
FillImagesEdges();
if (HasErrors()) {
return;
}
//
BuildResult(TopAbs_EDGE);
if (HasErrors()) {
return;
}
//
// 3.3 Wires
FillImagesContainers(TopAbs_WIRE);
if (HasErrors()) {
return;
}
//
BuildResult(TopAbs_WIRE);
if (HasErrors()) {
return;
}
// 3.4 Faces
FillImagesFaces();
if (HasErrors()) {
return;
}
//
BuildResult(TopAbs_FACE);
if (HasErrors()) {
return;
}
// 3.5 Shells
FillImagesContainers(TopAbs_SHELL);
if (HasErrors()) {
return;
}
BuildResult(TopAbs_SHELL);
if (HasErrors()) {
return;
}
// 3.6 Solids
FillImagesSolids();
if (HasErrors()) {
return;
}
BuildResult(TopAbs_SOLID);
if (HasErrors()) {
return;
}
// 3.7 CompSolids
FillImagesContainers(TopAbs_COMPSOLID);
if (HasErrors()) {
return;
}
BuildResult(TopAbs_COMPSOLID);
if (HasErrors()) {
return;
}
// 3.8 Compounds
FillImagesCompounds();
if (HasErrors()) {
return;
}
BuildResult(TopAbs_COMPOUND);
if (HasErrors()) {
return;
}
//
// 4.History
PrepareHistory();
//
//
// 5 Post-treatment
PostTreat();
}
//=======================================================================
//function : PostTreat
//purpose :
//=======================================================================
void BOPAlgo_Builder::PostTreat()
{
Standard_Integer i, aNbS;
TopAbs_ShapeEnum aType;
BOPCol_IndexedMapOfShape aMA;
if (myPaveFiller->NonDestructive()) {
// MapToAvoid
aNbS=myDS->NbSourceShapes();
for (i=0; i<aNbS; ++i) {
const BOPDS_ShapeInfo& aSI=myDS->ShapeInfo(i);
aType=aSI.ShapeType();
if (aType==TopAbs_VERTEX ||
aType==TopAbs_EDGE||
aType==TopAbs_FACE) {
const TopoDS_Shape& aS=aSI.Shape();
aMA.Add(aS);
}
}
}
//
BOPTools_AlgoTools::CorrectTolerances(myShape, aMA, 0.05, myRunParallel);
BOPTools_AlgoTools::CorrectShapeTolerances(myShape, aMA, myRunParallel);
}