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The copying permission statements at the beginning of source files updated to refer to LGPL. Copyright dates extended till 2014 in advance.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and / or modify it
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// under the terms of the GNU Lesser General Public version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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/***********************************************************************
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************************************************************************/
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// for the class
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#include <Visual3d_LayerItem.ixx>
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//
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//-Constructors
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//
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Visual3d_LayerItem::Visual3d_LayerItem() :
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MyIsNeedToRecompute(Standard_False)
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{
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}
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void Visual3d_LayerItem::ComputeLayerPrs()
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{
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SetNeedToRecompute( Standard_False );
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}
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void Visual3d_LayerItem::RedrawLayerPrs()
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{
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if ( IsNeedToRecompute() )
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ComputeLayerPrs();
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}
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Standard_Boolean Visual3d_LayerItem::IsNeedToRecompute() const
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{
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return MyIsNeedToRecompute;
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}
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void Visual3d_LayerItem::SetNeedToRecompute( const Standard_Boolean flag )
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{
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MyIsNeedToRecompute = flag;
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}
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