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Image_PixMap has been extended to support definition of 3D bitmap (as an array of 2D slices). Graphic3d_TypeOfTexture enumeration values have been renamed to include full enum prefix. Added Graphic3d_TypeOfTexture_3D redirecting to GL_TEXTURE_3D. OpenGl_Texture::Init() has been extended to allow initialization of 3D texture. Graphic3d_Texture2Dmanual merged into Graphic3d_Texture2D and marked as deprecated alias. Graphic3d_TOT_2D_MIPMAP has been deprecated in favor of dedicated Graphic3d_TextureRoot::SetMipMaps(). Added Graphic3d_Texture3D class. vtexture - added argument -3d for uploading 3D texture.
122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_TextureEnv.hxx>
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#include <Graphic3d_TextureParams.hxx>
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#include <Graphic3d_TypeOfTexture.hxx>
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#include <Graphic3d_TypeOfTextureMode.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <Standard_Type.hxx>
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#include <TCollection_AsciiString.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_TextureEnv,Graphic3d_TextureRoot)
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static const char *NameOfTextureEnv_to_FileName[] =
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{
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"env_clouds.rgb",
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"env_cv.rgb",
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"env_medit.rgb",
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"env_pearl.rgb",
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"env_sky1.rgb",
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"env_sky2.rgb",
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"env_lines.rgb",
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"env_road.rgb"
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};
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// =======================================================================
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// function : Graphic3d_TextureEnv
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// purpose :
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// =======================================================================
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Graphic3d_TextureEnv::Graphic3d_TextureEnv (const TCollection_AsciiString& theFileName)
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: Graphic3d_TextureRoot (theFileName, Graphic3d_TypeOfTexture_2D),
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myName (Graphic3d_NOT_ENV_UNKNOWN)
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{
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myHasMipmaps = true;
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myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
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myParams->SetGenMode (Graphic3d_TOTM_SPHERE,
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Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
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Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
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}
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// =======================================================================
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// function : Graphic3d_TextureEnv
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// purpose :
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// =======================================================================
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Graphic3d_TextureEnv::Graphic3d_TextureEnv (const Graphic3d_NameOfTextureEnv theNOT)
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: Graphic3d_TextureRoot (NameOfTextureEnv_to_FileName[theNOT], Graphic3d_TypeOfTexture_2D),
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myName (theNOT)
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{
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myHasMipmaps = true;
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myPath.SetTrek (Graphic3d_TextureRoot::TexturesFolder());
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myTexId = TCollection_AsciiString ("Graphic3d_TextureEnv_")
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+ NameOfTextureEnv_to_FileName[theNOT];
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myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
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myParams->SetGenMode (Graphic3d_TOTM_SPHERE,
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Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
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Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
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}
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// =======================================================================
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// function : Graphic3d_TextureEnv
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// purpose :
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// =======================================================================
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Graphic3d_TextureEnv::Graphic3d_TextureEnv (const Handle(Image_PixMap)& thePixMap)
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: Graphic3d_TextureRoot (thePixMap, Graphic3d_TypeOfTexture_2D),
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myName (Graphic3d_NOT_ENV_UNKNOWN)
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{
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myHasMipmaps = true;
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myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
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myParams->SetGenMode (Graphic3d_TOTM_SPHERE,
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Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
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Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
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}
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// =======================================================================
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// function : Name
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// purpose :
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// =======================================================================
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Graphic3d_NameOfTextureEnv Graphic3d_TextureEnv::Name() const
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{
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return myName;
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}
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// =======================================================================
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// function : NumberOfTextures
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// purpose :
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// =======================================================================
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Standard_Integer Graphic3d_TextureEnv::NumberOfTextures()
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{
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return sizeof(NameOfTextureEnv_to_FileName)/sizeof(char*);
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}
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// =======================================================================
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// function : TextureName
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// purpose :
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// =======================================================================
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TCollection_AsciiString Graphic3d_TextureEnv::TextureName (const Standard_Integer theRank)
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{
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if(theRank < 1 || theRank > NumberOfTextures())
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{
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throw Standard_OutOfRange("BAD index of texture");
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}
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TCollection_AsciiString aFileName (NameOfTextureEnv_to_FileName[theRank - 1]);
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Standard_Integer i = aFileName.SearchFromEnd(".");
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return aFileName.SubString (5, i - 1);
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}
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