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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/Vrml/Vrml_PointLight.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

119 lines
3.1 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Vrml_PointLight.hxx>
Vrml_PointLight::Vrml_PointLight()
: myOnOff(Standard_True),
myIntensity(1),
myColor(Quantity_NOC_WHITE),
myLocation(0, 0, 1)
{
//
}
Vrml_PointLight::Vrml_PointLight(const Standard_Boolean aOnOff,
const Standard_Real aIntensity,
const Quantity_Color& aColor,
const gp_Vec& aLocation)
{
if (aIntensity < 0. || aIntensity > 1.)
{
throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myOnOff = aOnOff;
myIntensity = aIntensity;
myColor = aColor;
myLocation = aLocation;
}
void Vrml_PointLight::SetOnOff(const Standard_Boolean aOnOff)
{
myOnOff = aOnOff;
}
Standard_Boolean Vrml_PointLight::OnOff() const
{
return myOnOff;
}
void Vrml_PointLight::SetIntensity(const Standard_Real aIntensity)
{
if (aIntensity < 0. || aIntensity > 1.)
{
throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
}
Standard_Real Vrml_PointLight::Intensity() const
{
return myIntensity;
}
void Vrml_PointLight::SetColor(const Quantity_Color& aColor)
{
myColor = aColor;
}
Quantity_Color Vrml_PointLight::Color() const
{
return myColor;
}
void Vrml_PointLight::SetLocation(const gp_Vec& aLocation)
{
myLocation = aLocation;
}
gp_Vec Vrml_PointLight::Location() const
{
return myLocation;
}
Standard_OStream& Vrml_PointLight::Print(Standard_OStream& anOStream) const
{
anOStream << "PointLight {\n";
if (myOnOff != Standard_True)
{
anOStream << " on\t\tFALSE\n";
// anOStream << myOnOff << "\n";
}
if (Abs(myIntensity - 1) > 0.0001)
{
anOStream << " intensity\t";
anOStream << myIntensity << "\n";
}
if (Abs(myColor.Red() - 1) > 0.0001 || Abs(myColor.Green() - 1) > 0.0001
|| Abs(myColor.Blue() - 1) > 0.0001)
{
NCollection_Vec3<Standard_Real> aColor_sRGB;
myColor.Values(aColor_sRGB.r(), aColor_sRGB.g(), aColor_sRGB.b(), Quantity_TOC_sRGB);
anOStream << " color\t";
anOStream << aColor_sRGB.r() << " " << aColor_sRGB.g() << " " << aColor_sRGB.b() << "\n";
}
if (Abs(myLocation.X() - 0) > 0.0001 || Abs(myLocation.Y() - 0) > 0.0001
|| Abs(myLocation.Z() - 1) > 0.0001)
{
anOStream << " location\t";
anOStream << myLocation.X() << " " << myLocation.Y() << " " << myLocation.Z() << "\n";
}
anOStream << "}\n";
return anOStream;
}