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occt/src/StepFEA/StepFEA_ConstantSurface3dElementCoordinateSystem.cxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

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2.9 KiB
C++

// Created on: 2002-12-26
// Created by: data exchange team
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Generator: ExpToCas (EXPRESS -> CASCADE/XSTEP Translator) V1.2
#include <StepFEA_ConstantSurface3dElementCoordinateSystem.ixx>
//=======================================================================
//function : StepFEA_ConstantSurface3dElementCoordinateSystem
//purpose :
//=======================================================================
StepFEA_ConstantSurface3dElementCoordinateSystem::StepFEA_ConstantSurface3dElementCoordinateSystem ()
{
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::Init (const Handle(TCollection_HAsciiString) &aRepresentationItem_Name,
const Standard_Integer aAxis,
const Standard_Real aAngle)
{
StepFEA_FeaRepresentationItem::Init(aRepresentationItem_Name);
theAxis = aAxis;
theAngle = aAngle;
}
//=======================================================================
//function : Axis
//purpose :
//=======================================================================
Standard_Integer StepFEA_ConstantSurface3dElementCoordinateSystem::Axis () const
{
return theAxis;
}
//=======================================================================
//function : SetAxis
//purpose :
//=======================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAxis (const Standard_Integer aAxis)
{
theAxis = aAxis;
}
//=======================================================================
//function : Angle
//purpose :
//=======================================================================
Standard_Real StepFEA_ConstantSurface3dElementCoordinateSystem::Angle () const
{
return theAngle;
}
//=======================================================================
//function : SetAngle
//purpose :
//=======================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAngle (const Standard_Real aAngle)
{
theAngle = aAngle;
}