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occt/src/SelectMgr/SelectMgr_ViewerSelector.cxx

918 lines
34 KiB
C++

// Created on: 1995-02-15
// Created by: Roberc Coublanc
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_ViewerSelector.hxx>
#include <BVH_Tree.hxx>
#include <gp_GTrsf.hxx>
#include <gp_Pnt.hxx>
#include <OSD_Environment.hxx>
#include <Precision.hxx>
#include <SelectBasics_EntityOwner.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <SelectBasics_PickResult.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_SortCriterion.hxx>
#include <SelectMgr_SensitiveEntitySet.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <algorithm>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_ViewerSelector,MMgt_TShared)
namespace {
// Comparison operator for sorting selection results
class CompareResults
{
public:
CompareResults (const SelectMgr_IndexedDataMapOfOwnerCriterion& aMapOfCriterion)
: myMapOfCriterion (aMapOfCriterion)
{
}
Standard_Boolean operator() (Standard_Integer theLeft, Standard_Integer theRight) const
{
return myMapOfCriterion.FindFromIndex(theLeft) > myMapOfCriterion.FindFromIndex(theRight);
}
private:
void operator = (const CompareResults&);
private:
const SelectMgr_IndexedDataMapOfOwnerCriterion& myMapOfCriterion;
};
//! Compute 3d position for detected entity.
inline void updatePoint3d (SelectMgr_SortCriterion& theCriterion,
const gp_GTrsf& theInversedTrsf,
SelectMgr_SelectingVolumeManager& theMgr)
{
if (theMgr.GetActiveSelectionType() != SelectMgr_SelectingVolumeManager::Point)
{
return;
}
theCriterion.Point = theMgr.DetectedPoint (theCriterion.Depth);
gp_GTrsf anInvTrsf = theInversedTrsf;
if (theCriterion.Entity->HasInitLocation())
{
anInvTrsf = theCriterion.Entity->InvInitLocation() * anInvTrsf;
}
if (anInvTrsf.Form() != gp_Identity)
{
anInvTrsf.Inverted().Transforms (theCriterion.Point.ChangeCoord());
}
}
static const Graphic3d_Mat4d THE_IDENTITY_MAT;
}
//==================================================
// Function: Initialize
// Purpose :
//==================================================
SelectMgr_ViewerSelector::SelectMgr_ViewerSelector():
preferclosest(Standard_True),
myToUpdateTolerance (Standard_True),
myCurRank (0),
myIsLeftChildQueuedFirst (Standard_False),
myEntityIdx (0)
{
}
//==================================================
// Function: Activate
// Purpose :
//==================================================
void SelectMgr_ViewerSelector::Activate (const Handle(SelectMgr_Selection)& theSelection)
{
for (theSelection->Init(); theSelection->More(); theSelection->Next())
{
theSelection->Sensitive()->SetActiveForSelection();
}
theSelection->SetSelectionState (SelectMgr_SOS_Activated);
myTolerances.Add (theSelection->Sensitivity());
myToUpdateTolerance = Standard_True;
}
//==================================================
// Function: Deactivate
// Purpose :
//==================================================
void SelectMgr_ViewerSelector::Deactivate (const Handle(SelectMgr_Selection)& theSelection)
{
for (theSelection->Init(); theSelection->More(); theSelection->Next())
{
theSelection->Sensitive()->ResetSelectionActiveStatus();
}
theSelection->SetSelectionState (SelectMgr_SOS_Deactivated);
myTolerances.Decrement (theSelection->Sensitivity());
myToUpdateTolerance = Standard_True;
}
//==================================================
// Function: Clear
// Purpose :
//==================================================
void SelectMgr_ViewerSelector::Clear()
{
mystored.Clear();
}
//=======================================================================
// function: isToScaleFrustum
// purpose : Checks if the entity given requires to scale current selecting frustum
//=======================================================================
Standard_Boolean SelectMgr_ViewerSelector::isToScaleFrustum (const Handle(SelectBasics_SensitiveEntity)& theEntity)
{
return mySelectingVolumeMgr.GetActiveSelectionType() == SelectMgr_SelectingVolumeManager::Point
&& sensitivity (theEntity) < myTolerances.Tolerance();
}
//=======================================================================
// function: sensitivity
// purpose : In case if custom tolerance is set, this method will return sum of entity
// sensitivity and custom tolerance.
//=======================================================================
Standard_Integer SelectMgr_ViewerSelector::sensitivity (const Handle(SelectBasics_SensitiveEntity)& theEntity) const
{
return myTolerances.IsCustomTolSet() ?
theEntity->SensitivityFactor() + myTolerances.CustomTolerance() : theEntity->SensitivityFactor();
}
//=======================================================================
// function: checkOverlap
// purpose : Internal function that checks if a particular sensitive
// entity theEntity overlaps current selecting volume precisely
//=======================================================================
void SelectMgr_ViewerSelector::checkOverlap (const Handle(SelectBasics_SensitiveEntity)& theEntity,
const gp_GTrsf& theInversedTrsf,
SelectMgr_SelectingVolumeManager& theMgr)
{
Handle(SelectMgr_EntityOwner) anOwner (Handle(SelectMgr_EntityOwner)::DownCast (theEntity->OwnerId()));
Handle(SelectMgr_SelectableObject) aSelectable;
Standard_Boolean toRestoresViewClipEnabled = Standard_False;
if (!anOwner.IsNull())
{
aSelectable = anOwner->Selectable();
if ((!aSelectable->TransformPersistence().IsNull() && aSelectable->TransformPersistence()->IsTrihedronOr2d())
|| (!aSelectable->ClipPlanes().IsNull() && aSelectable->ClipPlanes()->ToOverrideGlobal()))
{
theMgr.SetViewClippingEnabled (Standard_False);
toRestoresViewClipEnabled = Standard_True;
}
}
SelectBasics_PickResult aPickResult;
const Standard_Boolean isMatched = theEntity->Matches(theMgr, aPickResult);
if (toRestoresViewClipEnabled)
{
theMgr.SetViewClippingEnabled (Standard_True);
}
if (!isMatched
|| anOwner.IsNull())
{
return;
}
if (HasDepthClipping (anOwner)
&& theMgr.GetActiveSelectionType() == SelectMgr_SelectingVolumeManager::Point)
{
Standard_Boolean isClipped = mySelectingVolumeMgr.IsClipped (*aSelectable->ClipPlanes(),
aPickResult.Depth());
if (isClipped)
return;
}
SelectMgr_SortCriterion aCriterion;
myZLayerOrderMap.Find (aSelectable->ZLayer(), aCriterion.ZLayerPosition);
aCriterion.Entity = theEntity;
aCriterion.Priority = anOwner->Priority();
aCriterion.Depth = aPickResult.Depth();
aCriterion.MinDist = aPickResult.DistToGeomCenter();
aCriterion.Tolerance = theEntity->SensitivityFactor() / 33.0;
aCriterion.ToPreferClosest = preferclosest;
const Standard_Integer aPrevStoredIndex = mystored.FindIndex (anOwner);
if (aPrevStoredIndex != 0)
{
if (theMgr.GetActiveSelectionType() != SelectBasics_SelectingVolumeManager::Box)
{
SelectMgr_SortCriterion& aPrevCriterion = mystored.ChangeFromIndex (aPrevStoredIndex);
if (aCriterion > aPrevCriterion)
{
updatePoint3d (aCriterion, theInversedTrsf, theMgr);
aPrevCriterion = aCriterion;
}
}
}
else
{
updatePoint3d (aCriterion, theInversedTrsf, theMgr);
mystored.Add (anOwner, aCriterion);
}
}
//=======================================================================
// function: computeFrustum
// purpose : Internal function that checks if a current selecting frustum
// needs to be scaled and transformed for the entity and performs
// necessary calculations
//=======================================================================
void SelectMgr_ViewerSelector::computeFrustum (const Handle(SelectBasics_SensitiveEntity)& theEnt,
const SelectMgr_SelectingVolumeManager& theMgr,
const gp_GTrsf& theInvTrsf,
SelectMgr_FrustumCache& theCachedMgrs,
SelectMgr_SelectingVolumeManager& theResMgr)
{
Standard_Integer aScale = isToScaleFrustum (theEnt) ? sensitivity (theEnt) : 1;
const gp_GTrsf aTrsfMtr = theEnt->HasInitLocation() ? theEnt->InvInitLocation() * theInvTrsf : theInvTrsf;
const Standard_Boolean toScale = aScale != 1;
const Standard_Boolean toTransform = aTrsfMtr.Form() != gp_Identity;
if (toScale && toTransform)
{
theResMgr = theMgr.ScaleAndTransform (aScale, aTrsfMtr, NULL);
}
else if (toScale)
{
if (!theCachedMgrs.IsBound (aScale))
{
theCachedMgrs.Bind (aScale, theMgr.ScaleAndTransform (aScale, gp_Trsf(), NULL));
}
theResMgr = theCachedMgrs.Find (aScale);
}
else if (toTransform)
{
theResMgr = theMgr.ScaleAndTransform (1, aTrsfMtr, NULL);
}
}
//=======================================================================
// function: traverseObject
// purpose : Internal function that checks if there is possible overlap
// between some entity of selectable object theObject and
// current selecting volume
//=======================================================================
void SelectMgr_ViewerSelector::traverseObject (const Handle(SelectMgr_SelectableObject)& theObject,
const SelectMgr_SelectingVolumeManager& theMgr,
const Handle(Graphic3d_Camera)& theCamera,
const Graphic3d_Mat4d& theProjectionMat,
const Graphic3d_Mat4d& theWorldViewMat,
const Standard_Integer theViewportWidth,
const Standard_Integer theViewportHeight)
{
NCollection_Handle<SelectMgr_SensitiveEntitySet>& anEntitySet =
myMapOfObjectSensitives.ChangeFind (theObject);
if (anEntitySet->Size() == 0)
return;
const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& aSensitivesTree = anEntitySet->BVH();
gp_GTrsf aInversedTrsf;
if (theObject->HasTransformation() || !theObject->TransformPersistence().IsNull())
{
if (theObject->TransformPersistence().IsNull())
{
aInversedTrsf = theObject->InversedTransformation();
}
else
{
gp_GTrsf aTPers;
Graphic3d_Mat4d aMat = theObject->TransformPersistence()->Compute (theCamera, theProjectionMat, theWorldViewMat, theViewportWidth, theViewportHeight);
aTPers.SetValue (1, 1, aMat.GetValue (0, 0));
aTPers.SetValue (1, 2, aMat.GetValue (0, 1));
aTPers.SetValue (1, 3, aMat.GetValue (0, 2));
aTPers.SetValue (2, 1, aMat.GetValue (1, 0));
aTPers.SetValue (2, 2, aMat.GetValue (1, 1));
aTPers.SetValue (2, 3, aMat.GetValue (1, 2));
aTPers.SetValue (3, 1, aMat.GetValue (2, 0));
aTPers.SetValue (3, 2, aMat.GetValue (2, 1));
aTPers.SetValue (3, 3, aMat.GetValue (2, 2));
aTPers.SetTranslationPart (gp_XYZ (aMat.GetValue (0, 3), aMat.GetValue (1, 3), aMat.GetValue (2, 3)));
aInversedTrsf = (aTPers * gp_GTrsf (theObject->Transformation())).Inverted();
}
}
SelectMgr_SelectingVolumeManager aMgr = aInversedTrsf.Form() != gp_Identity
? theMgr.ScaleAndTransform (1, aInversedTrsf, NULL)
: theMgr;
SelectMgr_FrustumCache aScaledTrnsfFrustums;
Standard_Integer aNode = 0; // a root node
if (!aMgr.Overlaps (aSensitivesTree->MinPoint (0),
aSensitivesTree->MaxPoint (0)))
{
return;
}
Standard_Integer aStack[32];
Standard_Integer aHead = -1;
for (;;)
{
if (!aSensitivesTree->IsOuter (aNode))
{
const Standard_Integer aLeftChildIdx = aSensitivesTree->Child<0> (aNode);
const Standard_Integer aRightChildIdx = aSensitivesTree->Child<1> (aNode);
const Standard_Boolean isLeftChildIn = aMgr.Overlaps (aSensitivesTree->MinPoint (aLeftChildIdx),
aSensitivesTree->MaxPoint (aLeftChildIdx));
const Standard_Boolean isRightChildIn = aMgr.Overlaps (aSensitivesTree->MinPoint (aRightChildIdx),
aSensitivesTree->MaxPoint (aRightChildIdx));
if (isLeftChildIn
&& isRightChildIn)
{
aNode = aLeftChildIdx;
++aHead;
aStack[aHead] = aRightChildIdx;
}
else if (isLeftChildIn
|| isRightChildIn)
{
aNode = isLeftChildIn ? aLeftChildIdx : aRightChildIdx;
}
else
{
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
else
{
Standard_Integer aStartIdx = aSensitivesTree->BegPrimitive (aNode);
Standard_Integer anEndIdx = aSensitivesTree->EndPrimitive (aNode);
for (Standard_Integer anIdx = aStartIdx; anIdx <= anEndIdx; ++anIdx)
{
const Handle(SelectMgr_SensitiveEntity)& aSensitive =
anEntitySet->GetSensitiveById (anIdx);
if (aSensitive->IsActiveForSelection())
{
const Handle(SelectBasics_SensitiveEntity)& anEnt = aSensitive->BaseSensitive();
SelectMgr_SelectingVolumeManager aTmpMgr = aMgr;
computeFrustum (anEnt, theMgr, aInversedTrsf, aScaledTrnsfFrustums, aTmpMgr);
checkOverlap (anEnt, aInversedTrsf, aTmpMgr);
}
}
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
}
//=======================================================================
// function: TraverseSensitives
// purpose : Traverses BVH containing all added selectable objects and
// finds candidates for further search of overlap
//=======================================================================
void SelectMgr_ViewerSelector::TraverseSensitives()
{
mystored.Clear();
Standard_Integer aWidth;
Standard_Integer aHeight;
mySelectingVolumeMgr.WindowSize (aWidth, aHeight);
mySelectableObjects.UpdateBVH (mySelectingVolumeMgr.Camera(),
mySelectingVolumeMgr.ProjectionMatrix(),
mySelectingVolumeMgr.WorldViewMatrix(),
mySelectingVolumeMgr.WorldViewProjState(),
aWidth, aHeight);
for (Standard_Integer aBVHSetIt = 0; aBVHSetIt < SelectMgr_SelectableObjectSet::BVHSubsetNb; ++aBVHSetIt)
{
SelectMgr_SelectableObjectSet::BVHSubset aBVHSubset =
static_cast<SelectMgr_SelectableObjectSet::BVHSubset> (aBVHSetIt);
if (mySelectableObjects.IsEmpty (aBVHSubset))
{
continue;
}
gp_GTrsf aTFrustum;
SelectMgr_SelectingVolumeManager aMgr (Standard_False);
// for 2D space selection transform selecting volumes to perform overap testing
// directly in camera's eye space omitting the camera position, which is not
// needed there at all
if (aBVHSubset == SelectMgr_SelectableObjectSet::BVHSubset_2dPersistent)
{
const Graphic3d_Mat4d& aMat = mySelectingVolumeMgr.WorldViewMatrix();
aTFrustum.SetValue (1, 1, aMat.GetValue (0, 0));
aTFrustum.SetValue (1, 2, aMat.GetValue (0, 1));
aTFrustum.SetValue (1, 3, aMat.GetValue (0, 2));
aTFrustum.SetValue (2, 1, aMat.GetValue (1, 0));
aTFrustum.SetValue (2, 2, aMat.GetValue (1, 1));
aTFrustum.SetValue (2, 3, aMat.GetValue (1, 2));
aTFrustum.SetValue (3, 1, aMat.GetValue (2, 0));
aTFrustum.SetValue (3, 2, aMat.GetValue (2, 1));
aTFrustum.SetValue (3, 3, aMat.GetValue (2, 2));
aTFrustum.SetTranslationPart (gp_XYZ (aMat.GetValue (0, 3), aMat.GetValue (1, 3), aMat.GetValue (2, 3)));
// define corresponding frustum builder parameters
Handle(SelectMgr_FrustumBuilder) aBuilder = new SelectMgr_FrustumBuilder();
aBuilder->SetProjectionMatrix (mySelectingVolumeMgr.ProjectionMatrix());
aBuilder->SetWorldViewMatrix (THE_IDENTITY_MAT);
aBuilder->SetWindowSize (aWidth, aHeight);
aMgr = mySelectingVolumeMgr.ScaleAndTransform (1, aTFrustum, aBuilder);
}
else
{
aMgr = mySelectingVolumeMgr;
}
const Handle(Graphic3d_Camera)& aCamera = mySelectingVolumeMgr.Camera();
const Graphic3d_Mat4d& aProjectionMat = mySelectingVolumeMgr.ProjectionMatrix();
const Graphic3d_Mat4d& aWorldViewMat = aBVHSubset != SelectMgr_SelectableObjectSet::BVHSubset_2dPersistent
? mySelectingVolumeMgr.WorldViewMatrix()
: THE_IDENTITY_MAT;
const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& aBVHTree = mySelectableObjects.BVH (aBVHSubset);
Standard_Integer aNode = 0;
if (!aMgr.Overlaps (aBVHTree->MinPoint (0), aBVHTree->MaxPoint (0)))
{
continue;
}
Standard_Integer aStack[32];
Standard_Integer aHead = -1;
for (;;)
{
if (!aBVHTree->IsOuter (aNode))
{
const Standard_Integer aLeftChildIdx = aBVHTree->Child<0> (aNode);
const Standard_Integer aRightChildIdx = aBVHTree->Child<1> (aNode);
const Standard_Boolean isLeftChildIn =
aMgr.Overlaps (aBVHTree->MinPoint (aLeftChildIdx), aBVHTree->MaxPoint (aLeftChildIdx));
const Standard_Boolean isRightChildIn =
aMgr.Overlaps (aBVHTree->MinPoint (aRightChildIdx), aBVHTree->MaxPoint (aRightChildIdx));
if (isLeftChildIn
&& isRightChildIn)
{
aNode = aLeftChildIdx;
++aHead;
aStack[aHead] = aRightChildIdx;
}
else if (isLeftChildIn
|| isRightChildIn)
{
aNode = isLeftChildIn ? aLeftChildIdx : aRightChildIdx;
}
else
{
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
else
{
Standard_Integer aStartIdx = aBVHTree->BegPrimitive (aNode);
Standard_Integer anEndIdx = aBVHTree->EndPrimitive (aNode);
for (Standard_Integer anIdx = aStartIdx; anIdx <= anEndIdx; ++anIdx)
{
const Handle(SelectMgr_SelectableObject)& aSelectableObject =
mySelectableObjects.GetObjectById (aBVHSubset, anIdx);
traverseObject (aSelectableObject, aMgr, aCamera, aProjectionMat, aWorldViewMat, aWidth, aHeight);
}
if (aHead < 0)
{
break;
}
aNode = aStack[aHead];
--aHead;
}
}
}
SortResult();
}
//==================================================
// Function: Picked
// Purpose :
//==================================================
Handle(SelectMgr_EntityOwner) SelectMgr_ViewerSelector
::Picked() const
{
Standard_Integer RankInMap = myIndexes->Value (myCurRank);
const Handle(SelectBasics_EntityOwner)& toto = mystored.FindKey(RankInMap);
Handle(SelectMgr_EntityOwner) Ownr = Handle(SelectMgr_EntityOwner)::DownCast (toto);
return Ownr;
}
//=======================================================================
//function : Picked
//purpose :
//=======================================================================
Handle(SelectMgr_EntityOwner) SelectMgr_ViewerSelector::Picked (const Standard_Integer theRank) const
{
Handle(SelectMgr_EntityOwner) anOwner;
if (theRank < 1 || theRank > NbPicked())
{
return anOwner;
}
const Standard_Integer anOwnerIdx = myIndexes->Value (theRank);
const Handle(SelectBasics_EntityOwner)& aStoredOwner = mystored.FindKey (anOwnerIdx);
anOwner = Handle(SelectMgr_EntityOwner)::DownCast (aStoredOwner);
return anOwner;
}
//=======================================================================
//function : PickedData
//purpose :
//=======================================================================
const SelectMgr_SortCriterion& SelectMgr_ViewerSelector::PickedData(const Standard_Integer theRank) const
{
Standard_OutOfRange_Raise_if (theRank < 1 || theRank > NbPicked(), "SelectMgr_ViewerSelector::PickedData() out of range index");
const Standard_Integer anOwnerIdx = myIndexes->Value (theRank);
return mystored.FindFromIndex (anOwnerIdx);
}
//===================================================
//
// INTERNAL METHODS ....
//
//==================================================
//==================================================
// Function: Contains
// Purpose :
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::Contains (const Handle(SelectMgr_SelectableObject)& theObject) const
{
return mySelectableObjects.Contains (theObject);
}
//==================================================
// Function: ActiveModes
// Purpose : return all the modes with a given state for an object
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::Modes (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
TColStd_ListOfInteger& theModeList,
const SelectMgr_StateOfSelection theWantedState) const
{
Standard_Boolean hasActivatedStates = Contains (theSelectableObject);
for (theSelectableObject->Init(); theSelectableObject->More(); theSelectableObject->Next())
{
if (theWantedState == SelectMgr_SOS_Any)
{
theModeList.Append (theSelectableObject->CurrentSelection()->Mode());
}
else if (theWantedState == theSelectableObject->CurrentSelection()->GetSelectionState())
{
theModeList.Append (theSelectableObject->CurrentSelection()->Mode());
}
}
return hasActivatedStates;
}
//==================================================
// Function: IsActive
// Purpose :
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::IsActive (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
const Standard_Integer theMode) const
{
if (!Contains (theSelectableObject))
return Standard_False;
for (theSelectableObject->Init(); theSelectableObject->More(); theSelectableObject->Next())
{
if (theMode == theSelectableObject->CurrentSelection()->Mode())
{
return theSelectableObject->CurrentSelection()->GetSelectionState() == SelectMgr_SOS_Activated;
}
}
return Standard_False;
}
//==================================================
// Function: IsInside
// Purpose :
//==================================================
Standard_Boolean SelectMgr_ViewerSelector::IsInside (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
const Standard_Integer theMode) const
{
if (!Contains (theSelectableObject))
return Standard_False;
for (theSelectableObject->Init(); theSelectableObject->More(); theSelectableObject->Next())
{
if (theMode == theSelectableObject->CurrentSelection()->Mode())
{
return theSelectableObject->CurrentSelection()->GetSelectionState() != SelectMgr_SOS_Unknown;
}
}
return Standard_False;
}
//=======================================================================
//function : Status
//purpose :
//=======================================================================
SelectMgr_StateOfSelection SelectMgr_ViewerSelector::Status (const Handle(SelectMgr_Selection)& theSelection) const
{
return theSelection->GetSelectionState();
}
//==================================================
// Function: Status
// Purpose : gives Information about selectors
//==================================================
TCollection_AsciiString SelectMgr_ViewerSelector::Status (const Handle(SelectMgr_SelectableObject)& theSelectableObject) const
{
TCollection_AsciiString aStatus ("Status Object :\n\t");
for (theSelectableObject->Init(); theSelectableObject->More(); theSelectableObject->Next())
{
if (theSelectableObject->CurrentSelection()->GetSelectionState() != SelectMgr_SOS_Unknown)
{
aStatus = aStatus + "Mode " +
TCollection_AsciiString (theSelectableObject->CurrentSelection()->Mode()) +
" present - ";
if (theSelectableObject->CurrentSelection()->GetSelectionState() == SelectMgr_SOS_Activated)
{
aStatus = aStatus + " Active \n\t";
}
else
{
aStatus = aStatus + " Inactive \n\t";
}
}
}
if (!Contains (theSelectableObject))
{
aStatus = aStatus + "Not Present in the selector\n\n";
}
return aStatus;
}
//=======================================================================
//function : SortResult
//purpose : there is a certain number of entities ranged by criteria
// (depth, size, priority, mouse distance from borders or
// CDG of the detected primitive. Parsing :
// maximum priorities .
// then a reasonable compromise between depth and distance...
// finally the ranges are stored in myindexes depending on the parsing.
// so, it is possible to only read
//=======================================================================
void SelectMgr_ViewerSelector::SortResult()
{
if(mystored.IsEmpty()) return;
const Standard_Integer anExtent = mystored.Extent();
if(myIndexes.IsNull() || anExtent != myIndexes->Length())
myIndexes = new TColStd_HArray1OfInteger (1, anExtent);
// to work faster...
TColStd_Array1OfInteger& thearr = myIndexes->ChangeArray1();
// indices from 1 to N are loaded
Standard_Integer I ;
for (I=1; I <= anExtent; I++)
thearr(I)=I;
std::sort (thearr.begin(), thearr.end(), CompareResults (mystored));
}
//=======================================================================
//function : HasDepthClipping
//purpose : Stub
//=======================================================================
Standard_Boolean SelectMgr_ViewerSelector::HasDepthClipping (const Handle(SelectMgr_EntityOwner)& /*theOwner*/) const
{
return Standard_False;
}
//=======================================================================
// function : AddSelectableObject
// purpose : Adds new object to the map of selectable objects
//=======================================================================
void SelectMgr_ViewerSelector::AddSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject)
{
if (!myMapOfObjectSensitives.IsBound (theObject))
{
mySelectableObjects.Append (theObject);
NCollection_Handle<SelectMgr_SensitiveEntitySet> anEntitySet = new SelectMgr_SensitiveEntitySet();
myMapOfObjectSensitives.Bind (theObject, anEntitySet);
}
}
//=======================================================================
// function : AddSelectionToObject
// purpose : Adds new selection to the object and builds its BVH tree
//=======================================================================
void SelectMgr_ViewerSelector::AddSelectionToObject (const Handle(SelectMgr_SelectableObject)& theObject,
const Handle(SelectMgr_Selection)& theSelection)
{
if (myMapOfObjectSensitives.IsBound (theObject))
{
NCollection_Handle<SelectMgr_SensitiveEntitySet>& anEntitySet =
myMapOfObjectSensitives.ChangeFind (theObject);
anEntitySet->Append (theSelection);
anEntitySet->BVH();
}
else
{
AddSelectableObject (theObject);
AddSelectionToObject (theObject, theSelection);
}
}
//=======================================================================
// function : MoveSelectableObject
// purpose :
//=======================================================================
void SelectMgr_ViewerSelector::MoveSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject)
{
mySelectableObjects.ChangeSubset (theObject);
}
//=======================================================================
// function : RemoveSelectableObject
// purpose : Removes selectable object from map of selectable ones
//=======================================================================
void SelectMgr_ViewerSelector::RemoveSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject)
{
if (myMapOfObjectSensitives.IsBound (theObject))
{
mySelectableObjects.Remove (theObject);
myMapOfObjectSensitives.UnBind (theObject);
}
}
//=======================================================================
// function : RemoveSelectionOfObject
// purpose : Removes selection of the object and marks its BVH tree
// for rebuild
//=======================================================================
void SelectMgr_ViewerSelector::RemoveSelectionOfObject (const Handle(SelectMgr_SelectableObject)& theObject,
const Handle(SelectMgr_Selection)& theSelection)
{
if (myMapOfObjectSensitives.IsBound (theObject))
{
NCollection_Handle<SelectMgr_SensitiveEntitySet>& anEntitySet =
myMapOfObjectSensitives.ChangeFind (theObject);
anEntitySet->Remove (theSelection);
}
}
//=======================================================================
// function : RebuildObjectsTree
// purpose : Marks BVH of selectable objects for rebuild
//=======================================================================
void SelectMgr_ViewerSelector::RebuildObjectsTree (const Standard_Boolean theIsForce)
{
mySelectableObjects.MarkDirty();
if (theIsForce)
{
Standard_Integer aViewportWidth, aViewportHeight;
mySelectingVolumeMgr.WindowSize (aViewportWidth, aViewportHeight);
Standard_Integer aWidth;
Standard_Integer aHeight;
mySelectingVolumeMgr.WindowSize (aWidth, aHeight);
mySelectableObjects.UpdateBVH (mySelectingVolumeMgr.Camera(),
mySelectingVolumeMgr.ProjectionMatrix(),
mySelectingVolumeMgr.WorldViewMatrix(),
mySelectingVolumeMgr.WorldViewProjState(),
aWidth, aHeight);
}
}
//=======================================================================
// function : RebuildSensitivesTree
// purpose : Marks BVH of sensitive entities of particular selectable
// object for rebuild
//=======================================================================
void SelectMgr_ViewerSelector::RebuildSensitivesTree (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Boolean theIsForce)
{
if (!Contains (theObject))
return;
NCollection_Handle<SelectMgr_SensitiveEntitySet>& anEntitySet = myMapOfObjectSensitives.ChangeFind (theObject);
anEntitySet->MarkDirty();
if (theIsForce)
{
anEntitySet->BVH();
}
}
//=======================================================================
// function : resetSelectionActivationStatus
// purpose : Marks all added sensitive entities of all objects as
// non-selectable
//=======================================================================
void SelectMgr_ViewerSelector::ResetSelectionActivationStatus()
{
SelectMgr_MapOfObjectSensitivesIterator aSensitivesIter (myMapOfObjectSensitives);
for ( ; aSensitivesIter.More(); aSensitivesIter.Next())
{
NCollection_Handle<SelectMgr_SensitiveEntitySet>& anEntitySet =
aSensitivesIter.ChangeValue();
Standard_Integer anEntitiesNb = anEntitySet->Size();
for (Standard_Integer anIdx = 0; anIdx < anEntitiesNb; ++anIdx)
{
anEntitySet->GetSensitiveById (anIdx)->ResetSelectionActiveStatus();
}
}
}
//=======================================================================
// function : DetectedEntity
// purpose : Returns sensitive entity that was detected during the
// previous run of selection algorithm
//=======================================================================
const Handle(SelectBasics_SensitiveEntity)& SelectMgr_ViewerSelector::DetectedEntity() const
{
const Standard_Integer aRankInMap = myIndexes->Value(myCurRank);
return mystored.FindFromIndex (aRankInMap).Entity;
}
//=======================================================================
// function : ActiveOwners
// purpose : Returns the list of active entity owners
//=======================================================================
void SelectMgr_ViewerSelector::ActiveOwners (NCollection_List<Handle(SelectBasics_EntityOwner)>& theOwners) const
{
for (SelectMgr_MapOfObjectSensitivesIterator anIter (myMapOfObjectSensitives); anIter.More(); anIter.Next())
{
const NCollection_Handle<SelectMgr_SensitiveEntitySet>& anEntitySet = anIter.Value();
Standard_Integer anEntitiesNb = anEntitySet->Size();
for (Standard_Integer anIdx = 0; anIdx < anEntitiesNb; ++anIdx)
{
if (anEntitySet->GetSensitiveById (anIdx)->IsActiveForSelection())
{
theOwners.Append (anEntitySet->GetSensitiveById (anIdx)->BaseSensitive()->OwnerId());
}
}
}
}
//=======================================================================
//function : AllowOverlapDetection
//purpose : Sets the detection type: if theIsToAllow is false,
// only fully included sensitives will be detected, otherwise
// the algorithm will mark both included and overlapped entities
// as matched
//=======================================================================
void SelectMgr_ViewerSelector::AllowOverlapDetection (const Standard_Boolean theIsToAllow)
{
mySelectingVolumeMgr.AllowOverlapDetection (theIsToAllow);
}