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occt/src/OpenGl/OpenGl_ShaderObject.hxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

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2.6 KiB
C++
Executable File

// Created on: 2013-09-19
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_ShaderObject_Header
#define _OpenGl_ShaderObject_Header
#include <Handle_OpenGl_ShaderObject.hxx>
#include <Graphic3d_ShaderObject.hxx>
#include <OpenGl_GlCore20.hxx>
#include <OpenGl_Resource.hxx>
//! Wrapper for OpenGL shader object.
class OpenGl_ShaderObject : public OpenGl_Resource
{
public:
//! Non-valid shader name.
static const GLuint NO_SHADER = 0;
public:
//! Creates uninitialized shader object.
Standard_EXPORT OpenGl_ShaderObject (GLenum theType);
//! Releases resources of shader object.
Standard_EXPORT virtual ~OpenGl_ShaderObject();
//! Loads shader source code.
Standard_EXPORT Standard_Boolean LoadSource (const Handle(OpenGl_Context)& theCtx,
const TCollection_AsciiString& theSource);
//! Compiles the shader object.
Standard_EXPORT Standard_Boolean Compile (const Handle(OpenGl_Context)& theCtx);
//! Initializes (loads and compiles) shader object with the specified description.
Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_ShaderObject)& theShader);
//! Fetches information log of the last compile operation.
Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
TCollection_AsciiString& theLog);
//! Creates new empty shader object of specified type.
Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
//! Destroys shader object.
Standard_EXPORT virtual void Release (const OpenGl_Context* theCtx);
//! Returns type of shader object.
GLenum Type() const { return myType; }
protected:
GLenum myType; //!< Type of OpenGL shader object
GLuint myShaderID; //!< Handle of OpenGL shader object
public:
DEFINE_STANDARD_RTTI (OpenGl_ShaderObject)
friend class OpenGl_ShaderProgram;
};
#endif // _OpenGl_ShaderObject_Header