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1. Implementation of the user-defined option for usage of Oriented Bounding Boxes (OBB) in Boolean Operations for additional filtering (rejection) of selected for intersection pairs of sub-shapes. By default the usage of OBB is turned off. To enable/disable its usage the method SetUseOBB(flag) should be used. This method is available for all operations in Boolean Component. To enable/disable it in draw the command "buseobb 0/1" should be used. Note, that this will affect all subsequent operations. The OBB for the shapes are built by first necessity and stored into operation context (IntTools_Context). 2. Usage of the OBB in some test cases.
471 lines
12 KiB
C++
471 lines
12 KiB
C++
// Created by: Peter KURNEV
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// Copyright (c) 2010-2014 OPEN CASCADE SAS
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// Copyright (c) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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// Copyright (c) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT,
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// EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BOPAlgo_Builder.hxx>
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#include <BOPAlgo_PaveFiller.hxx>
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#include <BOPAlgo_Alerts.hxx>
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#include <BOPTools_AlgoTools.hxx>
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#include <BRep_Builder.hxx>
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#include <IntTools_Context.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <TopoDS_Compound.hxx>
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#include <BRep_Builder.hxx>
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#include <BOPCol_IndexedMapOfShape.hxx>
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#include <BOPDS_ShapeInfo.hxx>
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#include <BOPDS_DS.hxx>
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#include <BOPTools_AlgoTools.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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BOPAlgo_Builder::BOPAlgo_Builder()
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:
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BOPAlgo_BuilderShape(),
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myArguments(myAllocator),
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myMapFence(100, myAllocator),
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myPaveFiller(NULL),
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myDS(NULL),
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myEntryPoint(0),
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myImages(100, myAllocator),
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myShapesSD(100, myAllocator),
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mySplits(100, myAllocator),
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myOrigins(100, myAllocator),
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myNonDestructive(Standard_False),
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myGlue(BOPAlgo_GlueOff)
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{
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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BOPAlgo_Builder::BOPAlgo_Builder
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(const Handle(NCollection_BaseAllocator)& theAllocator)
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:
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BOPAlgo_BuilderShape(theAllocator),
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myArguments(myAllocator),
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myMapFence(100, myAllocator),
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myPaveFiller(NULL),
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myDS(NULL),
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myEntryPoint(0),
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myImages(100, myAllocator),
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myShapesSD(100, myAllocator),
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mySplits(100, myAllocator),
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myOrigins(100, myAllocator),
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myNonDestructive(Standard_False),
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myGlue(BOPAlgo_GlueOff)
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{
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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BOPAlgo_Builder::~BOPAlgo_Builder()
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{
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if (myEntryPoint==1) {
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if (myPaveFiller) {
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delete myPaveFiller;
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myPaveFiller=NULL;
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}
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}
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}
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//=======================================================================
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//function : Clear
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::Clear()
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{
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BOPAlgo_Algo::Clear();
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myArguments.Clear();
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myMapFence.Clear();
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myImages.Clear();
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myShapesSD.Clear();
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mySplits.Clear();
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myOrigins.Clear();
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}
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//=======================================================================
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//function : AddArgument
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::AddArgument(const TopoDS_Shape& theShape)
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{
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if (myMapFence.Add(theShape)) {
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myArguments.Append(theShape);
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}
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}
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//=======================================================================
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//function : SetArguments
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::SetArguments(const BOPCol_ListOfShape& theShapes)
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{
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BOPCol_ListIteratorOfListOfShape aIt;
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//
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myArguments.Clear();
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//
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aIt.Initialize(theShapes);
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for (; aIt.More(); aIt.Next()) {
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const TopoDS_Shape& aS = aIt.Value();
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AddArgument(aS);
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}
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}
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//=======================================================================
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//function : Arguments
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//purpose :
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//=======================================================================
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const BOPCol_ListOfShape& BOPAlgo_Builder::Arguments()const
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{
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return myArguments;
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}
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//=======================================================================
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//function : Images
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//purpose :
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//=======================================================================
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const BOPCol_DataMapOfShapeListOfShape& BOPAlgo_Builder::Images()const
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{
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return myImages;
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}
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//=======================================================================
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//function : Origins
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//purpose :
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//=======================================================================
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const BOPCol_DataMapOfShapeListOfShape& BOPAlgo_Builder::Origins()const
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{
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return myOrigins;
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}
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//=======================================================================
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//function : ShapesSd
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//purpose :
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//=======================================================================
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const BOPCol_DataMapOfShapeShape& BOPAlgo_Builder::ShapesSD()const
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{
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return myShapesSD;
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}
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//=======================================================================
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//function : Splits
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//purpose :
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//=======================================================================
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const BOPCol_DataMapOfShapeListOfShape& BOPAlgo_Builder::Splits()const
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{
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return mySplits;
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}
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//=======================================================================
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//function : PPaveFiller
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//purpose :
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//=======================================================================
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BOPAlgo_PPaveFiller BOPAlgo_Builder::PPaveFiller()
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{
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return myPaveFiller;
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}
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//=======================================================================
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//function : PDS
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//purpose :
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//=======================================================================
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BOPDS_PDS BOPAlgo_Builder::PDS()
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{
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return myDS;
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}
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//=======================================================================
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//function : SetNonDestructive
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::SetNonDestructive(const Standard_Boolean theFlag)
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{
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myNonDestructive = theFlag;
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}
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//=======================================================================
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//function : NonDestructive
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//purpose :
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//=======================================================================
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Standard_Boolean BOPAlgo_Builder::NonDestructive() const
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{
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return myNonDestructive;
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}
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//=======================================================================
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//function : SetGlue
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::SetGlue(const BOPAlgo_GlueEnum theGlue)
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{
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myGlue=theGlue;
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}
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//=======================================================================
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//function : Glue
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//purpose :
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//=======================================================================
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BOPAlgo_GlueEnum BOPAlgo_Builder::Glue() const
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{
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return myGlue;
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}
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//=======================================================================
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// function: CheckData
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// purpose:
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//=======================================================================
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void BOPAlgo_Builder::CheckData()
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{
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Standard_Integer aNb = myArguments.Extent();
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if (aNb<2) {
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AddError (new BOPAlgo_AlertTooFewArguments); // too few arguments to process
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return;
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}
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//
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CheckFiller();
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}
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//=======================================================================
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// function: CheckFiller
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// purpose:
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//=======================================================================
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void BOPAlgo_Builder::CheckFiller()
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{
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if (!myPaveFiller) {
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AddError (new BOPAlgo_AlertNoFiller);
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return;
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}
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GetReport()->Merge (myPaveFiller->GetReport());
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}
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//=======================================================================
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//function : Prepare
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::Prepare()
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{
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BRep_Builder aBB;
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TopoDS_Compound aC;
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//
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// 1. myShape is empty compound
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aBB.MakeCompound(aC);
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myShape=aC;
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myFlagHistory=Standard_True;
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::Perform()
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{
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GetReport()->Clear();
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//
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if (myEntryPoint==1) {
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if (myPaveFiller) {
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delete myPaveFiller;
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myPaveFiller=NULL;
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}
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}
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//
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Handle(NCollection_BaseAllocator) aAllocator=
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NCollection_BaseAllocator::CommonBaseAllocator();
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//
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BOPAlgo_PaveFiller* pPF=new BOPAlgo_PaveFiller(aAllocator);
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//
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pPF->SetArguments(myArguments);
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pPF->SetRunParallel(myRunParallel);
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pPF->SetProgressIndicator(myProgressIndicator);
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pPF->SetFuzzyValue(myFuzzyValue);
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pPF->SetNonDestructive(myNonDestructive);
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pPF->SetGlue(myGlue);
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pPF->SetUseOBB(myUseOBB);
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//
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pPF->Perform();
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//
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myEntryPoint=1;
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PerformInternal(*pPF);
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}
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//=======================================================================
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//function : PerformWithFiller
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::PerformWithFiller(const BOPAlgo_PaveFiller& theFiller)
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{
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GetReport()->Clear();
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myEntryPoint=0;
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myNonDestructive = theFiller.NonDestructive();
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myFuzzyValue = theFiller.FuzzyValue();
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myGlue = theFiller.Glue();
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myUseOBB = theFiller.UseOBB();
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PerformInternal(theFiller);
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}
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//=======================================================================
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//function : PerformInternal
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::PerformInternal(const BOPAlgo_PaveFiller& theFiller)
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{
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GetReport()->Clear();
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//
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try {
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OCC_CATCH_SIGNALS
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PerformInternal1(theFiller);
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}
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//
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catch (Standard_Failure) {
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AddError (new BOPAlgo_AlertBuilderFailed);
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}
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}
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//=======================================================================
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//function : PerformInternal1
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::PerformInternal1(const BOPAlgo_PaveFiller& theFiller)
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{
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myPaveFiller=(BOPAlgo_PaveFiller*)&theFiller;
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myDS=myPaveFiller->PDS();
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myContext=myPaveFiller->Context();
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myFuzzyValue = myPaveFiller->FuzzyValue();
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myNonDestructive = myPaveFiller->NonDestructive();
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//
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// 1. CheckData
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CheckData();
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if (HasErrors()) {
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return;
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}
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//
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// 2. Prepare
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Prepare();
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if (HasErrors()) {
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return;
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}
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//
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// 3. Fill Images
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// 3.1 Vertice
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FillImagesVertices();
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if (HasErrors()) {
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return;
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}
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//
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BuildResult(TopAbs_VERTEX);
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if (HasErrors()) {
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return;
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}
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// 3.2 Edges
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FillImagesEdges();
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if (HasErrors()) {
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return;
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}
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//
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BuildResult(TopAbs_EDGE);
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if (HasErrors()) {
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return;
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}
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//
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// 3.3 Wires
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FillImagesContainers(TopAbs_WIRE);
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if (HasErrors()) {
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return;
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}
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//
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BuildResult(TopAbs_WIRE);
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if (HasErrors()) {
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return;
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}
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// 3.4 Faces
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FillImagesFaces();
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if (HasErrors()) {
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return;
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}
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//
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BuildResult(TopAbs_FACE);
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if (HasErrors()) {
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return;
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}
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// 3.5 Shells
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FillImagesContainers(TopAbs_SHELL);
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if (HasErrors()) {
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return;
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}
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BuildResult(TopAbs_SHELL);
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if (HasErrors()) {
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return;
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}
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// 3.6 Solids
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FillImagesSolids();
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if (HasErrors()) {
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return;
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}
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BuildResult(TopAbs_SOLID);
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if (HasErrors()) {
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return;
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}
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// 3.7 CompSolids
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FillImagesContainers(TopAbs_COMPSOLID);
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if (HasErrors()) {
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return;
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}
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BuildResult(TopAbs_COMPSOLID);
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if (HasErrors()) {
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return;
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}
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// 3.8 Compounds
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FillImagesCompounds();
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if (HasErrors()) {
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return;
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}
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BuildResult(TopAbs_COMPOUND);
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if (HasErrors()) {
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return;
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}
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//
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// 4.History
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PrepareHistory();
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//
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//
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// 5 Post-treatment
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PostTreat();
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}
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//=======================================================================
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//function : PostTreat
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//purpose :
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//=======================================================================
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void BOPAlgo_Builder::PostTreat()
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{
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Standard_Integer i, aNbS;
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TopAbs_ShapeEnum aType;
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BOPCol_IndexedMapOfShape aMA;
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if (myPaveFiller->NonDestructive()) {
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// MapToAvoid
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aNbS=myDS->NbSourceShapes();
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for (i=0; i<aNbS; ++i) {
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const BOPDS_ShapeInfo& aSI=myDS->ShapeInfo(i);
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aType=aSI.ShapeType();
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if (aType==TopAbs_VERTEX ||
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aType==TopAbs_EDGE||
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aType==TopAbs_FACE) {
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const TopoDS_Shape& aS=aSI.Shape();
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aMA.Add(aS);
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}
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}
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}
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//
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BOPTools_AlgoTools::CorrectTolerances(myShape, aMA, 0.05, myRunParallel);
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BOPTools_AlgoTools::CorrectShapeTolerances(myShape, aMA, myRunParallel);
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}
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