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occt/src/BRepSweep/BRepSweep_Revol.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

218 lines
5.6 KiB
C++

// Created on: 1993-06-25
// Created by: Laurent BOURESCHE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepSweep_Revol.hxx>
#include <BRepSweep_Rotation.hxx>
#include <gp_Ax1.hxx>
#include <gp_Trsf.hxx>
#include <Precision.hxx>
#include <Standard_ConstructionError.hxx>
#include <Sweep_NumShape.hxx>
#include <TopLoc_Location.hxx>
#include <TopoDS_Shape.hxx>
//=======================================================================
//function : BRepSweep_Revol
//purpose :
//=======================================================================
BRepSweep_Revol::BRepSweep_Revol
(const TopoDS_Shape& S,
const gp_Ax1& Ax,
const Standard_Real D,
const Standard_Boolean C):
myRotation(S.Oriented(TopAbs_FORWARD),
NumShape(D),
Location(Ax,D),
Axe(Ax,D),
Angle(D),
C)
{
Standard_ConstructionError_Raise_if
(Angle(D)<=Precision::Angular(),"BRepSweep_Revol::Constructor");
}
//=======================================================================
//function : BRepSweep_Revol
//purpose :
//=======================================================================
BRepSweep_Revol::BRepSweep_Revol
(const TopoDS_Shape& S,
const gp_Ax1& Ax,
const Standard_Boolean C):
myRotation(S.Oriented(TopAbs_FORWARD),
NumShape(2*M_PI),
Location(Ax,2*M_PI),
Axe(Ax,2*M_PI),
Angle(2*M_PI),
C)
{
}
//=======================================================================
//function : Shape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::Shape()
{
return myRotation.Shape();
}
//=======================================================================
//function : Shape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::Shape(const TopoDS_Shape& aGenS)
{
return myRotation.Shape(aGenS);
}
//=======================================================================
//function : FirstShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::FirstShape()
{
return myRotation.FirstShape();
}
//=======================================================================
//function : FirstShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::FirstShape(const TopoDS_Shape& aGenS)
{
return myRotation.FirstShape(aGenS);
}
//=======================================================================
//function : LastShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::LastShape()
{
return myRotation.LastShape();
}
//=======================================================================
//function : LastShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::LastShape(const TopoDS_Shape& aGenS)
{
return myRotation.LastShape(aGenS);
}
//=======================================================================
//function : NumShape
//purpose :
//=======================================================================
Sweep_NumShape BRepSweep_Revol::NumShape(const Standard_Real D)const
{
Sweep_NumShape N;
if (Abs(Angle(D) - 2*M_PI)<=Precision::Angular()){
N.Init(2,TopAbs_EDGE,Standard_True,
Standard_False,Standard_False);
}
else{
N.Init(2,TopAbs_EDGE);
}
return N;
}
//=======================================================================
//function : Location
//purpose :
//=======================================================================
TopLoc_Location BRepSweep_Revol::Location(const gp_Ax1& Ax,
const Standard_Real D)const
{
gp_Trsf gpt;
gpt.SetRotation(Axe(Ax,D),Angle(D));
TopLoc_Location L(gpt);
return L;
}
//=======================================================================
//function : Axe
//purpose :
//=======================================================================
gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const Standard_Real D)const
{
gp_Ax1 A = Ax;
if ( D < 0. ) A.Reverse();
return A;
}
//=======================================================================
//function : Angle
//purpose :
//=======================================================================
Standard_Real BRepSweep_Revol::Angle(const Standard_Real D)const
{
Standard_Real d = Abs(D);
while(d>(2*M_PI + Precision::Angular())){
d = d - 2*M_PI;
}
return d;
}
//=======================================================================
//function : Angle
//purpose :
//=======================================================================
Standard_Real BRepSweep_Revol::Angle()const
{
return myRotation.Angle();
}
//=======================================================================
//function : Axe
//purpose :
//=======================================================================
gp_Ax1 BRepSweep_Revol::Axe()const
{
return myRotation.Axe();
}