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occt/src/Graphic3d/Graphic3d_AspectText3d.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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C++

// Created by: NW,JPB,CAL
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// 30/11/98 ; FMN : S3819. Textes always visible.
//-Version
//-Design Declaration of variables specific to the context
// of trace of texts 3d
//-Warning A context of trace of text is defined by :
// - the font used
// - the color
// - the scale
// - the space between characters
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Font_NameOfFont.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_AspectTextDefinitionError.hxx>
#include <OSD_Environment.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d,MMgt_TShared)
//-Aliases
//-Global data definitions
// -- la font utilisee
// MyFont : NameOfFont;
// -- la couleur
// MyColor : Color;
// -- l'echelle
// MyFactor : Standard_Real;
// -- l'espace entre caracteres
// MySpace : Standard_Real;
// -- le style
// MyStyle : TypeOfStyleText;
// -- le display type
// MyDisplayType : TypeOfDisplayText;
// -- la couleur du sous-titrage et pour le fond en mode decalage.
// MyColorSubTitle : Color;
//-Constructors
//-Destructors
//-Methods, in order
Graphic3d_AspectText3d::Graphic3d_AspectText3d ():
MyFont (Font_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
MyTextZoomable = Standard_False;
MyTextAngle = 0.0;
MyTextFontAspect = Font_FA_Regular;
}
Graphic3d_AspectText3d::Graphic3d_AspectText3d (
const Quantity_Color& AColor,
const Standard_CString AFont,
const Standard_Real AFactor,
const Standard_Real ASpace,
const Aspect_TypeOfStyleText AStyle,
const Aspect_TypeOfDisplayText ADisplayType):
MyFont(AFont), MyColor (AColor), MyFactor (AFactor), MySpace (ASpace), MyStyle (AStyle), MyDisplayType(ADisplayType), MyColorSubTitle (Quantity_NOC_WHITE) {
MyTextZoomable = Standard_False;
MyTextAngle = 0.0;
MyTextFontAspect = Font_FA_Regular;
if(MyFont.Length() == 0)
MyFont.AssignCat(Font_NOF_ASCII_MONO);
if (AFactor <= 0.0)
Graphic3d_AspectTextDefinitionError::Raise
("Bad value for TextScaleFactor");
}
void Graphic3d_AspectText3d::SetColor (const Quantity_Color& AColor) {
MyColor = AColor;
}
void Graphic3d_AspectText3d::SetExpansionFactor (const Standard_Real AFactor) {
if (AFactor <= 0.0)
Graphic3d_AspectTextDefinitionError::Raise
("Bad value for TextScaleFactor");
MyFactor = AFactor;
}
void Graphic3d_AspectText3d::SetFont (const Standard_CString AFont) {
TCollection_AsciiString aTemp("");
if( !strlen(AFont))
aTemp.AssignCat(Font_NOF_ASCII_MONO);
else
aTemp.AssignCat(AFont);
MyFont = aTemp;
}
void Graphic3d_AspectText3d::SetSpace (const Standard_Real ASpace) {
MySpace = ASpace;
}
void Graphic3d_AspectText3d::SetStyle(const Aspect_TypeOfStyleText AStyle) {
MyStyle = AStyle;
}
void Graphic3d_AspectText3d::SetDisplayType(const Aspect_TypeOfDisplayText ADisplayType) {
MyDisplayType = ADisplayType;
}
void Graphic3d_AspectText3d::SetColorSubTitle (const Quantity_Color& AColor) {
MyColorSubTitle = AColor;
}
void Graphic3d_AspectText3d::SetTextZoomable(const Standard_Boolean AFlag)
{
MyTextZoomable = AFlag;
}
Standard_Boolean Graphic3d_AspectText3d::GetTextZoomable() const
{
return MyTextZoomable;
}
void Graphic3d_AspectText3d::SetTextAngle(const Standard_Real AAngle)
{
MyTextAngle = AAngle;
}
Standard_Real Graphic3d_AspectText3d::GetTextAngle() const
{
return MyTextAngle;
}
void Graphic3d_AspectText3d::SetTextFontAspect(const Font_FontAspect AFontAspect)
{
MyTextFontAspect = AFontAspect;
}
Font_FontAspect Graphic3d_AspectText3d::GetTextFontAspect() const
{
return MyTextFontAspect;
}
void Graphic3d_AspectText3d::Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AFactor, Standard_Real& ASpace) const {
AColor = MyColor;
AFont = MyFont.ToCString();
AFactor = MyFactor;
ASpace = MySpace;
}
void Graphic3d_AspectText3d::Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AFactor, Standard_Real& ASpace, Aspect_TypeOfStyleText& AStyle,Aspect_TypeOfDisplayText& ADisplayType,Quantity_Color& AColorSubTitle) const {
AColor = MyColor;
AFont = MyFont.ToCString();
AFactor = MyFactor;
ASpace = MySpace;
AStyle = MyStyle;
ADisplayType = MyDisplayType;
AColorSubTitle = MyColorSubTitle;
}
void Graphic3d_AspectText3d::Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AFactor, Standard_Real& ASpace, Aspect_TypeOfStyleText& AStyle,Aspect_TypeOfDisplayText& ADisplayType,Quantity_Color& AColorSubTitle, Standard_Boolean& ATextZoomable,Standard_Real& ATextAngle ) const {
AColor = MyColor;
AFont = MyFont.ToCString();
AFactor = MyFactor;
ASpace = MySpace;
AStyle = MyStyle;
ADisplayType = MyDisplayType;
AColorSubTitle = MyColorSubTitle;
ATextZoomable = MyTextZoomable;
ATextAngle = MyTextAngle;
}
void Graphic3d_AspectText3d::Values ( Quantity_Color& AColor,
Standard_CString& AFont,
Standard_Real& AFactor,
Standard_Real& ASpace,
Aspect_TypeOfStyleText& AStyle,
Aspect_TypeOfDisplayText& ADisplayType,
Quantity_Color& AColorSubTitle,
Standard_Boolean& ATextZoomable,
Standard_Real& ATextAngle,
Font_FontAspect& ATextFontAspect ) const
{
AColor = MyColor;
AFont = MyFont.ToCString();
AFactor = MyFactor;
ASpace = MySpace;
AStyle = MyStyle;
ADisplayType = MyDisplayType;
AColorSubTitle = MyColorSubTitle;
ATextZoomable = MyTextZoomable;
ATextAngle = MyTextAngle;
ATextFontAspect = MyTextFontAspect;
}
void Graphic3d_AspectText3d::SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram)
{
MyShaderProgram = theProgram;
}
const Handle(Graphic3d_ShaderProgram)& Graphic3d_AspectText3d::ShaderProgram() const
{
return MyShaderProgram;
}