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242 lines
7.0 KiB
C++
242 lines
7.0 KiB
C++
// Created by: NW,JPB,CAL
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// 30/11/98 ; FMN : S3819. Textes always visible.
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//-Version
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//-Design Declaration of variables specific to the context
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// of trace of texts 3d
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//-Warning A context of trace of text is defined by :
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// - the font used
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// - the color
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// - the scale
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// - the space between characters
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//-References
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//-Language C++ 2.0
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//-Declarations
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// for the class
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#include <Font_NameOfFont.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_AspectTextDefinitionError.hxx>
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#include <OSD_Environment.hxx>
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#include <Quantity_Color.hxx>
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#include <Standard_Type.hxx>
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#include <TCollection_AsciiString.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d,MMgt_TShared)
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//-Aliases
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//-Global data definitions
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// -- la font utilisee
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// MyFont : NameOfFont;
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// -- la couleur
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// MyColor : Color;
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// -- l'echelle
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// MyFactor : Standard_Real;
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// -- l'espace entre caracteres
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// MySpace : Standard_Real;
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// -- le style
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// MyStyle : TypeOfStyleText;
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// -- le display type
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// MyDisplayType : TypeOfDisplayText;
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// -- la couleur du sous-titrage et pour le fond en mode decalage.
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// MyColorSubTitle : Color;
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//-Constructors
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//-Destructors
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//-Methods, in order
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Graphic3d_AspectText3d::Graphic3d_AspectText3d ():
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MyFont (Font_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
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MyTextZoomable = Standard_False;
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MyTextAngle = 0.0;
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MyTextFontAspect = Font_FA_Regular;
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}
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Graphic3d_AspectText3d::Graphic3d_AspectText3d (
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const Quantity_Color& AColor,
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const Standard_CString AFont,
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const Standard_Real AFactor,
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const Standard_Real ASpace,
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const Aspect_TypeOfStyleText AStyle,
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const Aspect_TypeOfDisplayText ADisplayType):
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MyFont(AFont), MyColor (AColor), MyFactor (AFactor), MySpace (ASpace), MyStyle (AStyle), MyDisplayType(ADisplayType), MyColorSubTitle (Quantity_NOC_WHITE) {
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MyTextZoomable = Standard_False;
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MyTextAngle = 0.0;
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MyTextFontAspect = Font_FA_Regular;
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if(MyFont.Length() == 0)
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MyFont.AssignCat(Font_NOF_ASCII_MONO);
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if (AFactor <= 0.0)
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Graphic3d_AspectTextDefinitionError::Raise
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("Bad value for TextScaleFactor");
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}
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void Graphic3d_AspectText3d::SetColor (const Quantity_Color& AColor) {
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MyColor = AColor;
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}
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void Graphic3d_AspectText3d::SetExpansionFactor (const Standard_Real AFactor) {
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if (AFactor <= 0.0)
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Graphic3d_AspectTextDefinitionError::Raise
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("Bad value for TextScaleFactor");
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MyFactor = AFactor;
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}
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void Graphic3d_AspectText3d::SetFont (const Standard_CString AFont) {
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TCollection_AsciiString aTemp("");
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if( !strlen(AFont))
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aTemp.AssignCat(Font_NOF_ASCII_MONO);
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else
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aTemp.AssignCat(AFont);
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MyFont = aTemp;
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}
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void Graphic3d_AspectText3d::SetSpace (const Standard_Real ASpace) {
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MySpace = ASpace;
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}
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void Graphic3d_AspectText3d::SetStyle(const Aspect_TypeOfStyleText AStyle) {
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MyStyle = AStyle;
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}
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void Graphic3d_AspectText3d::SetDisplayType(const Aspect_TypeOfDisplayText ADisplayType) {
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MyDisplayType = ADisplayType;
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}
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void Graphic3d_AspectText3d::SetColorSubTitle (const Quantity_Color& AColor) {
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MyColorSubTitle = AColor;
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}
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void Graphic3d_AspectText3d::SetTextZoomable(const Standard_Boolean AFlag)
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{
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MyTextZoomable = AFlag;
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}
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Standard_Boolean Graphic3d_AspectText3d::GetTextZoomable() const
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{
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return MyTextZoomable;
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}
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void Graphic3d_AspectText3d::SetTextAngle(const Standard_Real AAngle)
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{
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MyTextAngle = AAngle;
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}
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Standard_Real Graphic3d_AspectText3d::GetTextAngle() const
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{
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return MyTextAngle;
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}
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void Graphic3d_AspectText3d::SetTextFontAspect(const Font_FontAspect AFontAspect)
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{
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MyTextFontAspect = AFontAspect;
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}
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Font_FontAspect Graphic3d_AspectText3d::GetTextFontAspect() const
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{
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return MyTextFontAspect;
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}
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void Graphic3d_AspectText3d::Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AFactor, Standard_Real& ASpace) const {
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AColor = MyColor;
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AFont = MyFont.ToCString();
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AFactor = MyFactor;
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ASpace = MySpace;
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}
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void Graphic3d_AspectText3d::Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AFactor, Standard_Real& ASpace, Aspect_TypeOfStyleText& AStyle,Aspect_TypeOfDisplayText& ADisplayType,Quantity_Color& AColorSubTitle) const {
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AColor = MyColor;
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AFont = MyFont.ToCString();
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AFactor = MyFactor;
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ASpace = MySpace;
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AStyle = MyStyle;
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ADisplayType = MyDisplayType;
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AColorSubTitle = MyColorSubTitle;
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}
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void Graphic3d_AspectText3d::Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AFactor, Standard_Real& ASpace, Aspect_TypeOfStyleText& AStyle,Aspect_TypeOfDisplayText& ADisplayType,Quantity_Color& AColorSubTitle, Standard_Boolean& ATextZoomable,Standard_Real& ATextAngle ) const {
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AColor = MyColor;
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AFont = MyFont.ToCString();
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AFactor = MyFactor;
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ASpace = MySpace;
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AStyle = MyStyle;
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ADisplayType = MyDisplayType;
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AColorSubTitle = MyColorSubTitle;
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ATextZoomable = MyTextZoomable;
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ATextAngle = MyTextAngle;
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}
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void Graphic3d_AspectText3d::Values ( Quantity_Color& AColor,
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Standard_CString& AFont,
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Standard_Real& AFactor,
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Standard_Real& ASpace,
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Aspect_TypeOfStyleText& AStyle,
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Aspect_TypeOfDisplayText& ADisplayType,
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Quantity_Color& AColorSubTitle,
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Standard_Boolean& ATextZoomable,
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Standard_Real& ATextAngle,
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Font_FontAspect& ATextFontAspect ) const
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{
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AColor = MyColor;
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AFont = MyFont.ToCString();
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AFactor = MyFactor;
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ASpace = MySpace;
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AStyle = MyStyle;
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ADisplayType = MyDisplayType;
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AColorSubTitle = MyColorSubTitle;
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ATextZoomable = MyTextZoomable;
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ATextAngle = MyTextAngle;
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ATextFontAspect = MyTextFontAspect;
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}
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void Graphic3d_AspectText3d::SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram)
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{
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MyShaderProgram = theProgram;
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}
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const Handle(Graphic3d_ShaderProgram)& Graphic3d_AspectText3d::ShaderProgram() const
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{
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return MyShaderProgram;
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}
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