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Prs3d_ToolQuadric has been modified to return an indexed triangulation. Added methods Prs3d_ToolQuadric::CreateTriangulation() and Prs3d_ToolQuadric::CreateTriangulation() as more straightforward API returning generated triangulation. Added missing const to constant methods. Confusing method Prs3d_ToolQuadric::FillArray() filling both Graphic3d_ArrayOfTriangles and Poly_Triangulation at once has been marked deprecated. V3d_Trihedron, AIS_ViewCube and AIS_Manipulator now set Closed flag to groups with shaded sphere and arrows.
67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
// Created on: 2016-02-04
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// Created by: Anastasia BORISOVA
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Prs3d_ToolDisk.hxx>
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#include <Graphic3d_ArrayOfTriangles.hxx>
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#include <Poly_Array1OfTriangle.hxx>
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#include <Prs3d_ToolQuadric.hxx>
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//=======================================================================
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//function : Constructor
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//purpose :
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//=======================================================================
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Prs3d_ToolDisk::Prs3d_ToolDisk (const Standard_Real theInnerRadius,
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const Standard_Real theOuterRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks)
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: myInnerRadius (theInnerRadius),
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myOuterRadius (theOuterRadius),
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myStartAngle (0.0),
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myEndAngle (M_PI * 2.0)
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{
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mySlicesNb = theNbSlices;
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myStacksNb = theNbStacks;
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}
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//=======================================================================
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//function : Vertex
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//purpose :
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//=======================================================================
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gp_Pnt Prs3d_ToolDisk::Vertex (const Standard_Real theU, const Standard_Real theV) const
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{
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const Standard_Real aU = myStartAngle + theU * (myEndAngle - myStartAngle);
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const Standard_Real aRadius = myInnerRadius + (myOuterRadius - myInnerRadius) * theV;
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return gp_Pnt (Cos (aU) * aRadius,
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Sin (aU) * aRadius,
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0.0);
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}
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//=======================================================================
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//function : Create
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//purpose :
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//=======================================================================
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Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolDisk::Create (const Standard_Real theInnerRadius,
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const Standard_Real theOuterRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf)
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{
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Handle(Graphic3d_ArrayOfTriangles) anArray;
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Prs3d_ToolDisk aTool (theInnerRadius, theOuterRadius, theNbSlices, theNbStacks);
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aTool.FillArray (anArray, theTrsf);
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return anArray;
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}
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