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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
218 lines
5.6 KiB
C++
218 lines
5.6 KiB
C++
// Created on: 1993-06-25
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// Created by: Laurent BOURESCHE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepSweep_Revol.hxx>
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#include <BRepSweep_Rotation.hxx>
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#include <gp_Ax1.hxx>
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#include <gp_Trsf.hxx>
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#include <Precision.hxx>
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#include <Standard_ConstructionError.hxx>
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#include <Sweep_NumShape.hxx>
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#include <TopLoc_Location.hxx>
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#include <TopoDS_Shape.hxx>
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//=======================================================================
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//function : BRepSweep_Revol
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//purpose :
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//=======================================================================
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BRepSweep_Revol::BRepSweep_Revol
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(const TopoDS_Shape& S,
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const gp_Ax1& Ax,
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const Standard_Real D,
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const Standard_Boolean C):
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myRotation(S.Oriented(TopAbs_FORWARD),
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NumShape(D),
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Location(Ax,D),
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Axe(Ax,D),
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Angle(D),
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C)
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{
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Standard_ConstructionError_Raise_if
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(Angle(D)<=Precision::Angular(),"BRepSweep_Revol::Constructor");
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}
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//=======================================================================
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//function : BRepSweep_Revol
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//purpose :
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//=======================================================================
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BRepSweep_Revol::BRepSweep_Revol
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(const TopoDS_Shape& S,
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const gp_Ax1& Ax,
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const Standard_Boolean C):
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myRotation(S.Oriented(TopAbs_FORWARD),
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NumShape(2*M_PI),
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Location(Ax,2*M_PI),
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Axe(Ax,2*M_PI),
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Angle(2*M_PI),
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C)
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{
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}
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//=======================================================================
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//function : Shape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::Shape()
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{
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return myRotation.Shape();
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}
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//=======================================================================
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//function : Shape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::Shape(const TopoDS_Shape& aGenS)
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{
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return myRotation.Shape(aGenS);
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}
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//=======================================================================
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//function : FirstShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::FirstShape()
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{
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return myRotation.FirstShape();
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}
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//=======================================================================
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//function : FirstShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::FirstShape(const TopoDS_Shape& aGenS)
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{
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return myRotation.FirstShape(aGenS);
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}
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//=======================================================================
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//function : LastShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::LastShape()
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{
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return myRotation.LastShape();
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}
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//=======================================================================
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//function : LastShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::LastShape(const TopoDS_Shape& aGenS)
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{
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return myRotation.LastShape(aGenS);
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}
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//=======================================================================
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//function : NumShape
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//purpose :
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//=======================================================================
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Sweep_NumShape BRepSweep_Revol::NumShape(const Standard_Real D)const
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{
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Sweep_NumShape N;
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if (Abs(Angle(D) - 2*M_PI)<=Precision::Angular()){
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N.Init(2,TopAbs_EDGE,Standard_True,
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Standard_False,Standard_False);
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}
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else{
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N.Init(2,TopAbs_EDGE);
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}
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return N;
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}
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//=======================================================================
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//function : Location
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//purpose :
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//=======================================================================
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TopLoc_Location BRepSweep_Revol::Location(const gp_Ax1& Ax,
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const Standard_Real D)const
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{
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gp_Trsf gpt;
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gpt.SetRotation(Axe(Ax,D),Angle(D));
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TopLoc_Location L(gpt);
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return L;
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}
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//=======================================================================
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//function : Axe
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//purpose :
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//=======================================================================
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gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const Standard_Real D)const
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{
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gp_Ax1 A = Ax;
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if ( D < 0. ) A.Reverse();
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return A;
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}
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//=======================================================================
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//function : Angle
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//purpose :
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//=======================================================================
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Standard_Real BRepSweep_Revol::Angle(const Standard_Real D)const
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{
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Standard_Real d = Abs(D);
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while(d>(2*M_PI + Precision::Angular())){
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d = d - 2*M_PI;
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}
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return d;
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}
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//=======================================================================
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//function : Angle
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//purpose :
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//=======================================================================
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Standard_Real BRepSweep_Revol::Angle()const
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{
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return myRotation.Angle();
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}
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//=======================================================================
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//function : Axe
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//purpose :
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//=======================================================================
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gp_Ax1 BRepSweep_Revol::Axe()const
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{
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return myRotation.Axe();
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}
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