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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/Vrml/Vrml_OrthographicCamera.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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3.2 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Vrml_OrthographicCamera.hxx>
#include <Vrml_SFRotation.hxx>
Vrml_OrthographicCamera::Vrml_OrthographicCamera()
: myFocalDistance(5),
myHeight(2)
{
gp_Vec tmpVec(0, 0, 1);
myPosition = tmpVec;
Vrml_SFRotation tmpSFR(0, 0, 1, 0);
myOrientation = tmpSFR;
}
Vrml_OrthographicCamera::Vrml_OrthographicCamera(const gp_Vec& aPosition,
const Vrml_SFRotation& aOrientation,
const Standard_Real aFocalDistance,
const Standard_Real aHeight)
{
myPosition = aPosition;
myOrientation = aOrientation;
myFocalDistance = aFocalDistance;
myHeight = aHeight;
}
void Vrml_OrthographicCamera::SetPosition(const gp_Vec& aPosition)
{
myPosition = aPosition;
}
gp_Vec Vrml_OrthographicCamera::Position() const
{
return myPosition;
}
void Vrml_OrthographicCamera::SetOrientation(const Vrml_SFRotation& aOrientation)
{
myOrientation = aOrientation;
}
Vrml_SFRotation Vrml_OrthographicCamera::Orientation() const
{
return myOrientation;
}
void Vrml_OrthographicCamera::SetFocalDistance(const Standard_Real aFocalDistance)
{
myFocalDistance = aFocalDistance;
}
Standard_Real Vrml_OrthographicCamera::FocalDistance() const
{
return myFocalDistance;
}
void Vrml_OrthographicCamera::SetHeight(const Standard_Real aHeight)
{
myHeight = aHeight;
}
Standard_Real Vrml_OrthographicCamera::Height() const
{
return myHeight;
}
Standard_OStream& Vrml_OrthographicCamera::Print(Standard_OStream& anOStream) const
{
anOStream << "OrthographicCamera {\n";
if (Abs(myPosition.X() - 0) > 0.0001 || Abs(myPosition.Y() - 0) > 0.0001
|| Abs(myPosition.Z() - 1) > 0.0001)
{
anOStream << " position\t\t";
anOStream << myPosition.X() << " " << myPosition.Y() << " " << myPosition.Z() << "\n";
}
if (Abs(myOrientation.RotationX() - 0) > 0.0001 || Abs(myOrientation.RotationY() - 0) > 0.0001
|| Abs(myOrientation.RotationZ() - 1) > 0.0001 || Abs(myOrientation.Angle() - 0) > 0.0001)
{
anOStream << " orientation\t\t";
anOStream << myOrientation.RotationX() << " " << myOrientation.RotationY() << " ";
anOStream << myOrientation.RotationZ() << " " << myOrientation.Angle() << "\n";
}
if (Abs(myFocalDistance - 5) > 0.0001)
{
anOStream << " focalDistance\t";
anOStream << myFocalDistance << "\n";
}
if (Abs(myHeight - 2) > 0.0001)
{
anOStream << " height\t\t";
anOStream << myHeight << "\n";
}
anOStream << "}\n";
return anOStream;
}