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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-20 11:54:07 +03:00
occt/src/Graphic3d/Graphic3d_TextureEnv.cxx
kgv 633084b809 0032862: Visualization, Graphic3d_TextureMap - add 3D texture definition
Image_PixMap has been extended to support definition of 3D bitmap (as an array of 2D slices).

Graphic3d_TypeOfTexture enumeration values have been renamed to include full enum prefix.
Added Graphic3d_TypeOfTexture_3D redirecting to GL_TEXTURE_3D.
OpenGl_Texture::Init() has been extended to allow initialization of 3D texture.

Graphic3d_Texture2Dmanual merged into Graphic3d_Texture2D and marked as deprecated alias.
Graphic3d_TOT_2D_MIPMAP has been deprecated in favor of dedicated Graphic3d_TextureRoot::SetMipMaps().

Added Graphic3d_Texture3D class.
vtexture - added argument -3d for uploading 3D texture.
2022-03-05 17:31:39 +03:00

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4.4 KiB
C++

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_TextureEnv.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Graphic3d_TypeOfTextureMode.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_TextureEnv,Graphic3d_TextureRoot)
static const char *NameOfTextureEnv_to_FileName[] =
{
"env_clouds.rgb",
"env_cv.rgb",
"env_medit.rgb",
"env_pearl.rgb",
"env_sky1.rgb",
"env_sky2.rgb",
"env_lines.rgb",
"env_road.rgb"
};
// =======================================================================
// function : Graphic3d_TextureEnv
// purpose :
// =======================================================================
Graphic3d_TextureEnv::Graphic3d_TextureEnv (const TCollection_AsciiString& theFileName)
: Graphic3d_TextureRoot (theFileName, Graphic3d_TypeOfTexture_2D),
myName (Graphic3d_NOT_ENV_UNKNOWN)
{
myHasMipmaps = true;
myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
myParams->SetGenMode (Graphic3d_TOTM_SPHERE,
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Graphic3d_TextureEnv
// purpose :
// =======================================================================
Graphic3d_TextureEnv::Graphic3d_TextureEnv (const Graphic3d_NameOfTextureEnv theNOT)
: Graphic3d_TextureRoot (NameOfTextureEnv_to_FileName[theNOT], Graphic3d_TypeOfTexture_2D),
myName (theNOT)
{
myHasMipmaps = true;
myPath.SetTrek (Graphic3d_TextureRoot::TexturesFolder());
myTexId = TCollection_AsciiString ("Graphic3d_TextureEnv_")
+ NameOfTextureEnv_to_FileName[theNOT];
myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
myParams->SetGenMode (Graphic3d_TOTM_SPHERE,
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Graphic3d_TextureEnv
// purpose :
// =======================================================================
Graphic3d_TextureEnv::Graphic3d_TextureEnv (const Handle(Image_PixMap)& thePixMap)
: Graphic3d_TextureRoot (thePixMap, Graphic3d_TypeOfTexture_2D),
myName (Graphic3d_NOT_ENV_UNKNOWN)
{
myHasMipmaps = true;
myParams->SetFilter (Graphic3d_TOTF_TRILINEAR);
myParams->SetGenMode (Graphic3d_TOTM_SPHERE,
Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Name
// purpose :
// =======================================================================
Graphic3d_NameOfTextureEnv Graphic3d_TextureEnv::Name() const
{
return myName;
}
// =======================================================================
// function : NumberOfTextures
// purpose :
// =======================================================================
Standard_Integer Graphic3d_TextureEnv::NumberOfTextures()
{
return sizeof(NameOfTextureEnv_to_FileName)/sizeof(char*);
}
// =======================================================================
// function : TextureName
// purpose :
// =======================================================================
TCollection_AsciiString Graphic3d_TextureEnv::TextureName (const Standard_Integer theRank)
{
if(theRank < 1 || theRank > NumberOfTextures())
{
throw Standard_OutOfRange("BAD index of texture");
}
TCollection_AsciiString aFileName (NameOfTextureEnv_to_FileName[theRank - 1]);
Standard_Integer i = aFileName.SearchFromEnd(".");
return aFileName.SubString (5, i - 1);
}