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occt/src/Visual3d/Visual3d_LayerItem.cxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

50 lines
1.3 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
/***********************************************************************
************************************************************************/
// for the class
#include <Visual3d_LayerItem.ixx>
//
//-Constructors
//
Visual3d_LayerItem::Visual3d_LayerItem() :
MyIsNeedToRecompute(Standard_False)
{
}
void Visual3d_LayerItem::ComputeLayerPrs()
{
SetNeedToRecompute( Standard_False );
}
void Visual3d_LayerItem::RedrawLayerPrs()
{
if ( IsNeedToRecompute() )
ComputeLayerPrs();
}
Standard_Boolean Visual3d_LayerItem::IsNeedToRecompute() const
{
return MyIsNeedToRecompute;
}
void Visual3d_LayerItem::SetNeedToRecompute( const Standard_Boolean flag )
{
MyIsNeedToRecompute = flag;
}