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128 lines
5.1 KiB
C++
128 lines
5.1 KiB
C++
// Created on: 1995-04-13
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// Created by: Robert COUBLANC
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Select3D_SensitiveBox.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveBox,Select3D_SensitiveEntity)
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//==================================================
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// Function: Select3D_SensitiveBox
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// Purpose :
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//==================================================
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Select3D_SensitiveBox::Select3D_SensitiveBox (const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const Bnd_Box& theBox)
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: Select3D_SensitiveEntity (theOwnerId)
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{
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Standard_Real aXMax, aYMax, aZMax;
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Standard_Real aXMin, aYMin, aZMin;
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theBox.Get (aXMin, aYMin, aZMin, aXMax, aYMax, aZMax);
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myBox = Select3D_BndBox3d (SelectMgr_Vec3 (aXMin, aYMin, aZMin),
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SelectMgr_Vec3 (aXMax, aYMax, aZMax));
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myCenter3d = (gp_XYZ (aXMin, aYMin, aZMin) + gp_XYZ (aXMax, aYMax, aZMax))
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* (1.0 / 2.0);
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}
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//==================================================
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// Function: Select3D_SensitiveBox
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// Purpose :
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//==================================================
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Select3D_SensitiveBox::Select3D_SensitiveBox (const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const Standard_Real theXMin,
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const Standard_Real theYMin,
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const Standard_Real theZMin,
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const Standard_Real theXMax,
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const Standard_Real theYMax,
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const Standard_Real theZMax)
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: Select3D_SensitiveEntity (theOwnerId)
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{
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myBox = Select3D_BndBox3d (SelectMgr_Vec3 (theXMin, theYMin, theZMin),
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SelectMgr_Vec3 (theXMax, theYMax, theZMax));
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myCenter3d = (gp_XYZ (theXMin, theYMin, theZMin) + gp_XYZ (theXMax, theYMax, theZMax))
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* (1.0 / 2.0);
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}
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//=======================================================================
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// function : NbSubElements
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// purpose : Returns the amount of sub-entities in sensitive
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//=======================================================================
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Standard_Integer Select3D_SensitiveBox::NbSubElements()
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{
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return 1;
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}
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//=======================================================================
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//function : GetConnected
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//purpose :
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//=======================================================================
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Handle(Select3D_SensitiveEntity) Select3D_SensitiveBox::GetConnected()
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{
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Bnd_Box aBox;
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aBox.Update (myBox.CornerMin().x(), myBox.CornerMin().y(), myBox.CornerMin().z(),
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myBox.CornerMax().x(), myBox.CornerMax().y(), myBox.CornerMax().z());
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Handle(Select3D_SensitiveBox) aNewEntity = new Select3D_SensitiveBox (myOwnerId, aBox);
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return aNewEntity;
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}
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//=======================================================================
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// function : Matches
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// purpose : Checks whether the box overlaps current selecting volume
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//=======================================================================
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Standard_Boolean Select3D_SensitiveBox::Matches (SelectBasics_SelectingVolumeManager& theMgr,
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SelectBasics_PickResult& thePickResult)
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{
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thePickResult = SelectBasics_PickResult (RealLast(), RealLast());
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if (!theMgr.IsOverlapAllowed()) // check for inclusion
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{
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Standard_Boolean isInside = Standard_True;
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return theMgr.Overlaps (myBox.CornerMin(), myBox.CornerMax(), &isInside) && isInside;
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}
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Standard_Real aDepth;
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if (!theMgr.Overlaps (myBox.CornerMin(), myBox.CornerMax(), aDepth)) // check for overlap
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{
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return Standard_False;
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}
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thePickResult = SelectBasics_PickResult (
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aDepth, theMgr.DistToGeometryCenter (myCenter3d));
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return Standard_True;
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}
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//=======================================================================
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// function : CenterOfGeometry
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// purpose : Returns center of the box. If location transformation
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// is set, it will be applied
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//=======================================================================
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gp_Pnt Select3D_SensitiveBox::CenterOfGeometry() const
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{
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return myCenter3d;
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}
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//=======================================================================
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// function : BoundingBox
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// purpose : Returns coordinates of the box. If location transformation
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// is set, it will be applied
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//=======================================================================
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Select3D_BndBox3d Select3D_SensitiveBox::BoundingBox()
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{
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return myBox;
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}
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