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1. B-spline cache was moved into separated classes: BSplCLib_Cache for 2D and 3D curves and BSplSLib_Cache for surfaces. 2. The cache is used now in corresponding adaptor classes (Geom2dAdaptor_Curve, GeomAdaptor_Curve and GeomAdaptor_Surface) when the curve or surface is a B-spline. 3. Algorithms were changed to use adaptors for B-spline calculations instead of curves or surfaces. 4. Precised calculation of derivatives of surface of revolution is implemented for the points of surface placed on the axis of revolution (Geom_SurfaceOfRevolution.cxx) 5. Small modifications are made to adjust algorithms to new behavior of B-spline calculation. 6. Test cases were modified according to the modern behavior. 7. Changes in BOPAlgo_WireSplitter, BOPTools_AlgoTools, BRepLib_CheckCurveOnSurface and ShapeAnalysis_Wire to use adaptors instead of geometric entities 8. Allow Geom2dAdaptor and GeomAdaptor in case of offset curve to use corresponding adaptor for basis curve Modification of test-cases according to the new behavior.
21 lines
1.2 KiB
Plaintext
21 lines
1.2 KiB
Plaintext
# !!!! This file is generated automatically, do not edit manually! See end script
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puts "TODO CR23096 ALL: LABELS : Faulty"
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set filename 12ls328.igs
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set ref_data {
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DATA : Faulties = 0 ( 0 ) Warnings = 0 ( 0 ) Summary = 0 ( 0 )
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TPSTAT : Faulties = 0 ( 0 ) Warnings = 1 ( 0 ) Summary = 1 ( 0 )
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CHECKSHAPE : Wires = 0 ( 0 ) Faces = 0 ( 0 ) Shells = 0 ( 0 ) Solids = 0 ( 0 )
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NBSHAPES : Solid = 0 ( 0 ) Shell = 0 ( 0 ) Face = 1521 ( 1521 ) Summary = 20232 ( 20232 )
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STATSHAPE : Solid = 0 ( 0 ) Shell = 0 ( 0 ) Face = 1521 ( 1521 ) FreeWire = 20 ( 20 ) FreeEdge = 118 ( 118 ) SharedEdge = 8549 ( 8549 )
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TOLERANCE : MaxTol = 0.9994545428 ( 0.9994545568 ) AvgTol = 0.05493298116 ( 0.05493334424 )
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LABELS : N0Labels = 1502 ( 1502 ) N1Labels = 60 ( 307 ) N2Labels = 0 ( 0 ) TotalLabels = 1562 ( 1809 ) NameLabels = 1562 ( 1580 ) ColorLabels = 1561 ( 1808 ) LayerLabels = 0 ( 0 )
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PROPS : Centroid = 0 ( 0 ) Volume = 0 ( 0 ) Area = 0 ( 0 )
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NCOLORS : NColors = 1 ( 1 )
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COLORS : Colors = GOLD ( GOLD )
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NLAYERS : NLayers = 0 ( 0 )
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LAYERS : Layers = ( )
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}
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