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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <gp_Pnt.hxx>
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#include <gp_Trsf.hxx>
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#include <Vrml_MatrixTransform.hxx>
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Vrml_MatrixTransform::Vrml_MatrixTransform()
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{
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// SetValues(me : in out;
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// a11, a12, a13, a14,
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// a21, a22, a23, a24,
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// a31, a32, a33, a34 : Real;
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// Tolang, TolDist : Real)
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gp_Trsf T;
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T.SetValues(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0);
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T.SetScaleFactor(1);
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myMatrix = T;
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}
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Vrml_MatrixTransform::Vrml_MatrixTransform(const gp_Trsf& aMatrix)
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{
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myMatrix = aMatrix;
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}
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void Vrml_MatrixTransform::SetMatrix(const gp_Trsf& aMatrix)
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{
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myMatrix = aMatrix;
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}
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gp_Trsf Vrml_MatrixTransform::Matrix() const
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{
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return myMatrix;
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}
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Standard_OStream& Vrml_MatrixTransform::Print(Standard_OStream& anOStream) const
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{
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Standard_Integer i, j;
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anOStream << "MatrixTransform {\n";
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if (Abs(myMatrix.Value(1, 1) - 1) > 0.0000001 || Abs(myMatrix.Value(2, 1) - 0) > 0.0000001
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|| Abs(myMatrix.Value(3, 1) - 0) > 0.0000001 || Abs(myMatrix.Value(1, 2) - 0) > 0.0000001
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|| Abs(myMatrix.Value(2, 2) - 1) > 0.0000001 || Abs(myMatrix.Value(3, 2) - 0) > 0.0000001
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|| Abs(myMatrix.Value(1, 3) - 0) > 0.0000001 || Abs(myMatrix.Value(2, 3) - 0) > 0.0000001
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|| Abs(myMatrix.Value(3, 3) - 1) > 0.0000001 || Abs(myMatrix.Value(1, 4) - 0) > 0.0000001
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|| Abs(myMatrix.Value(2, 4) - 0) > 0.0000001 || Abs(myMatrix.Value(3, 4) - 0) > 0.0000001)
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{
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anOStream << " matrix\t";
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for (j = 1; j <= 4; j++)
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{
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for (i = 1; i <= 3; i++)
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{
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// Value (me; Row, Col : Integer) returns Real
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anOStream << myMatrix.Value(i, j) << ' ';
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}
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if (j != 4)
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{
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anOStream << "0\n";
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anOStream << "\t\t";
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}
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else
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{
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anOStream << myMatrix.ScaleFactor() << "\n";
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}
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}
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}
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anOStream << "}\n";
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return anOStream;
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}
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