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Image_PixMap has been extended to support definition of 3D bitmap (as an array of 2D slices). Graphic3d_TypeOfTexture enumeration values have been renamed to include full enum prefix. Added Graphic3d_TypeOfTexture_3D redirecting to GL_TEXTURE_3D. OpenGl_Texture::Init() has been extended to allow initialization of 3D texture. Graphic3d_Texture2Dmanual merged into Graphic3d_Texture2D and marked as deprecated alias. Graphic3d_TOT_2D_MIPMAP has been deprecated in favor of dedicated Graphic3d_TextureRoot::SetMipMaps(). Added Graphic3d_Texture3D class. vtexture - added argument -3d for uploading 3D texture.
44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_Texture1Dmanual_HeaderFile
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#define _Graphic3d_Texture1Dmanual_HeaderFile
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#include <Graphic3d_Texture1D.hxx>
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#include <Graphic3d_NameOfTexture1D.hxx>
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DEFINE_STANDARD_HANDLE(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D)
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//! This class provides the implementation of a manual 1D texture.
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//! you MUST provide texture coordinates on your facets if you want to see your texture.
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class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D
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{
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DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D)
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public:
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//! Creates a texture from the file FileName.
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Standard_EXPORT Graphic3d_Texture1Dmanual(const TCollection_AsciiString& theFileName);
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//! Create a texture from a predefined texture name set.
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Standard_EXPORT Graphic3d_Texture1Dmanual(const Graphic3d_NameOfTexture1D theNOT);
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//! Creates a texture from the pixmap.
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Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Image_PixMap)& thePixMap);
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};
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#endif // _Graphic3d_Texture1Dmanual_HeaderFile
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